Search found 857 matches

by OrangeC
Thu Aug 20, 2009 10:44 pm
Forum: Audio file formats
Topic: Wolfenstein X360 .spk file
Replies: 11
Views: 5610

Re: Wolfenstein X360 .spk file

Hmm i would of hoped the 360 used xma, ahh well.
by OrangeC
Thu Aug 20, 2009 11:45 am
Forum: Compressed files and methods
Topic: Wolfenstein (2009) .SPK / .MPK
Replies: 31
Views: 19761

Re: Wolfenstein (2009) .SPK / .MPK

I can already unpack the music, but i cant for the 360 archives;

http://www.megaupload.com/?d=0JG22HON
by OrangeC
Wed Aug 19, 2009 11:14 pm
Forum: Audio file formats
Topic: Wolfenstein X360 .spk file
Replies: 11
Views: 5610

Re: Wolfenstein X360 .spk file

Thanks it works!!

But it doesnt work on the 360 file
by OrangeC
Wed Aug 19, 2009 8:19 pm
Forum: Audio file formats
Topic: Wolfenstein X360 .spk file
Replies: 11
Views: 5610

Re: Wolfenstein X360 .spk file

Is there anyway to unzip it then?

Also here is one from the pc version.

http://www.megaupload.com/?d=GGWA0MUI
by OrangeC
Thu Aug 13, 2009 6:30 pm
Forum: Audio file formats
Topic: Wolfenstein X360 .spk file
Replies: 11
Views: 5610

Wolfenstein X360 .spk file

having trouble figuring out this file, seems encryption/compressed somehow as i cant find anything in hex.

A little help?

http://www.megaupload.com/?d=0JG22HON
by OrangeC
Sat Aug 08, 2009 9:24 pm
Forum: Audio file formats
Topic: Reverse engineering unknown audio codec
Replies: 4
Views: 2279

Re: Reverse engineering unknown audio codec

I dont think sx can decode layer 3 unless im wrong about that, isnt this a 2004 tool or old tool?
by OrangeC
Mon Aug 03, 2009 11:03 pm
Forum: Game Archive
Topic: Matrix Online music (link in the post)
Replies: 10
Views: 3847

Re: Matrix Online music (link in the post)

Nope no infos about the fade start. but im not entirely sure. Another way is to use audacity and kinda stack up the tracks sequenctually. like when the first track is about to fadeout, put the other segment under the fadestart point and that will transistion right into the snext segment, obscurign t...
by OrangeC
Mon Aug 03, 2009 9:37 pm
Forum: Game Archive
Topic: Matrix Online music (link in the post)
Replies: 10
Views: 3847

Re: Matrix Online music (link in the post)

Is this all the music in the game?

About the sequences damn not again, i saw this also in red faction guerilla, it requires cutting of the endings right at the exact loop point where the msuic is suppose to transsition into the next segment.

very time consuming.
by OrangeC
Mon Aug 03, 2009 4:35 pm
Forum: Game Archive
Topic: Matrix Online music (link in the post)
Replies: 10
Views: 3847

Re: Matrix Online music (link in the post)

File is down.
by OrangeC
Mon Aug 03, 2009 1:57 pm
Forum: Game Archive
Topic: Extracting Matrix Online pkb files [SOLVED COMPLETELY]
Replies: 5
Views: 3852

Re: help needed with Matrix Online pkb files (links in the post)

I too would like the music from this game.
by OrangeC
Thu Jul 30, 2009 6:19 pm
Forum: Game Archive
Topic: Watchmen - The end is nigh part II
Replies: 7
Views: 2485

Re: Watchmen - The end is nigh part II

Got the file, but im confused as to which commands im suppose to use.
by OrangeC
Thu Jul 30, 2009 5:54 pm
Forum: Game Archive
Topic: Watchmen - The end is nigh part II
Replies: 7
Views: 2485

Re: Watchmen - The end is nigh part II

Webiste is down.
by OrangeC
Thu Jul 30, 2009 12:25 am
Forum: Game Archive
Topic: Prototype p3d archives
Replies: 32
Views: 16336

Re: Prototype p3d archives

Was the music managed to be decoded?
by OrangeC
Wed Jul 29, 2009 10:23 pm
Forum: Game Archive
Topic: Watchmen - The end is nigh part II
Replies: 7
Views: 2485

Watchmen - The end is nigh part II

http://www.megaupload.com/?d=5Q4DTDC1

Here i have a NAZ archive of all the games data, my main interests if is the music, i can find traces of wav in there, but cant figure out the structure.

good luck
by OrangeC
Tue Jun 23, 2009 12:31 am
Forum: Game Archive
Topic: Prototype p3d archives
Replies: 32
Views: 16336

Re: Prototype p3d archives

So is there anyway to unpack these?