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by Darkhowlings
Wed Jul 31, 2019 9:55 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96866

Re: Mortal Kombat 11

Yeah, that is what I mostly do too, but, the model at times come out with very screw weight. But, I couldn't import the XNALara format one, only SMD. It sure does mess them up, big time, its a lot of trial and error, how about try export to glTF Model from Noesis, allegedly its better than anything...
by Darkhowlings
Fri Jul 26, 2019 6:19 pm
Forum: Graphic file formats
Topic: DFF textures/images
Replies: 13
Views: 6782

Re: DFF textures/images

I know this falls on Necro-Post, but, its the right post to ask about:

Have any figure out the Alpha of the textures so far? Because, actually many have it (specially .dz ones)
by Darkhowlings
Fri Jul 19, 2019 6:15 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96866

Re: Mortal Kombat 11

When I import in Blender and export it as FBX, the model come out without weight attachment. Try Noesis>FBX>3dsMax. I'm an 3D Max user and not much Blender user Join the club, you aren't the only one. Yeah, that is what I mostly do too, but, the model at times come out with very screw weight. But, ...
by Darkhowlings
Thu Jul 18, 2019 9:49 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96866

Re: Mortal Kombat 11

Quick Random Question:
When I import in Blender and export it as FBX, the model come out without weight attachment.

I'm an 3D Max user and not much Blender user
by Darkhowlings
Wed Jun 26, 2019 6:15 pm
Forum: Game Archive
Topic: Ripping Castlevania Lords of Shadow 2 Models
Replies: 1
Views: 782

Re: Ripping Castlevania Lords of Shadow 2 Models

Use the search of this Forum.
They're a topic about which I forget the url, but, so far, it load on noesis and almost all the model can be exported with bones.
Tested on PC version btw
by Darkhowlings
Thu Jun 13, 2019 8:55 pm
Forum: Game Archive
Topic: Dissidia NT Steam Unknown Compressed Data
Replies: 0
Views: 535

Dissidia NT Steam Unknown Compressed Data

Because the main topic its more focus on the PS4 & model. I decide make this separate one for the Steam unknown data. So far, nobody has being able to unpack the data of the Steam, neither here or on Zenxax. In my case, haven't get much luck. Besides, as I say before, I'm more interested for get...
by Darkhowlings
Wed Jun 05, 2019 4:28 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 15735

Re: [Request] Dragon's Dogma .mod File Format

I mostly use this tool for import Dragon Dogma models:

https://forum.xentax.com/viewtopic.php?f=16&t=16420

The last updates actually make a great work.
But, I never know they were a Noesis Script for Dragon Dogma...
by Darkhowlings
Thu May 23, 2019 3:24 pm
Forum: 3D/2D models
Topic: Final Fantasy X Maps
Replies: 25
Views: 8649

Re: Final Fantasy X Maps

Bazza wrote: Fri Mar 15, 2019 10:25 am]

Ok, you just lost me.
To really know if its 3D max or Blender what are you talking right now
It's not 3DS Max or Blender.

I'm using Unity3d, Version 2018.3, with the High-Definition-Render-Pipeline.
[/quote]

I see, I will give a try.
And thanks for respond!
by Darkhowlings
Wed May 22, 2019 3:00 pm
Forum: 3D/2D models
Topic: Final Fantasy X Maps
Replies: 25
Views: 8649

Re: Final Fantasy X Maps

The lighting is in Unity (2018, HDRP). It uses 'baked realtime' bounced lighting, light probes for small objects (like pots and baskets, etc) and I did some adjustment to the skybox levels so it functions (kinda) like a HDRI for good ambient lighting. So it's a bit of work to set up, but it got me ...
by Darkhowlings
Wed May 22, 2019 3:59 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96866

Re: Mortal Kombat 11

TRDaz wrote: Tue May 21, 2019 11:35 am Well depends on the character, but Kitana has multiple, one of them being "KIT_GEAR_A_002_Color0"
You were right! They're cover in lines! Even the normal map too.
But, they're on a extreme bad quality
by Darkhowlings
Tue May 21, 2019 3:27 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 99893

Re: Final Fantasy Dissidia NT PS4 tools

A month later...
Its kind funny they found a way to edit the game, but, not unpack the steam data.
by Darkhowlings
Mon May 20, 2019 11:54 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96866

Re: Mortal Kombat 11

They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions. WOW, didn't find nothing! What are name it on the raw? even noesis,...
by Darkhowlings
Sun May 19, 2019 3:30 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96866

Re: Mortal Kombat 11

TRDaz wrote: Sun May 19, 2019 11:02 am They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.
Weird, I never found those...
I gonna give a check once again
by Darkhowlings
Sun May 19, 2019 5:47 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96866

Re: Mortal Kombat 11

Does anyone know where to find texture for full body? 1.jpg I search for a while, and, I think they don't exist. Those model are for test animation as it can see here: https://www.youtube.com/watch?v=xldFD8jtQrY So, its like impossible to find any texture of the fullbody as they don't exist. And qu...
by Darkhowlings
Fri May 10, 2019 2:10 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96866

Re: Mortal Kombat 11

Its funny how they're "fullbody" of some characters, but, they're not texture of those model. Even they've UV and all.
I guess they're the base model too