Search found 121 matches
- Fri Mar 15, 2019 4:45 am
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 208
- Views: 62688
Re: Final Fantasy Dissidia NT PS4 tools
There is no "private circle share" and there are also no tools. I am the one that posted Yuna and they are dumps from the ram, the files themselves are encrypted. Just saying, because last time it was like that and really hope this time it wouldn't turn like that. Because, they're someones that don...
- Thu Mar 14, 2019 11:47 am
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 208
- Views: 62688
Re: Final Fantasy Dissidia NT PS4 tools
Someone already begging to post models on Deviant Art:
https://www.deviantart.com/sticklove/art/Yuna-789440375
Hope this doesn't turn in another "Private Circle Share", but now for how unpack the data
https://www.deviantart.com/sticklove/art/Yuna-789440375
Hope this doesn't turn in another "Private Circle Share", but now for how unpack the data
- Thu Mar 14, 2019 6:17 am
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 42
- Views: 15578
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
I've notice something funny about FFX textures, at least the PC version: some come out without alpha channels, when, they're clearly have alpha. This happen even using NinjaRipper. Kind weird if you ask me, but, maybe the game has it own way to render them About the .phyre, from the day it got on PC...
- Wed Mar 13, 2019 10:26 am
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 208
- Views: 62688
Re: Final Fantasy Dissidia NT PS4 tools
Why it doesn't surprise me they're trying to extract the PC version already?
Its cool btw. Specialty for the ones that want the DLC files AKA Rinoa or Yuna
Its cool btw. Specialty for the ones that want the DLC files AKA Rinoa or Yuna
- Sun Apr 29, 2018 6:33 pm
- Forum: 3D/2D models
- Topic: Dissidia NT any one?
- Replies: 7
- Views: 3312
Re: Dissidia NT any one?
There's more people ripping NT models, however I doubt they'd give a hand to people from outside their circle or this forum at all since the same happened back when Final Fantasy XV's models were so hard to rip and only some of them knew how to do it. At least there's now confirmation that the Yare...
- Tue Feb 13, 2018 7:22 pm
- Forum: 3D/2D models
- Topic: Dissidia NT any one?
- Replies: 7
- Views: 3312
Dissidia NT any one?
So, any one have find a way to extract the models of the game? Or more likely, anyone has found a way to "crack it down"? I don't know as I don't have the game neither data of it (even I try to search a pirate version and I get nothing) so, I couldn't help on the topic. Or we should wait for the PC ...
- Fri Aug 26, 2016 7:07 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 718
- Views: 308770
Re: Ninja Ripper
I don't know if goes by the topic, but thanks to NinjaRipper I was able to extract models from the Saint Seiya Soldier Soul on PC (on T-Pose and with texture but no bones) I did even try with PCSX2 emu, both 0,09,8 and 1,4,0 and in both extract the same like with extract in .obj way with 9,8. But, w...
- Tue Aug 23, 2016 6:42 pm
- Forum: 3D/2D models
- Topic: Valkyrie Profile Silmeria .PK1 data?
- Replies: 0
- Views: 929
Valkyrie Profile Silmeria .PK1 data?
I’ve read here http://forum.xentax.com/viewtopic.php?f=16&t=8763 that its possible extract the data from the Valkyrie Profile Silmeria, but even when they point its possible extract some models after unpack .SLZ data, I find kind hard to believe, as after extract you only get around 40 .SLZ and not ...
- Tue Jul 05, 2016 5:56 pm
- Forum: 3D/2D models
- Topic: script 3ds max saint seiya soul of soldiers
- Replies: 5
- Views: 1934
Re: script 3ds max saint seiya soul of soldiers
Not for revive this, but they something odd if you try to open the models of the PC version of the game.
Actually it doesn't open on Blender always coming with an error message.
But why not made a Noesis plugging instead? on that way it can be convert for user of Blender, 3D Max and even Cinema 4D
Actually it doesn't open on Blender always coming with an error message.
But why not made a Noesis plugging instead? on that way it can be convert for user of Blender, 3D Max and even Cinema 4D
- Thu Sep 10, 2015 6:37 am
- Forum: Compressed files and methods
- Topic: Fullmetal Alchemist Brootherhood [.Arc Unpacker]
- Replies: 6
- Views: 2001
Fullmetal Alchemist Brootherhood [.Arc Unpacker]
The game has the most easy way for extract models, as the models are on the same Root of the game, in the folder named "Unites". But, they're on .ARC, which is an special version, compared with others. I did search in many pages, even here (which the unpacker was deleted too), and in one link, but w...
- Fri Feb 20, 2015 4:23 am
- Forum: 3D/2D models
- Topic: Final Fantasy X/X-2 HD Remaster
- Replies: 49
- Views: 32493
Re: Final Fantasy X/X-2 HD Remaster
I'm interesting in converting maps. Do you think this is possible with the script too? Late respond, but well, I was out: Its not possible extract maps with the plugging (If you're saying about the world maps) Yet, the plugin it does open almost all the dds.phyre file, which are the texture of the ...
- Wed Nov 12, 2014 11:40 pm
- Forum: 3D/2D models
- Topic: Final Fantasy X/X-2 HD Remaster
- Replies: 49
- Views: 32493
Re: Final Fantasy X/X-2 HD Remaster
Hello Here is Noesis script for geometry. Bones and skinning not supported. Copy script in noesis "...\plugins\python" folder. ABSOLUTE THANK YOU!!!! it works almost perfectly, but at least now its possible extract the models from the game without many problems! plus, its possible watch the DDS fil...
- Fri Oct 03, 2014 7:29 am
- Forum: 3D/2D models
- Topic: Monster Hunters (PSP)
- Replies: 14
- Views: 5025
Re: Monster Hunters (PSP)
Sorry for don’t respond early, but here goes what I found out: From the mhff ReadMe : All of these scripts require Python 3.x You'll need a Java Development Toolkit (JDK) to compile the source code of the mhtools . Or try this one: mhtools.jar (please reply if it works - since I don't own the game, ...
- Thu Sep 04, 2014 6:59 am
- Forum: 3D/2D models
- Topic: Monster Hunters (PSP)
- Replies: 14
- Views: 5025
Re: Monster Hunters (PSP)
From the mhff ReadMe : All of these scripts require Python 3.x You'll need a Java Development Toolkit (JDK) to compile the source code of the mhtools . Or try this one: mhtools.jar (please reply if it works - since I don't own the game, I can't test it) I gonna try with that one, thanks. And I wasn...
- Tue Sep 02, 2014 8:14 pm
- Forum: 3D/2D models
- Topic: Monster Hunters (PSP)
- Replies: 14
- Views: 5025
Monster Hunters (PSP)
I've read around and for what I found they're some tools for extract models from those games (1,2,Unite,3rd). I read often they're tools for extract stuff from the Data.BIN of the game, even found tools for extract them, but no matter what I do I cannot make them work. I've found tools here: https:/...
