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Search found 857 matches
- Mon May 31, 2010 3:57 pm
- Forum: Game Archive
- Topic: Skate 3 - *.mus/*.mpf
- Replies: 9
- Views: 2204
Re: Skate 3 - *.mus/*.mpf
Did you try adding an extension to the file input?
- Sat May 29, 2010 9:19 am
- Forum: Game Archive
- Topic: Skate 3 - *.mus/*.mpf
- Replies: 9
- Views: 2204
Re: Skate 3 - *.mus/*.mpf
Yes use xma test to rebuild the file with the rebuild command
- Sat May 29, 2010 12:42 am
- Forum: Game Archive
- Topic: Need For Speed Undercover X360 .BIN
- Replies: 0
- Views: 937
Need For Speed Undercover X360 .BIN
Here i have the BIN file off the 360 version. The audio is EA XMA packed version, however it would be great if someone would make a script for this archive? 
http://www.megaupload.com/?d=BPFHY6HN
Thanks.
http://www.megaupload.com/?d=BPFHY6HN
Thanks.
- Fri May 28, 2010 4:18 pm
- Forum: Game Archive
- Topic: Skate 3 - *.mus/*.mpf
- Replies: 9
- Views: 2204
Re: Skate 3 - *.mus/*.mpf
This mus file contains the new EA packed XMA variant thats decodable by ea multi xma. However like EA's older codec XA the music is split up into many 1-3 second segments, each segment has to he unpacked from the packed compression to XMA2, then run the segments through XMA parse to rebuild and fix ...
- Sat May 15, 2010 1:57 am
- Forum: Audio file formats
- Topic: Splinter Cell Conviction cpk and
- Replies: 9
- Views: 3666
Re: Splinter Cell Conviction cpk and
W00t thanks zench!!
- Fri May 14, 2010 12:21 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506193
Re: My quickBMS scripts
Thanks alot timo. 
a thanks doesn't hurt people lol.
a thanks doesn't hurt people lol.
- Thu May 13, 2010 4:46 pm
- Forum: Audio file formats
- Topic: Compress / decompress .cdata for game C&C Tiberium wars
- Replies: 6
- Views: 2894
Re: Compress / decompress .cdata for game C&C Tiberium wars
EA layer 3 is unfortunately not decodable.
- Wed May 12, 2010 10:35 pm
- Forum: Audio file formats
- Topic: Wings of Prey *.fsb
- Replies: 3
- Views: 1628
Re: Wings of Prey *.fsb
This fsb4 archive uses mpeg layer 1. http://www.hcs64.com/files/fsbii06.zip To seperate the fsb streams into individual containers http://www.hcs64.com/files/fsb_mpeg09.zip this decodes the mpeg fsb's to wave file, it has a -p padding swtich which you can set the number based off of the padding, in ...
- Mon May 03, 2010 4:16 pm
- Forum: Audio file formats
- Topic: Splinter Cell Conviction cpk and
- Replies: 9
- Views: 3666
Re: Splinter Cell Conviction cpk and
hey great zench.
- Fri Apr 30, 2010 2:48 pm
- Forum: Game Archive
- Topic: Iron man PSP .R4S
- Replies: 0
- Views: 766
Iron man PSP .R4S
Hey guys me again with another file, this time its iron man 2.
http://www.megaupload.com/?d=9EO84PJA
http://www.megaupload.com/?d=9EO84PJA
- Thu Apr 29, 2010 3:00 pm
- Forum: Audio file formats
- Topic: Splinter Cell Conviction cpk and
- Replies: 9
- Views: 3666
Re: Splinter Cell Conviction cpk and
Zenchs decoder doesn't support splinter cell conviction, conviction uses a mix of interleaved vox/ogg/pcm.
- Mon Apr 26, 2010 1:32 pm
- Forum: Game Archive
- Topic: Assassins Creed PC .forge files
- Replies: 194
- Views: 146803
Re: Assassins Creed PC .forge files
All music is in the Sounds_sfx pck.
- Sun Apr 25, 2010 8:59 pm
- Forum: Audio file formats
- Topic: GHostbusters SMP files
- Replies: 4
- Views: 2274
Re: GHostbusters SMP files
Its not in an smp file, its embbeded in the intro movie.
- Sun Apr 25, 2010 12:45 pm
- Forum: Audio file formats
- Topic: GHostbusters SMP files
- Replies: 4
- Views: 2274
Re: GHostbusters SMP files
The latest vgmstream by hcs supports it now 
- Fri Apr 23, 2010 1:07 pm
- Forum: Game Archive
- Topic: Assassins Creed PC .forge files
- Replies: 194
- Views: 146803
Re: Assassins Creed PC .forge files
Assasins creed 2 uses the WWise audio platform, no french.
