Darkhowlings wrote: ↑Fri Mar 15, 2019 4:45 amlast time it was like that
What are you talking about? What "last time"?
When they find out how to extract the data on the PS4, they begging to share the data on a "In close Circle of friends".
For that I hope it doesn't happen the same now on how unpack the PC data...
Allowed myself new trees, but kept the original grass textures (albeit with new quad placement, as GPU compute particles with the new Unity VFX system). Added new (freely available, UAS) palm trees and bushes with custom shader for wind movement / translucence Added custom shader for flags/banners,...
There is no "private circle share" and there are also no tools. I am the one that posted Yuna and they are dumps from the ram, the files themselves are encrypted. Just saying, because last time it was like that and really hope this time it wouldn't turn like that. Because, they're someone...
I've notice something funny about FFX textures, at least the PC version: some come out without alpha channels, when, they're clearly have alpha. This happen even using NinjaRipper. Kind weird if you ask me, but, maybe the game has it own way to render them About the .phyre, from the day it got on PC...
There's more people ripping NT models, however I doubt they'd give a hand to people from outside their circle or this forum at all since the same happened back when Final Fantasy XV's models were so hard to rip and only some of them knew how to do it. At least there's now confirmation that the Yare...
So, any one have find a way to extract the models of the game? Or more likely, anyone has found a way to "crack it down"? I don't know as I don't have the game neither data of it (even I try to search a pirate version and I get nothing) so, I couldn't help on the topic. Or we should wait f...
I don't know if goes by the topic, but thanks to NinjaRipper I was able to extract models from the Saint Seiya Soldier Soul on PC (on T-Pose and with texture but no bones) I did even try with PCSX2 emu, both 0,09,8 and 1,4,0 and in both extract the same like with extract in .obj way with 9,8. But, w...
I’ve read here http://forum.xentax.com/viewtopic.php?f=16&t=8763 that its possible extract the data from the Valkyrie Profile Silmeria, but even when they point its possible extract some models after unpack .SLZ data, I find kind hard to believe, as after extract you only get around 40 .SLZ and ...
Not for revive this, but they something odd if you try to open the models of the PC version of the game.
Actually it doesn't open on Blender always coming with an error message.
But why not made a Noesis plugging instead? on that way it can be convert for user of Blender, 3D Max and even Cinema 4D
The game has the most easy way for extract models, as the models are on the same Root of the game, in the folder named "Unites". But, they're on .ARC, which is an special version, compared with others. I did search in many pages, even here (which the unpacker was deleted too), and in one l...
I'm interesting in converting maps. Do you think this is possible with the script too? Late respond, but well, I was out: Its not possible extract maps with the plugging (If you're saying about the world maps) Yet, the plugin it does open almost all the dds.phyre file, which are the texture of the ...
Hello Here is Noesis script for geometry. Bones and skinning not supported. Copy script in noesis "...\plugins\python" folder. ABSOLUTE THANK YOU!!!! it works almost perfectly, but at least now its possible extract the models from the game without many problems! plus, its possible watch t...