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by bilat1234
Mon Oct 13, 2014 2:42 pm
Forum: Tutorials
Topic: A - Pose to T - Pose
Replies: 2
Views: 2184

Re: A - Pose to T - Pose

chrrox wrote:If its weighted use motion builder to match up the bones to a t-pose
okay sir i will try :D
by bilat1234
Fri Oct 10, 2014 9:52 am
Forum: 3D/2D models
Topic: TERA ONLINE MONSTER ROTATION PROBLEM
Replies: 1
Views: 1224

TERA ONLINE MONSTER ROTATION PROBLEM

HELLO ! PLEASE HELP ME WITH THIS . I CAN'T ROTATE THE MONSTER OF TERA ONLINE IN STANDARD ROTATION SAME AS TANTRA ONLINE MONSTER .. LOOK AT THE SCREENSHOT THIS IS TANTRA ONLINE MONSTER STANDARD ROTATION http://i60.tinypic.com/4l20ci.jpg AND THIS IS FOR TERA ONLINE DEFAULT ROTATION http://i62.tinypic....
by bilat1234
Thu Oct 09, 2014 9:09 am
Forum: 3D/2D models
Topic: FROM A - POSE TO T - POSE LINEAGE2 MODEL
Replies: 1
Views: 958

Re: FROM A - POSE TO T - POSE LINEAGE2 MODEL

THIS IS A - POSE LINEAGE2 MODEL WITHOUT BONES . http://i60.tinypic.com/359gsif.jpg THIS ONE IS T -POSE LINEAGE2 MODEL WITH BONES . http://i60.tinypic.com/24zceig.jpg QUESTION : IS IT POSSIBLE THAT WE CAN T-POSE THE MODEL WITHOUT BONES ?? IS THERE ANY TOOLS , TECHNIQUE , OR SCRIPT IN 3DS MAX THAT I C...
by bilat1234
Thu Oct 09, 2014 8:57 am
Forum: 3D/2D models
Topic: FROM A - POSE TO T - POSE LINEAGE2 MODEL
Replies: 1
Views: 958

FROM A - POSE TO T - POSE LINEAGE2 MODEL

HELLO ! Can Anyone explain how to do it in 3dsmax without bones ?
Thank you !
by bilat1234
Wed Oct 08, 2014 1:12 pm
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7474

Re: TAKE A LOOK !

It's now Working Sir GMMan

Thank You Very Much ! :)) :D :D :D :D :D

Image
by bilat1234
Wed Oct 08, 2014 12:56 pm
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7474

Re: TAKE A LOOK !

GMMan wrote:10x buffer sizes.

Note it's likely for the buffers to be allocated with the same size, so this means each model may be taking up nearly 10x the memory it would have taken. Make sure you have plenty of RAM.
i'll try this sir GMMan
by bilat1234
Wed Oct 08, 2014 12:28 pm
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7474

Re: TAKE A LOOK !

if the overflow error windows is showing ...Max IB : 29999 you might patch 3 bytes in your patched dll: 2ED9 F0 388B5 F0 394D4 F0 If this doesn't work it will be required to attach OllyDbg to the running game and debug the problem using breakpoints. Sir can you edit the Ht3DHeaven.dll ?? Then send ...
by bilat1234
Wed Oct 08, 2014 12:06 pm
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7474

Re: TAKE A LOOK !

Still got error sir :( :cry: :cry: :cry: :cry:
by bilat1234
Wed Oct 08, 2014 11:55 am
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7474

Re: TAKE A LOOK !

you could use a hexeditor to edit 20 bytes as shown in the code: replaced B8 0B by 2F 75 (3000 -> 29999) replaced 28 23 by D2 F0 (9000 -> 61650) 1. column: address 2. column: original byte 3. column: patched byte Offsets: hexadec. 2ED8: B8 2F 2ED9: 0B 75 2EFC: 28 D2 2EFD: 23 F0 3880B: 28 D2 3880C: ...
by bilat1234
Wed Oct 08, 2014 6:18 am
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7474

Re: TAKE A LOOK !

Still got error sir :(

Image
by bilat1234
Wed Oct 08, 2014 6:08 am
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7474

Re: TAKE A LOOK !

GMMan wrote:I'll do it for you this time only. If you want to get deeper into game modding, you really need to learn how to use a debugger. Just start by stepping through the code and seeing how it changes the registers and stack.

Both IB and VB buffer sizes have been doubled.

okay sir
i will try :D
by bilat1234
Wed Oct 08, 2014 2:51 am
Forum: Tutorials
Topic: A - Pose to T - Pose
Replies: 2
Views: 2184

A - Pose to T - Pose

Can anyone share any ideas on how to t -pose this model ??
Please Help me :(


Image
by bilat1234
Wed Oct 08, 2014 2:01 am
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7474

Re: TAKE A LOOK !

shakotay2 wrote:yes, but it's late here and I've to fall asleep now.

If you didn't manage it for yourself I'll post the edited dll tomorrow.

Good night. :)
Thank you Very Much Sir :)) :keke:

Good night too :)
by bilat1234
Wed Oct 08, 2014 1:55 am
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7474

Re: TAKE A LOOK !

GMMan explained it. Do you have OllyDbg? The 3000 to be changed is here: 200388B3 |. BF B80B0000 MOV EDI,0BB8 200388B8 |. 3BC7 CMP EAX,EDI and here 200394D2 |. BF B80B0000 MOV EDI,0BB8 200394D7 |. 3BC7 CMP EAX,EDI You also could use a hexeditor. Search for 28230000 (7 finds) and B80B0000 (3 finds)....
by bilat1234
Wed Oct 08, 2014 1:41 am
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 7474

Re: TAKE A LOOK !

that's the addressess where the instruction starts, the data to be changed is at address+1: >> 2003880A |. 3D 28230000 |CMP EAX,2328 2003880F |. 7E 5B |JLE SHORT 2003886C --------- >> 20038827 |. 68 28230000 |PUSH 2328 ; /<%d> = 9000. 2003882C |. 8D0440 |LEA EAX,[EAX*2+EAX] ; | 2003882F |. 50 |PUSH...