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by OrangeC
Sun May 18, 2008 11:00 pm
Forum: Audio file formats
Topic: Splinter Cell 2 .SS0 Music
Replies: 131
Views: 21218

Re: Splinter Cell 2 .SS0 Music

Don't have the rainbow six vegas anymore but here is a BAO file from beowulf, now this behaves the same way as an ss file, its just when i loaded into goldwave it sounds all distorted, it manages to play fine, all other files are like this, except some play clearly while others are just plain static...
by OrangeC
Sun May 18, 2008 7:31 pm
Forum: Audio file formats
Topic: Splinter Cell 2 .SS0 Music
Replies: 131
Views: 21218

Re: Splinter Cell 2 .SS0 Music

Ive tried to test ss files from other games like rainbow six vegas for psp which uses ss5 but it decoded into a bunch of static, it needs to be a type 3 or 5 but thats the thing, im not sure how to even in a hex editor. I would really like to test other games on this.
by OrangeC
Fri May 16, 2008 7:59 pm
Forum: Audio file formats
Topic: Splinter Cell 2 .SS0 Music
Replies: 131
Views: 21218

Re: Splinter Cell 2 .SS0 Music

yes it is kinda tricky to use, I hope it can decode beowulf if its a 3 or 5, but thats the problem, ubisoft always make changes to there audio system and you have to constantly keep on tweaking the program, correct me if im wrong on this.
by OrangeC
Fri May 16, 2008 2:00 pm
Forum: Audio file formats
Topic: Splinter Cell 2 .SS0 Music
Replies: 131
Views: 21218

Re: Splinter Cell 2 .SS0 Music

Ahh okay, because when i input a ss5 or 4 file it doesn't support it.
by OrangeC
Thu May 15, 2008 9:50 pm
Forum: Audio file formats
Topic: Splinter Cell 2 .SS0 Music
Replies: 131
Views: 21218

Re: Splinter Cell 2 .SS0 Music

Ubisoft also use other formats like SS5 and SS4, any support in the future for those, or are they the same?
by OrangeC
Thu May 15, 2008 5:39 pm
Forum: Audio file formats
Topic: Splinter Cell 2 .SS0 Music
Replies: 131
Views: 21218

Re: Splinter Cell 2 .SS0 Music

So will this work for all ubifsoft games that use the SS0 files?
by OrangeC
Fri May 09, 2008 1:03 am
Forum: Audio file formats
Topic: Help needed with weird .wav header found on PSP
Replies: 21
Views: 5395

Re: Help needed with weird .wav header found on PSP

Doesn't the program Hi-MD renderer convert Atrac3?
by OrangeC
Mon Apr 21, 2008 7:10 am
Forum: Audio file formats
Topic: XMA 360 file format?
Replies: 23
Views: 13654

XMA 360 file format?

Now this is a tricky format although if you have the 360 XDK kit it be easy to decode to PCM, we need this tool XMAencode.exe, but you need a microsoft dev license to play/convert them. In june the latest version of xaudio2 states that XMA will be playable on windows, if true it be awesome!! but unt...
by OrangeC
Mon Apr 21, 2008 7:04 am
Forum: Audio file formats
Topic: Research on two Audio codecs
Replies: 1
Views: 1194

Re: Research on two Audio codecs

Hello kataah glad to see you on the xentax forums.

Sorry but i wish i knew the info to those codecs.