Yes.Casedey wrote:does this works with revelations 2?
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- Fri Aug 25, 2017 1:53 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 196
- Views: 50973
Re: MT Framework import tools
- Thu Jul 20, 2017 4:32 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 196
- Views: 50973
Re: MT Framework import tools
The script also Kindaa works with the PS vita Version of Revelations 2.
The LMT files load up no problem on models. But the .mods have clear Problems.


The LMT files load up no problem on models. But the .mods have clear Problems.


- Thu Jul 13, 2017 2:17 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 196
- Views: 50973
Re: MT Framework import tools
Sure thing. That .mod was from the Arc named "0020_07"
- Mon Jul 10, 2017 3:04 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 196
- Views: 50973
Re: MT Framework import tools
Yeah i tried a few UMVC3 Models and some Models rigs are a little broken.


- Thu Jul 06, 2017 9:17 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 196
- Views: 50973
Re: MT Framework import tools
Arghh!
Mercenaries 3D works Great! Thanks!






Mercenaries 3D works Great! Thanks!




- Tue Jun 27, 2017 4:21 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 196
- Views: 50973
Re: MT Framework import tools
That is indeed correct,Tosyk wrote:doesn't it use a bunch of palm models for different states?PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
games like, RE6 , REV2, RE1 & 0 HD all use this method for animation hands. (A little annoying)
- Thu Jun 22, 2017 2:37 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 196
- Views: 50973
Re: MT Framework import tools
Revelations 1 (WII U) Animations also load up No problem.


- Mon Jun 19, 2017 6:16 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 196
- Views: 50973
Re: MT Framework import tools
I am Actually Surprised to announce that The Merce 3D Animations Kinda Work! That neck is interesting. But that might just not be the skeletons adding up (Cant test Proper Merce 3d models since they cant be imported) https://media.giphy.com/media/3og0IyiFiujOlZ2WB2/giphy.gif EDIT! Most of them Actua...
- Mon Jun 19, 2017 5:06 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 196
- Views: 50973
Re: MT Framework import tools
Revelations 1 PC Works great!

EDIT! So Does RE1 REMASTER PC


EDIT! So Does RE1 REMASTER PC

- Mon Jun 19, 2017 1:45 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 196
- Views: 50973
Re: MT Framework import tools
I can supply any .Mod files and other stuff from the 2 3DS Residnet Evil games if your interested.
- Thu Apr 27, 2017 12:30 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 808
- Views: 148801
Re: Telltale Games "Almost-All-In-One" Model Importer
That worked thanks... I'm not finding any .skl files though... everything else extracts. Am I missing a step? Yeah im not seeing any .SKL Files either D: (WD:ANF) Oddly enough, the SKL files aren't grouped with the models in the "_txmesh" archives, they're in the "_data" files instead. Hmm. i went ...
- Thu Apr 27, 2017 12:26 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 808
- Views: 148801
Re: Telltale Games "Almost-All-In-One" Model Importer
Yeah im not seeing any .SKL Files either D: (WD:ANF)riccochet wrote:That worked thanks... I'm not finding any .skl files though... everything else extracts. Am I missing a step?
- Wed Apr 26, 2017 11:18 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 808
- Views: 148801
Re: Telltale Games "Almost-All-In-One" Model Importer
This isnt a question about the script, But its a question about ttarchext.
Everytime i run it it has 0 problems. But when i go to check my output folder its empty! any idea why?
Everytime i run it it has 0 problems. But when i go to check my output folder its empty! any idea why?
- Sat Nov 14, 2015 2:11 am
- Forum: 3D/2D models
- Topic: Rise of the Tomb Raider "Xbox 360 Model rip"
- Replies: 3
- Views: 2202
Rise of the Tomb Raider "Xbox 360 Model rip"
Anyone think this is possible? i would love those models
- Sat Sep 19, 2015 4:08 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 397256
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I've finally managed to extract some ftex files. Quiets hair is texture0 - a2edc14ac4a3 if anyone's wondering. Has anyone been able to locate other parts, like bump/spec, eyelashes etc? Heres a render of the head http://i.imgur.com/OBwHMwJ.png edit: spec map for rain, although i think its for someo...