okay sir i will trychrrox wrote:If its weighted use motion builder to match up the bones to a t-pose
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Search found 23 matches
- Mon Oct 13, 2014 2:42 pm
- Forum: Tutorials
- Topic: A - Pose to T - Pose
- Replies: 2
- Views: 2184
Re: A - Pose to T - Pose
- Fri Oct 10, 2014 9:52 am
- Forum: 3D/2D models
- Topic: TERA ONLINE MONSTER ROTATION PROBLEM
- Replies: 1
- Views: 1224
TERA ONLINE MONSTER ROTATION PROBLEM
HELLO ! PLEASE HELP ME WITH THIS . I CAN'T ROTATE THE MONSTER OF TERA ONLINE IN STANDARD ROTATION SAME AS TANTRA ONLINE MONSTER .. LOOK AT THE SCREENSHOT THIS IS TANTRA ONLINE MONSTER STANDARD ROTATION http://i60.tinypic.com/4l20ci.jpg AND THIS IS FOR TERA ONLINE DEFAULT ROTATION http://i62.tinypic....
- Thu Oct 09, 2014 9:09 am
- Forum: 3D/2D models
- Topic: FROM A - POSE TO T - POSE LINEAGE2 MODEL
- Replies: 1
- Views: 958
Re: FROM A - POSE TO T - POSE LINEAGE2 MODEL
THIS IS A - POSE LINEAGE2 MODEL WITHOUT BONES . http://i60.tinypic.com/359gsif.jpg THIS ONE IS T -POSE LINEAGE2 MODEL WITH BONES . http://i60.tinypic.com/24zceig.jpg QUESTION : IS IT POSSIBLE THAT WE CAN T-POSE THE MODEL WITHOUT BONES ?? IS THERE ANY TOOLS , TECHNIQUE , OR SCRIPT IN 3DS MAX THAT I C...
- Thu Oct 09, 2014 8:57 am
- Forum: 3D/2D models
- Topic: FROM A - POSE TO T - POSE LINEAGE2 MODEL
- Replies: 1
- Views: 958
FROM A - POSE TO T - POSE LINEAGE2 MODEL
HELLO ! Can Anyone explain how to do it in 3dsmax without bones ?
Thank you !
Thank you !
- Wed Oct 08, 2014 1:12 pm
- Forum: 3D/2D models
- Topic: TAKE A LOOK !
- Replies: 33
- Views: 7474
Re: TAKE A LOOK !
It's now Working Sir GMMan
Thank You Very Much !
)

Thank You Very Much !

- Wed Oct 08, 2014 12:56 pm
- Forum: 3D/2D models
- Topic: TAKE A LOOK !
- Replies: 33
- Views: 7474
Re: TAKE A LOOK !
i'll try this sir GMManGMMan wrote:10x buffer sizes.
Note it's likely for the buffers to be allocated with the same size, so this means each model may be taking up nearly 10x the memory it would have taken. Make sure you have plenty of RAM.
- Wed Oct 08, 2014 12:28 pm
- Forum: 3D/2D models
- Topic: TAKE A LOOK !
- Replies: 33
- Views: 7474
Re: TAKE A LOOK !
if the overflow error windows is showing ...Max IB : 29999 you might patch 3 bytes in your patched dll: 2ED9 F0 388B5 F0 394D4 F0 If this doesn't work it will be required to attach OllyDbg to the running game and debug the problem using breakpoints. Sir can you edit the Ht3DHeaven.dll ?? Then send ...
- Wed Oct 08, 2014 12:06 pm
- Forum: 3D/2D models
- Topic: TAKE A LOOK !
- Replies: 33
- Views: 7474
Re: TAKE A LOOK !
Still got error sir

- Wed Oct 08, 2014 11:55 am
- Forum: 3D/2D models
- Topic: TAKE A LOOK !
- Replies: 33
- Views: 7474
Re: TAKE A LOOK !
you could use a hexeditor to edit 20 bytes as shown in the code: replaced B8 0B by 2F 75 (3000 -> 29999) replaced 28 23 by D2 F0 (9000 -> 61650) 1. column: address 2. column: original byte 3. column: patched byte Offsets: hexadec. 2ED8: B8 2F 2ED9: 0B 75 2EFC: 28 D2 2EFD: 23 F0 3880B: 28 D2 3880C: ...
- Wed Oct 08, 2014 6:18 am
- Forum: 3D/2D models
- Topic: TAKE A LOOK !
- Replies: 33
- Views: 7474
Re: TAKE A LOOK !
Still got error sir 


- Wed Oct 08, 2014 6:08 am
- Forum: 3D/2D models
- Topic: TAKE A LOOK !
- Replies: 33
- Views: 7474
Re: TAKE A LOOK !
GMMan wrote:I'll do it for you this time only. If you want to get deeper into game modding, you really need to learn how to use a debugger. Just start by stepping through the code and seeing how it changes the registers and stack.
Both IB and VB buffer sizes have been doubled.
okay sir
i will try
- Wed Oct 08, 2014 2:51 am
- Forum: Tutorials
- Topic: A - Pose to T - Pose
- Replies: 2
- Views: 2184
A - Pose to T - Pose
Can anyone share any ideas on how to t -pose this model ??
Please Help me

Please Help me

- Wed Oct 08, 2014 2:01 am
- Forum: 3D/2D models
- Topic: TAKE A LOOK !
- Replies: 33
- Views: 7474
Re: TAKE A LOOK !
Thank you Very Much Sirshakotay2 wrote:yes, but it's late here and I've to fall asleep now.
If you didn't manage it for yourself I'll post the edited dll tomorrow.
Good night.
Good night too
- Wed Oct 08, 2014 1:55 am
- Forum: 3D/2D models
- Topic: TAKE A LOOK !
- Replies: 33
- Views: 7474
Re: TAKE A LOOK !
GMMan explained it. Do you have OllyDbg? The 3000 to be changed is here: 200388B3 |. BF B80B0000 MOV EDI,0BB8 200388B8 |. 3BC7 CMP EAX,EDI and here 200394D2 |. BF B80B0000 MOV EDI,0BB8 200394D7 |. 3BC7 CMP EAX,EDI You also could use a hexeditor. Search for 28230000 (7 finds) and B80B0000 (3 finds)....
- Wed Oct 08, 2014 1:41 am
- Forum: 3D/2D models
- Topic: TAKE A LOOK !
- Replies: 33
- Views: 7474
Re: TAKE A LOOK !
that's the addressess where the instruction starts, the data to be changed is at address+1: >> 2003880A |. 3D 28230000 |CMP EAX,2328 2003880F |. 7E 5B |JLE SHORT 2003886C --------- >> 20038827 |. 68 28230000 |PUSH 2328 ; /<%d> = 9000. 2003882C |. 8D0440 |LEA EAX,[EAX*2+EAX] ; | 2003882F |. 50 |PUSH...
