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Search found 857 matches
- Thu Apr 19, 2012 5:26 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 506084
Re: My quickBMS scripts
Hello alpha can you look at the attached file from prototype 2 archive? Your script probably needs editing to handle prototype 2. 
- Tue Apr 17, 2012 7:05 pm
- Forum: Audio file formats
- Topic: 4-channel MP3 XVAG... Anyone know how to extract them?
- Replies: 11
- Views: 5067
Re: 4-channel MP3 XVAG... Anyone know how to extract them?
The interleave isn't exactly after the first frame, you have to keep going frame by frame to determine the interleave offset.
- Tue Apr 17, 2012 5:52 pm
- Forum: Audio file formats
- Topic: Uncharted 3 XVAG 6-channel problems
- Replies: 10
- Views: 3738
Re: Uncharted 3 XVAG 6-channel problems
Ahh great!!
Maybe i can then start my uncharted 3 rip.
Maybe i can then start my uncharted 3 rip.
- Sun Apr 15, 2012 6:09 am
- Forum: Audio file formats
- Topic: Uncharted 3 XVAG 6-channel problems
- Replies: 10
- Views: 3738
Re: Uncharted 3 XVAG 6-channel problems
The 0x2a00 one you mentioned still has some skips. So that can't be the right interleave unless if you have done something different.
- Fri Apr 13, 2012 7:26 pm
- Forum: Audio file formats
- Topic: Uncharted 3 XVAG 6-channel problems
- Replies: 10
- Views: 3738
Re: Uncharted 3 XVAG 6-channel problems
Yes. In hex you have to find out the interleaving via the individual frames. Now each frame start with FFFB. Each frame holds a specific offset. So i woul suggest trying each offset and nput it into your script like so. Interleave: 0x1000 for example Layer: 3 for example depending on the channel cou...
- Fri Apr 13, 2012 1:56 am
- Forum: Audio file formats
- Topic: Uncharted 3 XVAG 6-channel problems
- Replies: 10
- Views: 3738
Re: Uncharted 3 XVAG 6-channel problems
To run scripts you need to use Quickbms, Click on exe file then script then output folder.
As for how to find the interleave if you don't know atleast how to look for stuff in hex editor then there's not much i can do toe xplain.
As for how to find the interleave if you don't know atleast how to look for stuff in hex editor then there's not much i can do toe xplain.
- Thu Apr 12, 2012 6:34 pm
- Forum: Audio file formats
- Topic: Uncharted 3 XVAG 6-channel problems
- Replies: 10
- Views: 3738
Re: Uncharted 3 XVAG 6-channel problems
Ive done some tests on this and the only way to get them to play is to split the channels because the mpeg stream is interleaved. Now in order to deinterleave the tracks is to use alphatwentythree's deinterleave bms script, problem is finding the right interleave for the files. You can do this by lo...
- Sun Apr 08, 2012 3:45 am
- Forum: Audio file formats
- Topic: Resident Evil Operation Raccoon City WAV sounds
- Replies: 29
- Views: 13770
Re: Resident Evil Operation Raccoon City WAV sounds
Okay change the extension to the orc from txt to bms,
- Sat Apr 07, 2012 8:37 pm
- Forum: Audio file formats
- Topic: Resident Evil Operation Raccoon City WAV sounds
- Replies: 29
- Views: 13770
Re: Resident Evil Operation Raccoon City WAV sounds
Do you have the func_getTYPE.bms named as exactly as it is and have the latest quickbms?
- Sat Apr 07, 2012 4:58 pm
- Forum: Audio file formats
- Topic: Resident Evil Operation Raccoon City WAV sounds
- Replies: 29
- Views: 13770
Re: Resident Evil Operation Raccoon City WAV sounds
have the get_type script in the same directory as the resident evil script and just run the resident evil script on the file like usual. it should detect the function script automatically.
- Thu Apr 05, 2012 11:00 pm
- Forum: Audio file formats
- Topic: Ninja Gaiden 3 .XWS Files (Xbox 360)
- Replies: 6
- Views: 2921
Re: Ninja Gaiden 3 .XWS Files (Xbox 360)
Use XMA_encode.exe witht his batch "for %%i in (*.xma) DO xmaencode /X %%i.wav "%%i"
- Sun Apr 01, 2012 9:27 pm
- Forum: Game Archive
- Topic: Ridge Racer Unbounded Compressed files.
- Replies: 49
- Views: 16477
Re: Ridge Racer Unbounded Compressed files.
Interesting!
hope to see more progress!
hope to see more progress!
- Sun Apr 01, 2012 12:43 am
- Forum: Game Archive
- Topic: Ridge Racer Unbounded Compressed files.
- Replies: 49
- Views: 16477
Re: Ridge Racer Unbounded Compressed files.
How can we use that code?
- Fri Mar 30, 2012 8:14 pm
- Forum: Game Archive
- Topic: Ridge Racer Unbounded Compressed files.
- Replies: 49
- Views: 16477
Re: Ridge Racer Unbounded Compressed files.
I hope someone cracks this!
- Wed Mar 28, 2012 10:20 pm
- Forum: Game Archive
- Topic: Ridge Racer Unbounded Compressed files.
- Replies: 49
- Views: 16477
Re: Ridge Racer Unbounded Compressed files.
Doiesn't look like zlib.
I gues we will have to wait for the pc/ps3 version to find out if its the same compression. Man why does namco do that?
I gues we will have to wait for the pc/ps3 version to find out if its the same compression. Man why does namco do that?
