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Search found 857 matches

by OrangeC
Fri Jan 22, 2010 5:51 am
Forum: Audio file formats
Topic: Dark Void FSB4
Replies: 14
Views: 4819

Re: Dark Void FSB4

HMm okay i see now, never had this problem with the 360 version though, so not sure. and i cannot contact bnw to see whats wrong.

360 version use xma.
by OrangeC
Fri Jan 22, 2010 3:35 am
Forum: Audio file formats
Topic: Dark Void FSB4
Replies: 14
Views: 4819

Re: Dark Void FSB4

Well looks to me like a multi stream files with more then one track inside, run it in fsbii again. you should get a fsb files with names.
by OrangeC
Fri Jan 22, 2010 3:11 am
Forum: Audio file formats
Topic: Dark Void FSB4
Replies: 14
Views: 4819

Re: Dark Void FSB4

Make sure the file your extracting with mp3extract is a single stream file, look in a hex editor to make sure and look in fsbext to see if its a multichannel file.
by OrangeC
Fri Jan 22, 2010 1:09 am
Forum: Audio file formats
Topic: Dark Void FSB4
Replies: 14
Views: 4819

Re: Dark Void FSB4

on a big fsb file run it in FSBII, in hcs tools page, it extracts the individual files in fsb containers. then use mp3extract on a multichannel file.
by OrangeC
Thu Jan 21, 2010 9:23 pm
Forum: Audio file formats
Topic: Dark Void FSB4
Replies: 14
Views: 4819

Re: Dark Void FSB4

This game uses Multichannel MP3.

Use mp3extract to extract the individual channels, they are surround sound tracks.

http://www.megaupload.com/?d=MM8HENJO
by OrangeC
Wed Jan 20, 2010 4:55 pm
Forum: Audio file formats
Topic: Some informations about EALayer3 MPEG
Replies: 52
Views: 17378

Re: Some informations about EALayer3 MPEG

I don't think so. I tried it on some red alert 3 .cdata files and nfs undercovers mus but no luck.
by OrangeC
Sat Jan 16, 2010 12:09 am
Forum: Audio file formats
Topic: The saboteur rifx vorbis
Replies: 8
Views: 3877

Re: The saboteur rifx vorbis

Okay yeah i get the same thing, ask hcs, he might need to update the program.
by OrangeC
Sat Jan 16, 2010 12:02 am
Forum: Audio file formats
Topic: The saboteur rifx vorbis
Replies: 8
Views: 3877

Re: The saboteur rifx vorbis

Did you try the command -inline-codebooks?

not tested it though.
by OrangeC
Fri Jan 15, 2010 8:15 pm
Forum: Audio file formats
Topic: Army of Two 40th Day .dat audio format
Replies: 2
Views: 1488

Re: Army of Two 40th Day .dat audio format

Yes these are the WWise audio codecs, use hcs's tool, problem is the music has such a crap stream system that its difficult to tell which segments need combining.
by OrangeC
Wed Jan 13, 2010 12:28 am
Forum: Audio file formats
Topic: WWise RIFF Vorbis format?
Replies: 78
Views: 39817

Re: WWise RIFF Vorbis format?

Can we get a compiled exe version of your lates tool anders?
by OrangeC
Sat Jan 09, 2010 11:12 am
Forum: Game Archive
Topic: Army Of Two - The 40th Day BNK Sound
Replies: 1
Views: 1092

Army Of Two - The 40th Day BNK Sound

http://www.megaupload.com/?d=GPWTVVQF

here is a sound bank from the 360 game, looks like a wwise bank but the sdk doesn't come with an unpacker for it.

Appreciate for BMS script.

thanks
by OrangeC
Tue Jan 05, 2010 3:16 pm
Forum: Game Archive
Topic: Army Of Two 40th Day PSP Demo .DAT
Replies: 1
Views: 836

Army Of Two 40th Day PSP Demo .DAT

Here is the bigfile from the demo .DAT If someon can figure this out thanks.

http://www.megaupload.com/?d=KHIBRVFM
by OrangeC
Mon Dec 28, 2009 8:23 pm
Forum: Game specific tools
Topic: [PC] Fear2 Tools
Replies: 28
Views: 18492

Re: [PC] Fear2 Tools

Does the SND extractor extract the sounds with filenames?
by OrangeC
Thu Dec 24, 2009 11:56 pm
Forum: Compressed files and methods
Topic: Dantes Inferno EA Compressed VIV
Replies: 10
Views: 6161

Dantes Inferno EA Compressed VIV

http://www.megaupload.com/?d=C9866GKD

its from the demo heres a cut from the 1gb big file.
by OrangeC
Fri Dec 18, 2009 11:56 pm
Forum: Game Archive
Topic: The Saboteur .PCK files
Replies: 8
Views: 6299

Re: The Saboteur .PCK files

HMM these riff should convert with the eve converter right?