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by OrangeC
Mon Nov 20, 2017 1:11 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 494
Views: 82427

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

have you looked into how to decode the new version of ebx for audio/music? i can send samples from both battlefront 2 and nfs payback if needed.
by OrangeC
Sat Nov 11, 2017 7:44 pm
Forum: Game Archive
Topic: Need for Speed Payback [.cas .cat]
Replies: 3
Views: 2018

Re: Need for Speed Payback [.cas .cat]

Same here.
by OrangeC
Sat Nov 11, 2017 5:09 pm
Forum: Audio file formats
Topic: NFS payback Audio extractor?
Replies: 1
Views: 934

NFS payback Audio extractor?

Anyone figure out how to extract the muisic/audio from NFS payback yet?
by OrangeC
Fri Oct 27, 2017 11:51 pm
Forum: Audio file formats
Topic: idTech 5 Audio (.streamed)
Replies: 30
Views: 10902

Re: idTech 5 Audio (.streamed)

Anyone know how to properly extract the new colusses? it uses the WWise music system this time so not sure if the proper file names can be added this time.
by OrangeC
Fri Oct 27, 2017 2:18 am
Forum: Game Archive
Topic: Wolfenstein II The New Colossus (.resources .texdb)
Replies: 2
Views: 1781

Re: Wolfenstein II The New Colossus (.resources .texdb)

Also the .PACK files from the soundbank folder? The filenames are also stored in wwiose_project.bin and a .json file.
by OrangeC
Sun Sep 17, 2017 8:05 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 6580

Re: agents of mayhem

You need to be on windows 10 and enable extended path names.
by OrangeC
Sun Sep 17, 2017 1:26 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 6580

Re: agents of mayhem

So you got everything extracted ? Cause when I use ThomasJepp.SaintsRow.ExtractPackfile.exe "aom_agents.vpp_pc" "D:\aom_extracted" it just gives me all errors [1/17832] Extracting data\aom_agents\aom_agents.vpkg... error! [2/17832] Extracting data\aom_agents\aom_agents_precache.vpp_pc... error! [3/...
by OrangeC
Sun Sep 17, 2017 1:25 am
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 6580

Re: agents of mayhem

Tried to use the recursive extractor but im getting tis error Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'lz4.AnyCPU.loader, Version=1.0.9.0, Culture=neutral, PublicKeyToken=7aa3c636ef56b77f' or one of its dependencies. The system cannot find the file speci...
by OrangeC
Sat Sep 16, 2017 11:10 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 6580

Re: agents of mayhem

ahh damn yeah i will try that.
by OrangeC
Sat Sep 16, 2017 10:49 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 6580

Re: agents of mayhem

Couldn 't even build, gave me a bunch of errors.
by OrangeC
Fri Aug 18, 2017 1:25 pm
Forum: Game Archive
Topic: agents of mayhem
Replies: 30
Views: 6580

Re: agents of mayhem

Same here.
by OrangeC
Fri Jul 14, 2017 7:11 pm
Forum: Audio file formats
Topic: Titanfall 2 .MSTR
Replies: 22
Views: 9681

Re: Titanfall 2 .MSTR

The game has been cracked, so good chance of more people researching this.
by OrangeC
Fri Nov 04, 2016 7:43 pm
Forum: Game Archive
Topic: CoD: Infinite Warfare (.pak, .ff, .sabl/.sabs) Help
Replies: 16
Views: 4361

Re: CoD: Infinite Warfare (.pak, .ff, .sabl/.sabs) Help

I wonder if there was a way to automate this process?
by OrangeC
Fri Nov 04, 2016 7:34 pm
Forum: Game Archive
Topic: CoD: Infinite Warfare (.pak, .ff, .sabl/.sabs) Help
Replies: 16
Views: 4361

Re: CoD: Infinite Warfare (.pak, .ff, .sabl/.sabs) Help

I tried this header from Black ops 3 and it works. The FF F8 is the flag where the header ends. So i found that in the files for with the weird custom headers. 664C614300000022040004000000000000000BB802F0009E40800000000000000000000000000000000084000028200000007265666572656E6365206C6962464C414320312E...
by OrangeC
Fri Nov 04, 2016 4:08 pm
Forum: Audio file formats
Topic: Call Of Duty - Infinite Warfare Headerless FLAC file.
Replies: 3
Views: 1126

Re: Call Of Duty - Infinite Warfare Headerless FLAC file.

Daemon1 sent me a sample that was extracted with an unreleased version of the black ops 3 wraith exporter.