Search found 47 matches

by Paul44
Thu Aug 11, 2016 10:00 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Foxtool ~ Atvaark

Anyone interested/able to add PS3 support for this tool (in analogy with the gzstool)? Need it to "port" DLC PS3 weapons to pc...
I can handle most other files, but the XML files - if these can be decompiled - would save a lot of hex-editing time.
(see attached example)
by Paul44
Tue Jul 26, 2016 1:09 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

MGSV_QAR_Tool ~ PS3

I've downloaded a PS3 vs (Duplex) to see if I could unpack the DLC files (like Shields, Suits, some weapons), but the tool returned an error: [MGSV_ QAR_Tool "<game_path>\master\7b9"\3dc8acbf53e78f06.dat -u -r -e2] MGS V QAR Tool v1.3.2 Made by Sergeanur ERROR: Unsupported QAR version = 0x826042ae C...
by Paul44
Tue Jul 26, 2016 10:19 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

DLC suit

I'm trying to collect all DLC suit info (Tuxedo, etc), but can't seem to collect everything from 'D-Horse Western & Parade Tack'. I still seem to be missing some files here (like the "horns" on 'D-Horse Western'). Anyone has experience with this particular DLC? PS: I made some batchfiles to collect ...
by Paul44
Fri Jul 15, 2016 2:03 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Generate hashed values to actual names...

On pg 1, #Sergeanur posted the algorithm that is used to (de)hash the filenames. I can't do much with that so: anyone knows of a little tool that can do that; meaning giving a name based on hash-value, and vice versa (commandline would be great as I could easily write a batchfile). Reason why I'd li...
by Paul44
Tue Feb 09, 2016 9:44 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257287

Re: ARchive_neXt

@Greenplumbbob: following is a 'sum up' of things I had done recently (in January). The problem is I can not determine what actually solved the crashing. If you plan to try this out, then do this step per step, reboot, rename/delete your [prefs.arx] and then run the program. and so on... Before inst...
by Paul44
Mon Feb 01, 2016 12:53 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257287

Viewing issue...

I had some crash issues in the past, but those seem to be resolved now. Either the newest release did the trick, or I've done something on my pc that got it working... That said: when I checked out JacobFrye's outfit, I got this: [ http://imgur.com/a/zckWF ] (1st picture). So I asked #MichaelDarkAng...
by Paul44
Sun Jan 03, 2016 7:16 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257287

crashing...

Tried this tool this morning. But whenever I clicked (any) '+' (expand) (like #MichaelDarkAngel showed on the prev page), the tool returns an error. I could "continue" but that was pretty much it. (tried several forge-files btw) Just tried again, and now it returns with an 'faulting' [lzo.dll]. My q...
by Paul44
Sun Oct 26, 2014 6:35 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 122528

.anix .mesh compressor

anyone knows of a tool that can compress/restore these type of files?
(similar to e.g. Crunch for DDS)
p
by Paul44
Sun Oct 26, 2014 2:34 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 122528

Re: Extract Sound PCK files

...When I access [vo.pck], none (?) of them are recognized... I downloaded an updated version of ww2ogg (http://www.hcs64.com/vgm_ripping.html) and added those files in Ravioli's plugin folder (...\RavioliGameTools_v2.8\Plugins\ww2ogg) Everything worked out just fine from there. Thx, it got me in t...
by Paul44
Wed Oct 22, 2014 12:09 pm
Forum: Code Talk
Topic: Quickbms and Shadow of Mordor
Replies: 1
Views: 1387

Quickbms and Shadow of Mordor

first off, I'm not a bms-scriptor. end quote :) I've been working on this game lately, primarily writing batchfiles to ease export management (and some other similar stuff): see here (http://forum.xentax.com/viewtopic.php?f=10&t=12035&start=60). I was also interested to see if it could be possible t...
by Paul44
Fri Oct 17, 2014 6:35 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 122528

Extract .arch05 files

Based on my experience with the latest Update 2, I had to change a few minor things in the batchfile.
p

ps: I 've have removed the 'older' versions from previous posts.
by Paul44
Fri Oct 17, 2014 2:57 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 122528

Extract Sound PCK files

I've tried the BL2 script as suggest by #aluigi to extract the pck-files. One gets the "wav"-files, but they did not play, nor could I identify them with MedioInfo (Codex=FFFF) or Sox. After some digging, I came across Ravioli Game Tools (yep :)), downloaded its latest v2.8 (incl patch); and run [RE...
by Paul44
Fri Oct 17, 2014 8:22 am
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 122528

Re: Shadow Of Mordor .arch05

Just a quick question: is translating the texts possible at the moment? I noticed that [global.arch05] and [hotchunk_Patch.arch05] contain 'language' files (ending with a ISO language code). When you extract those, you'll find [string.strdb] files per language. How to edit/update: no idea; nor do I...
by Paul44
Thu Oct 16, 2014 8:28 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 122528

Managing EMBB files

Performs following on EMBB files: - Extract [EMBB files]: enter {1} - Create [DDS files] : enter {3} - Identify [DDS files]: enter {4} - Create [TEX files] : enter {5} - Import [EMBB files] : enter {7} Tested this batchfile extensively, but if something goes wrong - or you have particular questions ...
by Paul44
Wed Oct 15, 2014 6:08 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 122528

Re: Shadow Of Mordor .arch05

So, is it now possible to extract, edit and repack textures in this game? Someone give me a simple answer, please. see top of this page, and ask #zardalu how he is doing. Simple answer: yes, if a) you use the extracted/updated embb-file instead of the Arch05 file (which just gives me another idea :...