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Search found 47 matches

by VladlenCry
Tue Feb 23, 2016 4:12 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 275
Views: 63267

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Gh0stBlade wrote:Please read the tool usage instructions.
Thanks!!!
by VladlenCry
Tue Feb 23, 2016 3:50 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 275
Views: 63267

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Ekey wrote:TIGER Unpacker v0.0.3c r7 - Download
Hello. How to extract files from the rest of the Tiger? The program will extract only the file bigfile.000.tiger. It seems that it is not full, bigfile.000.tiger file size 1,99 GB, and the size Unpacked folder 1.54 GB.
by VladlenCry
Tue Feb 23, 2016 3:29 pm
Forum: Audio file formats
Topic: Rise of the Tomb Raider [FSB]
Replies: 4
Views: 1344

Re: Rise of the Tomb Raider [FSB]

OrangeC wrote: Are you going to upload the rip with the mono channels combined to stereo?
Yes, I have this week going to rip. I'm not too lazy to combined mono to stereo.
by VladlenCry
Mon Feb 22, 2016 1:30 pm
Forum: Audio file formats
Topic: Rise of the Tomb Raider [FSB]
Replies: 4
Views: 1344

Re: Rise of the Tomb Raider [FSB]

daemon1 wrote:Use this to demux the MUL files. Then decode FSB4 files as usual.
Many thanks!!!
by VladlenCry
Mon Feb 22, 2016 7:36 am
Forum: Audio file formats
Topic: Rise of the Tomb Raider [FSB]
Replies: 4
Views: 1344

Rise of the Tomb Raider [FSB]

Does anyone have any ideas how to extract clean sound? I used a script to extract the FSB files from the bigfile_ENGLISH.000.tiger. And got more than 8 thousand files. To extract the audio from the FSB to use fsbext. But too much audio interference - https://yadi.sk/d/5xUqMRctnwxb8 The FSB file meet...
by VladlenCry
Fri Jan 29, 2016 7:11 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 275
Views: 63267

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

How to extract audio from this game? Audio extract from the FSB, has a bad sound. Example - https://yadi.sk/d/5xUqMRctnwxb8
by VladlenCry
Sat Dec 26, 2015 9:42 am
Forum: Audio file formats
Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
Replies: 31
Views: 8078

Re: Evolution engine sound convertor (Warframe, Darkness II,

daemon1 wrote:And how many errors did you get?
This time was not.
by VladlenCry
Fri Dec 25, 2015 11:48 am
Forum: Audio file formats
Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
Replies: 31
Views: 8078

Re: Evolution engine sound convertor (Warframe, Darkness II,

daemon1 wrote:Try this one, I made a workaround, so the tool will continue its work in this case after the error message.
If it helps, I'll update the title post.
Thank you. Happened.
by VladlenCry
Mon Dec 21, 2015 5:14 pm
Forum: Audio file formats
Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
Replies: 31
Views: 8078

Re: Evolution engine sound convertor (Warframe, Darkness II,

As for the game Warframe, managed to extract only the audio from folder Music: PCM, ADPCM (Again the layers, both the in Batman), XWMA. For interest tried to extract audio from folder Sounds, but an error occurred, the program has not found the file "Sounds\Weapons\Corpus\CrpSplitLaser\CrpSplitLaser...
by VladlenCry
Sun Dec 20, 2015 3:39 pm
Forum: Audio file formats
Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
Replies: 31
Views: 8078

Re: Evolution engine sound convertor (Warframe, Darkness II,

daemon1 wrote:Updated. Warframe support.
Thank you very much.
by VladlenCry
Sun Dec 20, 2015 3:16 pm
Forum: Audio file formats
Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
Replies: 31
Views: 8078

Re: Evolution engine sound convertor (Warframe, Darkness II,

Yes, the latest version. Every day there playing)))
by VladlenCry
Sun Dec 20, 2015 2:34 pm
Forum: Audio file formats
Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
Replies: 31
Views: 8078

Re: Evolution engine sound convertor (Warframe, Darkness II,

daemon1 wrote:Can anyone send me some samples of .WAV files from H.misc cache? (Warframe)
https://yadi.sk/d/GhnuoeOqmMMpG
by VladlenCry
Sat Dec 19, 2015 8:19 am
Forum: Audio file formats
Topic: Evolution engine sound convertor (Warframe, Darkness II,...)
Replies: 31
Views: 8078

Re: Evolution engine sound convertor (Warframe, Darkness II,

Thank you very much for your program. But in a game Warframe is not work. Only erorr that does not occur, wait for a long time, and the extract folder is still empty.
by VladlenCry
Sun Oct 04, 2015 4:53 am
Forum: Audio file formats
Topic: Block N Load [*.wem]
Replies: 2
Views: 533

Re: Block N Load [*.wem]

spider91 wrote:Half of them are vorbis and it seems you didn't notice spaces in names. In this case you need to use "" for filename (ww2ogg --pcb packed_codebooks_aoTuV_603.bin "BnL Theme V3_longer.wem"). Others are pcm and you can use this script.
Thanks you very much.
by VladlenCry
Sat Oct 03, 2015 6:18 pm
Forum: Audio file formats
Topic: Block N Load [*.wem]
Replies: 2
Views: 533

Block N Load [*.wem]

Can someone help extract audio from these files - WEM ? Other files extracted by use the programs: ww2ogg, revorb, packed_codebooks_aoTuV_603.bin When you use programs an error: "Parse error: expected 0x42 fmt if vorb missing". I thought I could do with the help of ima_rejigger2.exe, but failed, bec...