Search found 6 matches
- Fri Dec 27, 2019 6:25 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92287
Re: Detroit Become Human tools
Where can I find the files of this game? I spent all day in google, found pkg but it requires a key. I can’t get these files anywhere. I have only a PC version for which these tools are useless.
- Sun Dec 10, 2017 1:53 pm
- Forum: Graphic file formats
- Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
- Replies: 35
- Views: 17376
Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts. No its impossible. My program works v...
- Tue Dec 05, 2017 2:30 am
- Forum: Graphic file formats
- Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
- Replies: 35
- Views: 17376
Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
For games not fully supported by umodel, such as Paladins, Gigantic, DCUO . Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files. p.s. good idea may be to introduce padding parameter :) I'll th...
- Sun Aug 27, 2017 9:34 am
- Forum: Game Archive
- Topic: Quake Champions .PAK (Saber Engine)
- Replies: 30
- Views: 15131
Re: Quake Champions .PAK (Saber Engine)
What to do next with these files? In what they can open / convert.iOrange wrote:You can use my tool to open any *.pak file from the game and extract anything from it.
You can download the file from here - http://3d-orange.net/files/QCPAK_v001.zip
- Tue Aug 22, 2017 8:15 am
- Forum: Game specific tools
- Topic: Friday the 13th the game / umap maps / Unreal Engine 4
- Replies: 0
- Views: 1377
Friday the 13th the game / umap maps / Unreal Engine 4
Hello. I have no idea where to turn to me. I want to port one of the "Friday the 13th the game" maps for the Source Engine (gmod / sfm). But I do not know how to get at least an approximate geometry of the map. Those. All mountains, hummocks, paths, hollows ... I tried to download many versions of U...
- Fri Feb 05, 2016 6:01 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 284
- Views: 99809
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Вижу тут проскакивают рашен комменты. Расскажите народ как вообще достать модели + текстуры ларки ? Хотяб пошаговую инструкцию. Это распакуй, это переименуй хоть что-то, а то в заголовке тупо 2 проги и скрипт который хз куда девать, с блендером я не дружу... работаю только в 3ds max. UPD: про Noesis...
