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by Darkhowlings
Tue Oct 01, 2019 6:06 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 99893

Re: Final Fantasy Dissidia NT PS4 tools

guys im still a noob here, i need to know what is the next step after extracting the g1m and g1t? where can i view the models? glad to hear any answer thanks Noesis with a .py for see ascii data or simple for import the latest .xps xnalara models. Other is Blender with a XNALara plugging too. Talki...
by Darkhowlings
Mon Sep 23, 2019 12:43 am
Forum: Game Archive
Topic: Dante's Inferno .viv
Replies: 0
Views: 648

Dante's Inferno .viv

I've search all the internet for how unpack the BIGFILE0.VIV, which I only found two tools: the one for QuickBMS and the Rick's Visceral Games Tool (which I think it is this link): https://github.com/gibbed/Gibbed.Visceral I ask a friend for compile the github data, but it told me that it has many m...
by Darkhowlings
Thu Sep 19, 2019 12:12 pm
Forum: Game Archive
Topic: PKG updates and the Passcode help
Replies: 2
Views: 2276

Re: PKG updates and the Passcode help

lionheartuk wrote: Thu Sep 19, 2019 10:40 am That website is only for game patches and updates, not the games themselves.
Yes I know that, but for what the description says on the tool: it can read patch with the correct passcode. The problem is, it never explain how exactly import it or write it on the tool or let it recognize it.
by Darkhowlings
Thu Sep 19, 2019 1:52 am
Forum: Game Archive
Topic: PKG updates and the Passcode help
Replies: 2
Views: 2276

PKG updates and the Passcode help

I'm sorry for my bad english for begging with it. I've download a PKG file from ps4database and try to using with the the tool PS4 Package Viewer made by leecherman and got failure to load content. As I search, it was because it does need a Passcode for view update .PKG files, but, no matter were I ...
by Darkhowlings
Fri Sep 13, 2019 5:35 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 99893

Re: Final Fantasy Dissidia NT PS4 tools

...But, what are? Are animations or something like that? Because each character have 2 of 8mb plus a third with the name "face". That is correct, their animations, each character has 3 or some have a forth one _opening.gapk , while the very first one named _face.gapk is facial MotionCaptu...
by Darkhowlings
Fri Sep 13, 2019 6:09 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 99893

Re: Final Fantasy Dissidia NT PS4 tools

Now that I notice, they're some extra data on the models with the end ".gapk". So far for what I've search... it gives very odd result on Google, so, I assume nobody have being able to extract. But, what are? Are animations or something like that? Because each character have 2 of 8mb plus ...
by Darkhowlings
Tue Sep 03, 2019 5:59 pm
Forum: 3D/2D models
Topic: anyone can convert Valkyrie Anatomia Animation(*.pck)?
Replies: 1
Views: 670

Re: anyone can convert Valkyrie Anatomia Animation(*.pck)?

I wanted to give a shot and get models, but, my phone it is too old for the game and every Android Emu has end very bad on my PC.

Still, that game it is like a dream for old school fans of Valkyrie Profile!
by Darkhowlings
Sun Aug 25, 2019 12:55 am
Forum: 3D/2D models
Topic: Kingdom Hearts HD Models [PS4]
Replies: 31
Views: 12495

Re: Kingdom Hearts HD Models [PS4]

Pence wrote: Sat Aug 24, 2019 11:22 pm Exactly, I honestly just want those. Lol
Then we're two~.
I mostly want the ones of the 3D, because many were very amazing on that one
by Darkhowlings
Sat Aug 24, 2019 7:12 pm
Forum: 3D/2D models
Topic: Kingdom Hearts HD Models [PS4]
Replies: 31
Views: 12495

Re: Kingdom Hearts HD Models [PS4]

Truth be told, its more interesting get textures over models, specially keyblades textures
by Darkhowlings
Fri Aug 23, 2019 5:13 am
Forum: Audio file formats
Topic: Dissidia NT g1l BGM
Replies: 2
Views: 1267

Re: Dissidia NT g1l BGM

Those files have a 28-byte header and then a RIFF/WAVE file. Those 3 files all contain 1 audio file. You can use the Simple Cutter feature of VGMToolbox to cut the first 28 bytes, rename the files as *.at9 and they will play in Foobar with the vgmstream plugin. Thanks! Yet... I give a try and that ...
by Darkhowlings
Thu Aug 22, 2019 8:17 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96866

Re: Mortal Kombat 11

This may sound very stupid question, but, I've to ask:

Were are the morph files?
by Darkhowlings
Tue Aug 20, 2019 9:41 pm
Forum: Audio file formats
Topic: Dissidia NT g1l BGM
Replies: 2
Views: 1267

Dissidia NT g1l BGM

I search around and it looks its not easy to convert that format. As I read here: https://github.com/losnoco/vgmstream/issues/259 They may be a way, but, sadly, I don't know to extract a header or whatever the process involve it should done. Less if the process should be done on HxD or just simple N...
by Darkhowlings
Tue Aug 06, 2019 7:52 pm
Forum: 3D/2D models
Topic: Ripping models from KHRe:CoM
Replies: 3
Views: 976

Re: Ripping models from KHRe:CoM

Someone know how to decrypt or extract the models from the .mdl files? I have all files from the game, but still I can't extract the models. Anyone knows if it's possible now? It's been a long time trying rip models from this game and only one person (Murugo) is trying something with the maps, but ...
by Darkhowlings
Mon Aug 05, 2019 5:37 pm
Forum: 3D/2D models
Topic: Ripping models from KHRe:CoM
Replies: 3
Views: 976

Re: Ripping models from KHRe:CoM

Someone know how to decrypt or extract the models from the .mdl files? I have all files from the game, but still I can't extract the models. Anyone knows if it's possible now? It's been a long time trying rip models from this game and only one person (Murugo) is trying something with the maps, but ...
by Darkhowlings
Thu Aug 01, 2019 5:02 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96866

Re: Mortal Kombat 11

Face weights are like that because they didn't intend to use bones for the game, they use morphs. They seem to be placeholder weights that they never fixed up because they had no use for them. So this is how the game has them, it's no fault of format, script, program etc. Cool, I though it was an e...