The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 62 matches
- Wed Apr 14, 2021 10:18 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 24865
Re: Mortal Kombat 11/X Animation Tool
Did some research and asking around and found that the other animations and newer files are stored in the PSF files, any chance of getting the tools able to extract the files stored in there?
- Wed Feb 17, 2021 1:04 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 24865
Re: Mortal Kombat 11/X Animation Tool
I know there are a few taunts in the CHAR_*Character Name* anims but does anybody know where the rest are?
- Mon Nov 02, 2020 5:50 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
Is there an easier method for using CPTs besides eyeballing the right color and using the color picker? I know someone made a unity shader but is there anything like that for blender?
- Wed Oct 16, 2019 12:03 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
Hm, no wallet, no money, no shame, what else, ah wait... never mind. This is BS. This, was uncalled for. Not being able to play the game is a legitimate reason not to buy it (which I ended up doing anyway). To say I have no money, no shame? When you know nothing of my situation, financially or othe...
- Sat May 18, 2019 9:21 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
Hello folks I've been trying to extract the textures of various character models such as Kano for example. Some of the textures are fine like the mask maps but for some strange reason the face and body textures seem to be damaged? I can't open with nor Irfanview or photoshop it always tells me the ...
- Tue Feb 12, 2019 9:03 am
- Forum: 3D/2D models
- Topic: Bayonetta PC
- Replies: 10
- Views: 6081
Re: Bayonetta PC
Just a little update to report that I have added some support for animations to the plugin. Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes? All of them. They are often located in different files. Example: pl0000.dat and pl000f.dat. pl0...
- Fri Dec 08, 2017 4:15 am
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 51577
Re: Injustice 2 (PC)
Eye texture is stored in the startup.xxx file
- Thu Dec 07, 2017 6:19 am
- Forum: 3D/2D models
- Topic: Bayonetta PC
- Replies: 10
- Views: 6081
Re: Bayonetta PC
Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes?Kerilk wrote:Just a little update to report that I have added some support for animations to the plugin.
- Thu Jun 22, 2017 11:09 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585665
Re: Spotlight: Señor Casaroja's Noesis
Question about Tekken 7 support in noesis. It was mentioned over on Gildor's umodel forums that noesis supports the game and doesn't have the issue with mismatched skeletons and meshes (they aren't scaled the same so the skeleton doesn't line up with the mesh). However, I can't get any meshes to lo...
- Tue May 02, 2017 6:52 am
- Forum: 3D/2D models
- Topic: Bayonetta PC
- Replies: 10
- Views: 6081
Re: Bayonetta PC
Can someone please link me to the wmb importer script for 3ds max? and the noesis script please!
- Fri Apr 28, 2017 7:29 am
- Forum: Video file formats
- Topic: Overwatch Background Videos
- Replies: 2
- Views: 4001
Re: Overwatch Background Videos
Can anyone confirm? I've been looking for the animation file of any of the main menu scenes and haven't found them yet.
- Wed Sep 14, 2016 6:20 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
http://www.xbox360iso.com/pc-general-ch ... dead+alive
Mai, her Debut set, and the KoF costumes are here (ported from the 360 version I believe) I forgot how to update my stuff to port Mai myself though lol
Mai, her Debut set, and the KoF costumes are here (ported from the 360 version I believe) I forgot how to update my stuff to port Mai myself though lol
- Sat May 07, 2016 12:55 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 52938
Re: Binary Domain / Yakuza (gmd) Noesis Script
Please don't use portable software only installed. Or copy all files (replace old newGameLib with new) to folder with blender.exe . But i prefer to install Blender version 32 bit and Python 2.6.6. 32 bit. *EDIT* I FIGURED IT OUT! I didn't realize I had to copy that folder and python script to blend...
- Sun May 01, 2016 10:45 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 52938
Re: Binary Domain / Yakuza (gmd) Noesis Script
Hi Here is blend file for import models from gmd files (Yakuza 5). It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit). Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script. Select file with *.gmd and press import. Script import geome...
- Mon Apr 25, 2016 8:16 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 38090
Re: Killer Instinct .kimesh / .kihkx
Can someone supply me the bone files? trying to port Orchid with the files TFA shared but they don't contain them, only mesh parts
