My bad, I suppose it was wrong of me to assume you did the modifications in 3ds max really sorry for the assumptionLilstormcloud wrote:Anything I say won't really apply to you, since you're doing XNA and I'm talking game modification.
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Search found 62 matches
- Thu Sep 18, 2014 5:33 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
- Wed Sep 17, 2014 10:32 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Do you use 3ds max? I was wondering if you could teach me how to de-triangulate meshes for a better result?Lilstormcloud wrote:snip
- Mon Sep 15, 2014 4:44 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Can do that already very easily though, and there's the problem of not enough points on lisa 4 to make the perfect shape. It's a longer process yes, maybe around 18 modifications for each tmcl. 1) +-18 modifications in target tmcl index + vertex buffer to delete un-needed geometry. 2) +-18 modifica...
- Sat Sep 13, 2014 9:25 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
yeah Dx atleeast untill i get the whole posing in 3ds max downDarko wrote: xna lara in any case??
- Sat Sep 13, 2014 10:08 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
could I get some help on getting the heads into 3ds max with correct bone-weights? im using the blender method of importing to blender and exporting as .fbx but that isn't working for me :C Are you sure?? I even got Nyo Tengu: https://www.youtube.com/watch?v=q9UKV1JJM-Q In any case which character ...
- Sat Sep 13, 2014 12:55 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
could I get some help on getting the heads into 3ds max with correct bone-weights? im using the blender method of importing to blender and exporting as .fbx but that isn't working for me :C
- Fri Sep 12, 2014 7:06 pm
- Forum: 3D/2D models
- Topic: PS3 model extraction
- Replies: 1
- Views: 1255
PS3 model extraction
I know that this is a overly discussed but im looking to extract Yakuza models and I don't know where to start
- Tue Sep 09, 2014 11:06 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
when you say NG2 do you mean Ninja Gaiden Sigma 2?mariokart64n wrote:Protocol X27 wrote:ironically enough the past two days I have been scripting for NG2, DOA4, and DOAX2
- Mon Sep 08, 2014 12:31 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
So i got the model extraction part down to editing the MTL so it knows what image type im using "like Nyo_base_001" -> to "Nyo_Base_001.png" so now im wondering how do I get the bones from the game to appear in 3ds max?
- Sun Sep 07, 2014 10:08 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
open the file using this http://rghost.net/54491830 it'll only have one option. make sure you've replace the .dat from this program with miku's latest one. * v17b is this one current? I thought we were still on a lower one, or maybe I'm thinking texture extractor. * putting some finishing touches o...
- Sat Sep 06, 2014 4:07 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
So i'm more of a hands on/visual learner so im sorry im if being slow or stupid! heres the steps I have so far: 1: Using Modio extract the DLC from flashdrive in my case Phase 4 outfits, Maid outfits, and the overalls set (im starting with the Maid set because I really want to port them!) 1A: So it'...
- Sat Sep 06, 2014 3:05 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Hey guys, kind of off topic I guess, but anyone know how to extract the audio from DoA5? I tried searching for it, but most discussion is about the 3d models. Right now I was able to extract the data from the iso. Inside the folder I have some fairly large .bin files and a few other folders that co...
- Fri Sep 05, 2014 4:17 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
That's actually what you want. Think of the .blp was the container a list of file sizes and the content_data.lnk as the container for individual stuff. Those will need to be edited. The means of doing that is explained in mario's video. If you can extract a costume from the .lnk and put it back int...
- Fri Sep 05, 2014 2:49 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
I use Horizon still which has worked for everything so far. *** I've established that the mesh append method is highly unreliable. I had a 3rd model take a hit. Worked fine on the Select & 2nd Player, but choked the first player load. It has to be some file size or vertex cap since either mesh ...
- Thu Sep 04, 2014 9:51 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Its a signed live container, google for a program called wxpirs http://gael360.free.fr U can use it to unpack the containers Thank you for the reply! I checked the tutorial section for the "How to extract .bin" files and im a little stuck is this the part where I use Noesis because I have...
