Search found 444 matches

by KorNet
Sat Jul 02, 2005 11:35 pm
Forum: Code Talk
Topic: Game UnPacker's Source
Replies: 36
Views: 22015

Age of Mythology BAR Unit For DELPHI unit Bar; interface uses Classes, SysUtils, Dialogs; type TBarHeader = record Unknown0 : Longword; // Always 0? Unknown1 : Longword; // Always 0? Unknown2 : Longword; NumEntries : Longword; EntrySectionSize : Longword; TableOffs : Longword; Unknown4 : Longword; ...
by KorNet
Sat Jul 02, 2005 11:25 pm
Forum: Code Talk
Topic: Game UnPacker's Source
Replies: 36
Views: 22015

Who has what source codes on Delphi, Basic, C ++ write here :roll:
by KorNet
Sat Jul 02, 2005 11:22 pm
Forum: Code Talk
Topic: Game UnPacker's Source
Replies: 36
Views: 22015

Syberia 2 SYB UnPacker Program Syb2Unp; {$APPTYPE CONSOLE} Uses SysUtils; Var FPos1, FPos2, Sz, FSz, TF: LongInt; Fl, F: File; P: Pointer; S: String; B: Byte; Begin WriteLn('Syberia 2 SYB UnPacker'); WriteLn('Version 1.0'); WriteLn; WriteLn('KorNet'); WriteLn; If ParamCount<>1 Then Begin WriteLn('U...
by KorNet
Sat Jul 02, 2005 11:19 pm
Forum: Code Talk
Topic: Game UnPacker's Source
Replies: 36
Views: 22015

Silent Hill 2 ASF UnPacker Program AFS_UNP; {$APPTYPE CONSOLE} Uses SysUtils; Var Finp, Fl: File; S: String; I, TF, FOfs, FSz: LongInt; FlOfs, NameOfs: LongInt; Si: Byte; P: Pointer; Begin WriteLn('Silent Hill 2 ASF UnPacker'); WriteLn('Version 1.0'); WriteLn; WriteLn('KorNet'); WriteLn; If ParamCo...
by KorNet
Sat Jul 02, 2005 11:17 pm
Forum: Code Talk
Topic: Game UnPacker's Source
Replies: 36
Views: 22015

Grand Theft Auto Vice City ADF2MP3 Program GTA4SAMC; {$APPTYPE CONSOLE} Uses SysUtils; Var Finp, Fl: File; P: Pointer; B: Byte; W, I: Word; Begin WriteLn('Grand Theft Auto Vice City ADF2MP3'); WriteLn('Version 1.0'); WriteLn; WriteLn('KorNet'); WriteLn; If ParamCount<>2 Then Begin WriteLn('Usage: g...
by KorNet
Sat Jul 02, 2005 11:15 pm
Forum: Code Talk
Topic: Game UnPacker's Source
Replies: 36
Views: 22015

Grand theft Auto San Andreas Audio Decoder ( Convert audio in OGG Vorbis Format ) Program GTA4SAMC; {$APPTYPE CONSOLE} Uses SysUtils; Const M: Array[0..15] Of Byte = ($EA, $3A, $C4, $A1, $9A, $A8, $14, $F3, $48, $B0, $D7, $23, $9D, $E8, $FF, $F1); Function VorbisParser(Var vFl: File): LongInt; Var ...
by KorNet
Sat Jul 02, 2005 11:12 pm
Forum: Code Talk
Topic: Game UnPacker's Source
Replies: 36
Views: 22015

3DMark 2005 DAT UnPacker Program M05Unp; {$APPTYPE CONSOLE} Uses SysUtils; Type FStruct = Record FName: String; FSize: LongInt; End; Var Fi, Fl: File; J, I, K, FSz: LongInt; B, N: Byte; S, St, Sd, DPath: String; M: Array Of Byte; FList: Array Of FStruct; Function Un05(BT: Byte): Byte; Assembler; As...
by KorNet
Sat Jul 02, 2005 11:11 pm
Forum: Code Talk
Topic: Game UnPacker's Source
Replies: 36
Views: 22015

Game UnPacker's Source

Greetings to all... I here have thought to share with you source codes on Delphi I think will be useful... Can also you share?Originaled with extractor and cheater .Let's write MultiEx Commander 2 in Delphi :D 3DMark 2003-2004 DAT UnPacker Program M0304Unp; {$APPTYPE CONSOLE} Uses SysUtils; Var Fi, ...
by KorNet
Sat Jul 02, 2005 11:02 pm
Forum: Game Archive
Topic: Mortal Kombat Deception sound archives
Replies: 12
Views: 4560

Greetings... Means I have looked that for a format of music... It is archive in which some files in format WAV (RIFF WAVE) lay but there is one but... Namely that that all sounds which there lay Ñ
by KorNet
Sun Jun 26, 2005 10:38 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

And there is an example of a writing of a plug-in for MultiEx Commander? I Wish to try :D
by KorNet
Sun Jun 26, 2005 10:29 pm
Forum: Game Archive
Topic: Project Snowblind Archives
Replies: 3
Views: 2073

:( There are what news in occasion of these archives?
by KorNet
Sun Jun 26, 2005 1:55 am
Forum: Code Talk
Topic: WIKI Data Base
Replies: 20
Views: 8596

Ok... Tell the Email I shall send the source code of the program :)
by KorNet
Sat Jun 25, 2005 9:50 pm
Forum: Code Talk
Topic: WIKI Data Base
Replies: 20
Views: 8596

Mr. Mouse you can add the program together... I too would help but I can not... Time does not suffice... On a forum 2-3 times look
by KorNet
Sat Jun 25, 2005 10:36 am
Forum: Code Talk
Topic: WIKI Data Base
Replies: 20
Views: 8596

Rahly you do not wish to continue work ? :roll:
by KorNet
Sat Jun 25, 2005 10:32 am
Forum: Game Archive
Topic: Half Life: Dreamcast WAD & PAK Files
Replies: 12
Views: 4745

You can using WALLY for edit textures...