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- Tue Apr 12, 2016 5:54 am
- Forum: Audio file formats
- Topic: Bayonetta 2 SFX .bnk
- Replies: 8
- Views: 3744
Re: Bayonetta 2 SFX .bnk
Im sorry for the extremely late reply, I am new to sound ripping and this makes 100% no sense to me. Is there a simpler way for people like me? I'm going to assume you already have the .dat files extracted into .bnk and extracted that into .wav (all this is done by quick bms, yes you need a dat and...
- Sun Apr 03, 2016 11:54 am
- Forum: Audio file formats
- Topic: Bayonetta 2 SFX .bnk
- Replies: 8
- Views: 3744
Re: Bayonetta 2 SFX .bnk
well, thats easy. Its standard wwise bank. adpcm codec 1. use http://forum.xentax.com/viewtopic.php?p=74664#p74664 to extract wav files 2. convert them with new hcs ima decoder https://hcs64.com/files/ima_rejigger5.zip After step 1 I get the .WAV files and can't play them (which is to be expected) ...
- Fri Apr 01, 2016 10:40 am
- Forum: Audio file formats
- Topic: Bayonetta 2 SFX .bnk
- Replies: 8
- Views: 3744
Re: Bayonetta 2 SFX .bnk
Sorry for late reply, but I just sent one over your waydaemon1 wrote:it would be helpful if you can provide samples. in PM if you like
- Wed Mar 30, 2016 10:47 am
- Forum: Audio file formats
- Topic: Bayonetta 2 SFX .bnk
- Replies: 8
- Views: 3744
Re: Bayonetta 2 SFX .bnk
I recently got my hands on some Bayo 2 files and I can't seem to convert the .bnk files to anything. I could use some assistance as I think the voices used in the recent game are amazing and would love to create mods with them. I tried using bnkextr and still no luck :( https://i.gyazo.com/0b78f960...
- Mon Mar 07, 2016 6:36 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 146973
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Looking through the thread, still confused on extracting the content... could someone guide me?
- Sun Oct 25, 2015 5:16 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
So many noob questions, so little time.
How do you guys and gals import Last Round tmc files (specifically mods) into 3ds max? the original one doesn't seem to work for me..
EDIT: I get this error "-- Unable to conver: undefined to type: Float"
How do you guys and gals import Last Round tmc files (specifically mods) into 3ds max? the original one doesn't seem to work for me..
EDIT: I get this error "-- Unable to conver: undefined to type: Float"
- Sat Oct 17, 2015 6:09 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
I figured it out thanks everyone! it was 5U mod tools I needed :3
- Wed Oct 14, 2015 10:38 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Next DLC is up. My BLP converter for 360 still doesn't recognize Honoka. Am I using an outdated version, or did we still need manual entries for that? I know the PC version is working fine for those files. Can someone update the blp converter for 360 files pls?? It has no problems to decrypt female...
- Wed Oct 14, 2015 3:31 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Sorry if the question has already been asked but I haven't found an answer so I was wondering if there was an update for the BLP Converter because when I load the Halloween set it says "Unsupported file format"
- Sun Apr 26, 2015 5:16 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Does anyone know what page I can find the new importers for 3ds max? because I would love to port some outfits but cannot
- Sat Apr 11, 2015 10:55 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Even better! I just downloaded that one, but now the DOA5 Importer isn't working :\ one problem after anotherEsppiral wrote:MisterNatal wrote:Is there a plugin for 3ds max 2012?Esppiral wrote:Ninja ripper works flawlessly with the game
I don't know, I use 3dsmax 2015, sorry.
- Sat Apr 11, 2015 7:08 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 52938
Re: Binary Domain / Yakuza (gmd) Noesis Script
[quote="eddiehimself"][/quote]
Could you send me the files for Yakuza 5 please? i cannot find the isos online anywhere
Could you send me the files for Yakuza 5 please? i cannot find the isos online anywhere
- Sat Apr 11, 2015 5:25 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Thanks for the archivarius the dlc outfits (preorder) ones are available!
- Sat Apr 11, 2015 5:06 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Is there a plugin for 3ds max 2012?Esppiral wrote:Ninja ripper works flawlessly with the game
- Mon Apr 06, 2015 6:51 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Fixed in doa5LRarchivarius: Errors when extracting some files. Errors when there is .blp file (doesn't need to be renamed/removed now). Swap function. Where is the steam_api.ini? I only have a steam_api.dll As SkacikPL have said, it's only for cracked steam_api.dll/steam_api.ini. Dx thanks for the ...

