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Search found 857 matches

by OrangeC
Sat Feb 18, 2012 10:15 pm
Forum: Audio file formats
Topic: The Darkness "Unknown" file format
Replies: 10
Views: 2793

Re: The Darkness "Unknown" file format

There is no Darkness 1 for pc version .
by OrangeC
Thu Feb 16, 2012 7:16 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 69953

Re: Need For Speed: The Run [.SB & .TOC]

All sounds/music are in chunksAudio. Extraction is no problem with the script but the PC version uses a new variant of EA ADPCM so conversion is not possible, Also the music is splitted up into individual segments which are out of order so without the proper filenames combining those is almost impos...
by OrangeC
Tue Feb 14, 2012 1:44 am
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 69953

Re: Need For Speed: The Run [.SB & .TOC]

Hmm I see, thanks for the info and will be watching for further progress. Thanks so much for all the research. :D
by OrangeC
Mon Feb 13, 2012 8:57 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 90
Views: 78890

Re: EA Layer 3 Extractor/Decoder

http://www.mediafire.com/?ek2zc3d11f8tf32

Zench or if anyone can help this seems to be a new EA xa variant that can support and is multichannel and it might be mpeg based as well.

Greatly appreciated if you can add support for this format.
by OrangeC
Mon Feb 13, 2012 8:45 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 69953

Re: Need For Speed: The Run [.SB & .TOC]

Is there are a way to extract the sounds/Music assets like the ones that are titled: MX_ ect. and how to they connect to the ChunksAudio bank. Would you have to match them up with the Chunk ID and offset? EDIT: just tried to extract the data from the 360 level files but it doesn't work. maybe encryp...
by OrangeC
Tue Jan 31, 2012 12:39 am
Forum: Game Archive
Topic: NeverDead .asrBE
Replies: 14
Views: 2671

Re: NeverDead .asrBE

Thanks! :D
by OrangeC
Mon Jan 30, 2012 9:33 pm
Forum: Game Archive
Topic: NeverDead .asrBE
Replies: 14
Views: 2671

NeverDead .asrBE

The contents of this post was deleted because of possible forum rules violation.
by OrangeC
Sun Jan 29, 2012 5:00 pm
Forum: Audio file formats
Topic: The Darkness II .wav extracted from archives
Replies: 1
Views: 1131

Re: The Darkness II .wav extracted from archives

Its Little endian Raw pcm 16bit. Should load just fine in goldwave or audacity.
by OrangeC
Tue Jan 24, 2012 9:31 pm
Forum: Audio file formats
Topic: The Darkness "Unknown" file format
Replies: 10
Views: 2793

Re: The Darkness "Unknown" file format

Its XMA rename the extension to .xma and convert with towav.
by OrangeC
Thu Jan 12, 2012 12:47 am
Forum: Audio file formats
Topic: Dead Space 2 - unconvertible XMA files
Replies: 2
Views: 1051

Re: Dead Space 2 - unconvertible XMA files

Offset is 0x20. :)
by OrangeC
Fri Jan 06, 2012 8:13 pm
Forum: Audio file formats
Topic: Trials HD .XWB Music Extraction
Replies: 7
Views: 11217

Re: Trials HD .XWB Music Extraction

Thanks for the tool!

However is it possible to make one for XMA as well?
by OrangeC
Thu Dec 29, 2011 7:14 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 69953

Re: Need For Speed: The Run [.SB & .TOC]

Would be interesting how the audio files listed in the level SB banks are linked to chunksaudio.
by OrangeC
Wed Dec 28, 2011 11:49 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 69953

Re: Need For Speed: The Run [.SB & .TOC]

Make sure to extract it in the same directory as the sb/toc files.
by OrangeC
Wed Dec 21, 2011 6:56 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 69953

Re: Need For Speed: The Run [.SB & .TOC]

It works on both pc and 360.