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Search found 857 matches

by OrangeC
Mon May 31, 2010 3:57 pm
Forum: Game Archive
Topic: Skate 3 - *.mus/*.mpf
Replies: 9
Views: 2204

Re: Skate 3 - *.mus/*.mpf

Did you try adding an extension to the file input?
by OrangeC
Sat May 29, 2010 9:19 am
Forum: Game Archive
Topic: Skate 3 - *.mus/*.mpf
Replies: 9
Views: 2204

Re: Skate 3 - *.mus/*.mpf

Yes use xma test to rebuild the file with the rebuild command
by OrangeC
Sat May 29, 2010 12:42 am
Forum: Game Archive
Topic: Need For Speed Undercover X360 .BIN
Replies: 0
Views: 937

Need For Speed Undercover X360 .BIN

Here i have the BIN file off the 360 version. The audio is EA XMA packed version, however it would be great if someone would make a script for this archive? :)

http://www.megaupload.com/?d=BPFHY6HN


Thanks.
by OrangeC
Fri May 28, 2010 4:18 pm
Forum: Game Archive
Topic: Skate 3 - *.mus/*.mpf
Replies: 9
Views: 2204

Re: Skate 3 - *.mus/*.mpf

This mus file contains the new EA packed XMA variant thats decodable by ea multi xma. However like EA's older codec XA the music is split up into many 1-3 second segments, each segment has to he unpacked from the packed compression to XMA2, then run the segments through XMA parse to rebuild and fix ...
by OrangeC
Sat May 15, 2010 1:57 am
Forum: Audio file formats
Topic: Splinter Cell Conviction cpk and
Replies: 9
Views: 3666

Re: Splinter Cell Conviction cpk and

W00t thanks zench!!
by OrangeC
Fri May 14, 2010 12:21 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506193

Re: My quickBMS scripts

Thanks alot timo. :D

a thanks doesn't hurt people lol.
by OrangeC
Thu May 13, 2010 4:46 pm
Forum: Audio file formats
Topic: Compress / decompress .cdata for game C&C Tiberium wars
Replies: 6
Views: 2894

Re: Compress / decompress .cdata for game C&C Tiberium wars

EA layer 3 is unfortunately not decodable.
by OrangeC
Wed May 12, 2010 10:35 pm
Forum: Audio file formats
Topic: Wings of Prey *.fsb
Replies: 3
Views: 1628

Re: Wings of Prey *.fsb

This fsb4 archive uses mpeg layer 1. http://www.hcs64.com/files/fsbii06.zip To seperate the fsb streams into individual containers http://www.hcs64.com/files/fsb_mpeg09.zip this decodes the mpeg fsb's to wave file, it has a -p padding swtich which you can set the number based off of the padding, in ...
by OrangeC
Mon May 03, 2010 4:16 pm
Forum: Audio file formats
Topic: Splinter Cell Conviction cpk and
Replies: 9
Views: 3666

Re: Splinter Cell Conviction cpk and

hey great zench.
by OrangeC
Fri Apr 30, 2010 2:48 pm
Forum: Game Archive
Topic: Iron man PSP .R4S
Replies: 0
Views: 766

Iron man PSP .R4S

Hey guys me again with another file, this time its iron man 2.

http://www.megaupload.com/?d=9EO84PJA
by OrangeC
Thu Apr 29, 2010 3:00 pm
Forum: Audio file formats
Topic: Splinter Cell Conviction cpk and
Replies: 9
Views: 3666

Re: Splinter Cell Conviction cpk and

Zenchs decoder doesn't support splinter cell conviction, conviction uses a mix of interleaved vox/ogg/pcm.
by OrangeC
Mon Apr 26, 2010 1:32 pm
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 146803

Re: Assassins Creed PC .forge files

All music is in the Sounds_sfx pck.
by OrangeC
Sun Apr 25, 2010 8:59 pm
Forum: Audio file formats
Topic: GHostbusters SMP files
Replies: 4
Views: 2274

Re: GHostbusters SMP files

Its not in an smp file, its embbeded in the intro movie.
by OrangeC
Sun Apr 25, 2010 12:45 pm
Forum: Audio file formats
Topic: GHostbusters SMP files
Replies: 4
Views: 2274

Re: GHostbusters SMP files

The latest vgmstream by hcs supports it now :)
by OrangeC
Fri Apr 23, 2010 1:07 pm
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 146803

Re: Assassins Creed PC .forge files

Assasins creed 2 uses the WWise audio platform, no french.