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by Darkhowlings
Thu Jul 18, 2019 9:49 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 239
Views: 21563

Re: Mortal Kombat 11

Quick Random Question:
When I import in Blender and export it as FBX, the model come out without weight attachment.

I'm an 3D Max user and not much Blender user
by Darkhowlings
Wed Jun 26, 2019 6:15 pm
Forum: Game Archive
Topic: Ripping Castlevania Lords of Shadow 2 Models
Replies: 1
Views: 215

Re: Ripping Castlevania Lords of Shadow 2 Models

Use the search of this Forum.
They're a topic about which I forget the url, but, so far, it load on noesis and almost all the model can be exported with bones.
Tested on PC version btw
by Darkhowlings
Thu Jun 13, 2019 8:55 pm
Forum: Game Archive
Topic: Dissidia NT Steam Unknown Compressed Data
Replies: 0
Views: 195

Dissidia NT Steam Unknown Compressed Data

Because the main topic its more focus on the PS4 & model. I decide make this separate one for the Steam unknown data. So far, nobody has being able to unpack the data of the Steam, neither here or on Zenxax. In my case, haven't get much luck. Besides, as I say before, I'm more interested for get the...
by Darkhowlings
Wed Jun 05, 2019 4:28 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 9703

Re: [Request] Dragon's Dogma .mod File Format

I mostly use this tool for import Dragon Dogma models:

https://forum.xentax.com/viewtopic.php?f=16&t=16420

The last updates actually make a great work.
But, I never know they were a Noesis Script for Dragon Dogma...
by Darkhowlings
Thu May 23, 2019 3:24 pm
Forum: 3D/2D models
Topic: Final Fantasy X Maps
Replies: 24
Views: 2589

Re: Final Fantasy X Maps

Bazza wrote:
Fri Mar 15, 2019 10:25 am
]

Ok, you just lost me.
To really know if its 3D max or Blender what are you talking right now
It's not 3DS Max or Blender.

I'm using Unity3d, Version 2018.3, with the High-Definition-Render-Pipeline.
[/quote]

I see, I will give a try.
And thanks for respond!
by Darkhowlings
Wed May 22, 2019 3:00 pm
Forum: 3D/2D models
Topic: Final Fantasy X Maps
Replies: 24
Views: 2589

Re: Final Fantasy X Maps

The lighting is in Unity (2018, HDRP). It uses 'baked realtime' bounced lighting, light probes for small objects (like pots and baskets, etc) and I did some adjustment to the skybox levels so it functions (kinda) like a HDRI for good ambient lighting. So it's a bit of work to set up, but it got me ...
by Darkhowlings
Wed May 22, 2019 3:59 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 239
Views: 21563

Re: Mortal Kombat 11

TRDaz wrote:
Tue May 21, 2019 11:35 am
Well depends on the character, but Kitana has multiple, one of them being "KIT_GEAR_A_002_Color0"
You were right! They're cover in lines! Even the normal map too.
But, they're on a extreme bad quality
by Darkhowlings
Tue May 21, 2019 3:27 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 188
Views: 35077

Re: Final Fantasy Dissidia NT PS4 tools

A month later...
Its kind funny they found a way to edit the game, but, not unpack the steam data.
by Darkhowlings
Mon May 20, 2019 11:54 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 239
Views: 21563

Re: Mortal Kombat 11

They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions. WOW, didn't find nothing! What are name it on the raw? even noesis,...
by Darkhowlings
Sun May 19, 2019 3:30 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 239
Views: 21563

Re: Mortal Kombat 11

TRDaz wrote:
Sun May 19, 2019 11:02 am
They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.
Weird, I never found those...
I gonna give a check once again
by Darkhowlings
Sun May 19, 2019 5:47 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 239
Views: 21563

Re: Mortal Kombat 11

Does anyone know where to find texture for full body? 1.jpg I search for a while, and, I think they don't exist. Those model are for test animation as it can see here: https://www.youtube.com/watch?v=xldFD8jtQrY So, its like impossible to find any texture of the fullbody as they don't exist. And qu...
by Darkhowlings
Fri May 10, 2019 2:10 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 239
Views: 21563

Re: Mortal Kombat 11

Its funny how they're "fullbody" of some characters, but, they're not texture of those model. Even they've UV and all.
I guess they're the base model too
by Darkhowlings
Fri Apr 26, 2019 4:54 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 1
Views: 626

Re: Mortal Kombat 11

https://zenhax.com/viewtopic.php?f=9&t=11330

So far, no.
Give it a week or two
by Darkhowlings
Tue Apr 23, 2019 7:33 pm
Forum: 3D/2D models
Topic: Is it possible to extract steam game models with Ninja Ripper?
Replies: 6
Views: 1984

Re: Is it possible to extract steam game models with Ninja Ripper?

Actually... depends on games. Maybe the game block outsider tools. It happens to me on SFV, were it did block NinjaRipper (beside FRAPS)
by Darkhowlings
Fri Apr 19, 2019 2:44 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 188
Views: 35077

Re: Final Fantasy Dissidia NT PS4 tools

I've just say they haven't find a way to unpack the steam version. don't they already have a decryption algo posted on zenhax? at least their source c code seems so be something like that Yes they is. I think on the last page I post the links for both pages on Zenhax were they're trying to decrypte...