Search found 48 matches
- Thu Mar 17, 2016 5:21 am
- Forum: Game Archive
- Topic: Need for Speed (2016) .Cas, .Cat
- Replies: 4
- Views: 2826
Need for Speed (2016) .Cas, .Cat
I tried to extract the files by using this script - BF4_Python_Scripts. But unfortunately in the end it will give this error: Traceback (most recent call last): File "E:\Need for Speed\bf4dumper.py", line 257, in <module> if "tocRoot" in locals(): dumpRoot(tocRoot) File "E:\Need for Speed\bf4dumper....
- Tue Feb 23, 2016 4:12 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 284
- Views: 99811
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Thanks!!!Gh0stBlade wrote:Please read the tool usage instructions.
- Tue Feb 23, 2016 3:50 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 284
- Views: 99811
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Hello. How to extract files from the rest of the Tiger? The program will extract only the file bigfile.000.tiger. It seems that it is not full, bigfile.000.tiger file size 1,99 GB, and the size Unpacked folder 1.54 GB.Ekey wrote:TIGER Unpacker v0.0.3c r7 - Download
- Tue Feb 23, 2016 3:29 pm
- Forum: Audio file formats
- Topic: Rise of the Tomb Raider [FSB]
- Replies: 5
- Views: 2553
Re: Rise of the Tomb Raider [FSB]
Yes, I have this week going to rip. I'm not too lazy to combined mono to stereo.OrangeC wrote: Are you going to upload the rip with the mono channels combined to stereo?
- Mon Feb 22, 2016 1:30 pm
- Forum: Audio file formats
- Topic: Rise of the Tomb Raider [FSB]
- Replies: 5
- Views: 2553
Re: Rise of the Tomb Raider [FSB]
Many thanks!!!daemon1 wrote:Use this to demux the MUL files. Then decode FSB4 files as usual.
- Mon Feb 22, 2016 7:36 am
- Forum: Audio file formats
- Topic: Rise of the Tomb Raider [FSB]
- Replies: 5
- Views: 2553
Rise of the Tomb Raider [FSB]
Does anyone have any ideas how to extract clean sound? I used a script to extract the FSB files from the bigfile_ENGLISH.000.tiger. And got more than 8 thousand files. To extract the audio from the FSB to use fsbext. But too much audio interference - https://yadi.sk/d/5xUqMRctnwxb8 The FSB file meet...
- Fri Jan 29, 2016 7:11 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 284
- Views: 99811
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
How to extract audio from this game? Audio extract from the FSB, has a bad sound. Example - https://yadi.sk/d/5xUqMRctnwxb8
- Sat Dec 26, 2015 9:42 am
- Forum: Audio file formats
- Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
- Replies: 42
- Views: 15848
Re: Evolution engine sound convertor (Warframe, Darkness II,
This time was not.daemon1 wrote:And how many errors did you get?
- Fri Dec 25, 2015 11:48 am
- Forum: Audio file formats
- Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
- Replies: 42
- Views: 15848
Re: Evolution engine sound convertor (Warframe, Darkness II,
Thank you. Happened.daemon1 wrote:Try this one, I made a workaround, so the tool will continue its work in this case after the error message.
If it helps, I'll update the title post.
- Mon Dec 21, 2015 5:14 pm
- Forum: Audio file formats
- Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
- Replies: 42
- Views: 15848
Re: Evolution engine sound convertor (Warframe, Darkness II,
As for the game Warframe, managed to extract only the audio from folder Music: PCM, ADPCM (Again the layers, both the in Batman), XWMA. For interest tried to extract audio from folder Sounds, but an error occurred, the program has not found the file "Sounds\Weapons\Corpus\CrpSplitLaser\CrpSplitLaser...
- Sun Dec 20, 2015 3:39 pm
- Forum: Audio file formats
- Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
- Replies: 42
- Views: 15848
Re: Evolution engine sound convertor (Warframe, Darkness II,
Thank you very much.daemon1 wrote:Updated. Warframe support.
- Sun Dec 20, 2015 3:16 pm
- Forum: Audio file formats
- Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
- Replies: 42
- Views: 15848
Re: Evolution engine sound convertor (Warframe, Darkness II,
Yes, the latest version. Every day there playing)))
- Sun Dec 20, 2015 2:34 pm
- Forum: Audio file formats
- Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
- Replies: 42
- Views: 15848
Re: Evolution engine sound convertor (Warframe, Darkness II,
https://yadi.sk/d/GhnuoeOqmMMpGdaemon1 wrote:Can anyone send me some samples of .WAV files from H.misc cache? (Warframe)
- Sat Dec 19, 2015 8:19 am
- Forum: Audio file formats
- Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
- Replies: 42
- Views: 15848
Re: Evolution engine sound convertor (Warframe, Darkness II,
Thank you very much for your program. But in a game Warframe is not work. Only erorr that does not occur, wait for a long time, and the extract folder is still empty.
- Sun Oct 04, 2015 4:53 am
- Forum: Audio file formats
- Topic: Block N Load [*.wem]
- Replies: 2
- Views: 787
Re: Block N Load [*.wem]
Thanks you very much.spider91 wrote:Half of them are vorbis and it seems you didn't notice spaces in names. In this case you need to use "" for filename (ww2ogg --pcb packed_codebooks_aoTuV_603.bin "BnL Theme V3_longer.wem"). Others are pcm and you can use this script.
