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by lolwatt
Fri Jun 24, 2016 6:10 pm
Forum: 3D/2D models
Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
Replies: 102
Views: 45576

Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P

Thanks!!
I have unpacked everything now.
Will it search under \GameRyse\Levels\Colosseum (for example) or I have to do anything else?

Also, the script now says: Cannot find scriptpath, cannot continue, aborting!
No matter what I try, :P
by lolwatt
Fri Jun 24, 2016 4:01 am
Forum: 3D/2D models
Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
Replies: 102
Views: 45576

Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P

Hey! I finally managed to test it! Great results so far, but I haven't been able to get the skeletal meshes or the textures just yet. I'm probably doing something wrong. I got this from the listener when trying to load any CDF: (CDF_Attribs nTagString:"Model" idx:0 attribName:#("File&...
by lolwatt
Fri Jun 17, 2016 7:40 pm
Forum: 3D/2D models
Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
Replies: 102
Views: 45576

Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P

I want to learn how to write code to rip chr , cgf cgfm file. Everyone have tutorial ? I don't have a tutorial, but I have written a script for my specific needs, to import chr, cgf, cgfm etc..., specifically for Ryse, but I plan to expand it to all games and assets. You can test it out, and try lo...
by lolwatt
Wed Jun 08, 2016 4:09 am
Forum: 3D/2D models
Topic: Battleborn tools
Replies: 40
Views: 14416

Re: Battleborn tools

Thank you! :)
by lolwatt
Tue Jun 07, 2016 3:46 am
Forum: 3D/2D models
Topic: Battleborn tools
Replies: 40
Views: 14416

Re: Battleborn tools

This is great!

Forgive me, but where can I grab this extract.exe? I googled, but go nothing. :/

Thanks
by lolwatt
Sun Jan 24, 2016 11:08 pm
Forum: 3D/2D models
Topic: Convert AW's CryEngine cgf or cga to obj or sth like that :)
Replies: 3
Views: 2670

Re: Convert AW's CryEngine cgf or cga to obj or sth like tha

Hey!

The mesh looks OK, but there are (a lot of) duplicated vertices, like it always happens. :/

You could try to import the cgf to CRYENGINE and File>Export from there, perhaps this works better.
by lolwatt
Thu Jan 21, 2016 10:53 pm
Forum: 3D/2D models
Topic: Convert AW's CryEngine cgf or cga to obj or sth like that :)
Replies: 3
Views: 2670

Re: Convert AW's CryEngine cgf or cga to obj or sth like tha

Noesis with cryengine plugin (cryengine_cgf.dll) can read the meshes just fine.
As for the textures, I don't know! :P

edit: I used DDSUnsplit for the textures, it just returns a huge solid red texture - No good.
by lolwatt
Tue Jan 05, 2016 12:52 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 23955

Re: SW Battlefront 2015 model files

or grab Hex2obj :D first submesh of atatwreck_01.chunk http://www.mediafire.com/convkey/4d02/kp7b4bf82k6ju0kzg.jpg h2o file for first submesh 0x7040F0 12360 Vb1 48 36 0x0 4588 040100 0x0 255 Yeah but you need to learn hex and try to find the starting point for each mesh and not everyone can underst...
by lolwatt
Sun Jan 03, 2016 8:18 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 23955

Re: SW Battlefront 2015 model files

Ha, yeah! I read about your importer in the other posts, this is looking pretty good!

Can you, by any chance, export the mesh to OBJ or something? - If I'm not asking for too much already.
If not, this is fine, I'll wait! :P

thank you!
by lolwatt
Fri Jan 01, 2016 8:10 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 23955

Re: SW Battlefront 2015 model files

Hey! I went through the painful process of extracting files for this game, trying all of the tools, etc. Now, I got the chunks/meshes/textures in the right places, but the MAXScript does not work for me. lol! Is the Maxscript working for you guys? MAX Listener returns this: "ObjectFullPathName ...
by lolwatt
Tue Dec 22, 2015 4:22 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354377

Re: ARchive_neXt

michalss wrote:it means exactly what error says, missing library lzo.dll... It need to sit next to exe file
Haha. Uhh, that makes sense!
I did my homework now and searched, didn't know it was an issue on my side.

Thank you!
by lolwatt
Tue Dec 22, 2015 2:19 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354377

Re: ARchive_neXt

Good to have it back! :)

I keep getting this with Assassin's Creed II.
It won't let me see anything at all.

Image

Anyone else with the same issue?
by lolwatt
Sat Dec 19, 2015 4:42 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354377

Re: ARchive_neXt

RunaWhite wrote:The tool is currently offline due to the issues MDA already explained. It will be back online once he manages to fix those.
Yesh, I understand. :(
Perhaps an older version could be shared by anyone? Please? (:
by lolwatt
Fri Dec 18, 2015 3:20 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354377

Re: ARchive_neXt

I'm sorry but.. is there a place where I can download ARchive_neXt now?

I know it's suspended, but yeah.. =o