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- Tue Oct 01, 2019 6:06 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 99893
Re: Final Fantasy Dissidia NT PS4 tools
guys im still a noob here, i need to know what is the next step after extracting the g1m and g1t? where can i view the models? glad to hear any answer thanks Noesis with a .py for see ascii data or simple for import the latest .xps xnalara models. Other is Blender with a XNALara plugging too. Talki...
- Mon Sep 23, 2019 12:43 am
- Forum: Game Archive
- Topic: Dante's Inferno .viv
- Replies: 0
- Views: 648
Dante's Inferno .viv
I've search all the internet for how unpack the BIGFILE0.VIV, which I only found two tools: the one for QuickBMS and the Rick's Visceral Games Tool (which I think it is this link): https://github.com/gibbed/Gibbed.Visceral I ask a friend for compile the github data, but it told me that it has many m...
- Thu Sep 19, 2019 12:12 pm
- Forum: Game Archive
- Topic: PKG updates and the Passcode help
- Replies: 2
- Views: 2276
Re: PKG updates and the Passcode help
Yes I know that, but for what the description says on the tool: it can read patch with the correct passcode. The problem is, it never explain how exactly import it or write it on the tool or let it recognize it.lionheartuk wrote: ↑Thu Sep 19, 2019 10:40 am That website is only for game patches and updates, not the games themselves.
- Thu Sep 19, 2019 1:52 am
- Forum: Game Archive
- Topic: PKG updates and the Passcode help
- Replies: 2
- Views: 2276
PKG updates and the Passcode help
I'm sorry for my bad english for begging with it. I've download a PKG file from ps4database and try to using with the the tool PS4 Package Viewer made by leecherman and got failure to load content. As I search, it was because it does need a Passcode for view update .PKG files, but, no matter were I ...
- Fri Sep 13, 2019 5:35 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 99893
Re: Final Fantasy Dissidia NT PS4 tools
...But, what are? Are animations or something like that? Because each character have 2 of 8mb plus a third with the name "face". That is correct, their animations, each character has 3 or some have a forth one _opening.gapk , while the very first one named _face.gapk is facial MotionCaptu...
- Fri Sep 13, 2019 6:09 am
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 99893
Re: Final Fantasy Dissidia NT PS4 tools
Now that I notice, they're some extra data on the models with the end ".gapk". So far for what I've search... it gives very odd result on Google, so, I assume nobody have being able to extract. But, what are? Are animations or something like that? Because each character have 2 of 8mb plus ...
- Tue Sep 03, 2019 5:59 pm
- Forum: 3D/2D models
- Topic: anyone can convert Valkyrie Anatomia Animation(*.pck)?
- Replies: 1
- Views: 670
Re: anyone can convert Valkyrie Anatomia Animation(*.pck)?
I wanted to give a shot and get models, but, my phone it is too old for the game and every Android Emu has end very bad on my PC.
Still, that game it is like a dream for old school fans of Valkyrie Profile!
Still, that game it is like a dream for old school fans of Valkyrie Profile!
- Sun Aug 25, 2019 12:55 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts HD Models [PS4]
- Replies: 31
- Views: 12495
- Sat Aug 24, 2019 7:12 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts HD Models [PS4]
- Replies: 31
- Views: 12495
Re: Kingdom Hearts HD Models [PS4]
Truth be told, its more interesting get textures over models, specially keyblades textures
- Fri Aug 23, 2019 5:13 am
- Forum: Audio file formats
- Topic: Dissidia NT g1l BGM
- Replies: 2
- Views: 1267
Re: Dissidia NT g1l BGM
Those files have a 28-byte header and then a RIFF/WAVE file. Those 3 files all contain 1 audio file. You can use the Simple Cutter feature of VGMToolbox to cut the first 28 bytes, rename the files as *.at9 and they will play in Foobar with the vgmstream plugin. Thanks! Yet... I give a try and that ...
- Thu Aug 22, 2019 8:17 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
This may sound very stupid question, but, I've to ask:
Were are the morph files?
Were are the morph files?
- Tue Aug 20, 2019 9:41 pm
- Forum: Audio file formats
- Topic: Dissidia NT g1l BGM
- Replies: 2
- Views: 1267
Dissidia NT g1l BGM
I search around and it looks its not easy to convert that format. As I read here: https://github.com/losnoco/vgmstream/issues/259 They may be a way, but, sadly, I don't know to extract a header or whatever the process involve it should done. Less if the process should be done on HxD or just simple N...
- Tue Aug 06, 2019 7:52 pm
- Forum: 3D/2D models
- Topic: Ripping models from KHRe:CoM
- Replies: 3
- Views: 976
Re: Ripping models from KHRe:CoM
Someone know how to decrypt or extract the models from the .mdl files? I have all files from the game, but still I can't extract the models. Anyone knows if it's possible now? It's been a long time trying rip models from this game and only one person (Murugo) is trying something with the maps, but ...
- Mon Aug 05, 2019 5:37 pm
- Forum: 3D/2D models
- Topic: Ripping models from KHRe:CoM
- Replies: 3
- Views: 976
Re: Ripping models from KHRe:CoM
Someone know how to decrypt or extract the models from the .mdl files? I have all files from the game, but still I can't extract the models. Anyone knows if it's possible now? It's been a long time trying rip models from this game and only one person (Murugo) is trying something with the maps, but ...
- Thu Aug 01, 2019 5:02 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96866
Re: Mortal Kombat 11
Face weights are like that because they didn't intend to use bones for the game, they use morphs. They seem to be placeholder weights that they never fixed up because they had no use for them. So this is how the game has them, it's no fault of format, script, program etc. Cool, I though it was an e...
