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Search found 857 matches

by OrangeC
Thu Apr 19, 2012 5:26 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 506084

Re: My quickBMS scripts

Hello alpha can you look at the attached file from prototype 2 archive? Your script probably needs editing to handle prototype 2. :)
by OrangeC
Tue Apr 17, 2012 7:05 pm
Forum: Audio file formats
Topic: 4-channel MP3 XVAG... Anyone know how to extract them?
Replies: 11
Views: 5067

Re: 4-channel MP3 XVAG... Anyone know how to extract them?

The interleave isn't exactly after the first frame, you have to keep going frame by frame to determine the interleave offset.
by OrangeC
Tue Apr 17, 2012 5:52 pm
Forum: Audio file formats
Topic: Uncharted 3 XVAG 6-channel problems
Replies: 10
Views: 3738

Re: Uncharted 3 XVAG 6-channel problems

Ahh great!!

Maybe i can then start my uncharted 3 rip. :)
by OrangeC
Sun Apr 15, 2012 6:09 am
Forum: Audio file formats
Topic: Uncharted 3 XVAG 6-channel problems
Replies: 10
Views: 3738

Re: Uncharted 3 XVAG 6-channel problems

The 0x2a00 one you mentioned still has some skips. So that can't be the right interleave unless if you have done something different.
by OrangeC
Fri Apr 13, 2012 7:26 pm
Forum: Audio file formats
Topic: Uncharted 3 XVAG 6-channel problems
Replies: 10
Views: 3738

Re: Uncharted 3 XVAG 6-channel problems

Yes. In hex you have to find out the interleaving via the individual frames. Now each frame start with FFFB. Each frame holds a specific offset. So i woul suggest trying each offset and nput it into your script like so. Interleave: 0x1000 for example Layer: 3 for example depending on the channel cou...
by OrangeC
Fri Apr 13, 2012 1:56 am
Forum: Audio file formats
Topic: Uncharted 3 XVAG 6-channel problems
Replies: 10
Views: 3738

Re: Uncharted 3 XVAG 6-channel problems

To run scripts you need to use Quickbms, Click on exe file then script then output folder.

As for how to find the interleave if you don't know atleast how to look for stuff in hex editor then there's not much i can do toe xplain.
by OrangeC
Thu Apr 12, 2012 6:34 pm
Forum: Audio file formats
Topic: Uncharted 3 XVAG 6-channel problems
Replies: 10
Views: 3738

Re: Uncharted 3 XVAG 6-channel problems

Ive done some tests on this and the only way to get them to play is to split the channels because the mpeg stream is interleaved. Now in order to deinterleave the tracks is to use alphatwentythree's deinterleave bms script, problem is finding the right interleave for the files. You can do this by lo...
by OrangeC
Sun Apr 08, 2012 3:45 am
Forum: Audio file formats
Topic: Resident Evil Operation Raccoon City WAV sounds
Replies: 29
Views: 13770

Re: Resident Evil Operation Raccoon City WAV sounds

Okay change the extension to the orc from txt to bms,
by OrangeC
Sat Apr 07, 2012 8:37 pm
Forum: Audio file formats
Topic: Resident Evil Operation Raccoon City WAV sounds
Replies: 29
Views: 13770

Re: Resident Evil Operation Raccoon City WAV sounds

Do you have the func_getTYPE.bms named as exactly as it is and have the latest quickbms?
by OrangeC
Sat Apr 07, 2012 4:58 pm
Forum: Audio file formats
Topic: Resident Evil Operation Raccoon City WAV sounds
Replies: 29
Views: 13770

Re: Resident Evil Operation Raccoon City WAV sounds

have the get_type script in the same directory as the resident evil script and just run the resident evil script on the file like usual. it should detect the function script automatically.
by OrangeC
Thu Apr 05, 2012 11:00 pm
Forum: Audio file formats
Topic: Ninja Gaiden 3 .XWS Files (Xbox 360)
Replies: 6
Views: 2921

Re: Ninja Gaiden 3 .XWS Files (Xbox 360)

Use XMA_encode.exe witht his batch "for %%i in (*.xma) DO xmaencode /X %%i.wav "%%i"
by OrangeC
Sun Apr 01, 2012 9:27 pm
Forum: Game Archive
Topic: Ridge Racer Unbounded Compressed files.
Replies: 49
Views: 16477

Re: Ridge Racer Unbounded Compressed files.

Interesting!

hope to see more progress! :D
by OrangeC
Sun Apr 01, 2012 12:43 am
Forum: Game Archive
Topic: Ridge Racer Unbounded Compressed files.
Replies: 49
Views: 16477

Re: Ridge Racer Unbounded Compressed files.

How can we use that code?
by OrangeC
Fri Mar 30, 2012 8:14 pm
Forum: Game Archive
Topic: Ridge Racer Unbounded Compressed files.
Replies: 49
Views: 16477

Re: Ridge Racer Unbounded Compressed files.

I hope someone cracks this!
by OrangeC
Wed Mar 28, 2012 10:20 pm
Forum: Game Archive
Topic: Ridge Racer Unbounded Compressed files.
Replies: 49
Views: 16477

Re: Ridge Racer Unbounded Compressed files.

Doiesn't look like zlib.

I gues we will have to wait for the pc/ps3 version to find out if its the same compression. Man why does namco do that?