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Search found 16 matches
- Mon Mar 30, 2015 5:22 am
- Forum: 3D/2D models
- Topic: Two GCN file formats I need help with
- Replies: 0
- Views: 748
Two GCN file formats I need help with
I've been wanting to properly get at the models for the Gamecube games Cel Damage and Go! Go! Hypergrind! for a really long time now. The closest I've gotten is screencapping them through Dolphin, but they always end up in the pose they were in at the time I took the screencap, and not only is alter...
- Sun Jan 18, 2015 7:00 pm
- Forum: 3D/2D models
- Topic: Wii U formats
- Replies: 1
- Views: 1680
Wii U formats
Wii U hacking/ripping has now gone public, so I would like to request model viewing utilities, or Noesis scripts, for the following two formats, complete with their rigging and everything. .BFRES, the common model format .DAT, the format used in Platinum's games (they seem to change up the format ev...
- Sun Jan 18, 2015 6:51 pm
- Forum: Game Archive
- Topic: Legend of Zelda: Wind Waker HD [Wii U]
- Replies: 2
- Views: 2693
Re: Legend of Zelda: Wind Waker HD [Wii U]
Thanks! This also works with other Wii U games that use the .sarc archives as well, such as Super Mario 3D World and Captain Toad: Treasure Tracker.
- Thu Jan 15, 2015 12:53 am
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 58018
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
I am using the NTSC-U/C versions, and accessing the files straight from the discs.ManDude wrote:You probably have a corrupted version of the game, or maybe it's the region of the file. What is the region of the games you extracted the NSFs from?
- Sat Nov 29, 2014 6:56 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 58018
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Every time I try to open an .nsf with this tool, on all three games, it always gives me this error message: "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close...
- Fri Nov 28, 2014 10:58 pm
- Forum: 3D/2D models
- Topic: Looking to get models out of two Xbox games
- Replies: 0
- Views: 825
Looking to get models out of two Xbox games
I would like to have extraction tools or Noesis plugins for the games Whacked! and ToeJam & Earl III: Mission to Earth. The former appears to use .str for its models, while the latter appears to use .funk for its models and .bmt for its textures.
Thank you for your time.
Thank you for your time.
- Fri Nov 28, 2014 10:48 pm
- Forum: 3D/2D models
- Topic: [REL] Disney INFINITY Model Extractor
- Replies: 73
- Views: 37984
Re: [REL] Disney INFINITY Model Extractor
All righty, here ya go.
- Fri Nov 14, 2014 3:50 am
- Forum: 3D/2D models
- Topic: [REL] Disney INFINITY Model Extractor
- Replies: 73
- Views: 37984
Re: [REL] Disney INFINITY Model Extractor
Really cool program!
BTW, are you considering support for Infinity 2.0 models?
BTW, are you considering support for Infinity 2.0 models?
- Thu Nov 13, 2014 7:21 pm
- Forum: 3D/2D models
- Topic: Big Hero 6: Bot Fight (Mobile) .43 and related files
- Replies: 2
- Views: 1221
Re: Big Hero 6: Bot Fight (Mobile) .43 and related files
Thanks! That helped so much!
But now I'm having trouble trying to export the textures. I make it open the folder where the .pvr textures are stored, and nothing happens...
EDIT: Ignore that last part, I figured out a different way to export Unity textures.
But now I'm having trouble trying to export the textures. I make it open the folder where the .pvr textures are stored, and nothing happens...
EDIT: Ignore that last part, I figured out a different way to export Unity textures.
- Thu Nov 13, 2014 4:12 am
- Forum: 3D/2D models
- Topic: Big Hero 6: Bot Fight (Mobile) .43 and related files
- Replies: 2
- Views: 1221
Big Hero 6: Bot Fight (Mobile) .43 and related files
This game uses the Unity engine, and the models (what I think are the models) are in .43 format. When searching up the format on Google, I came across a thread on here that was discussing another Unity mobile game that uses this format (some kind of Fast & Furious game), and when I downloaded th...
- Mon Sep 29, 2014 9:31 pm
- Forum: Graphic file formats
- Topic: South Park: Stick of Truth (PC) sprite files
- Replies: 2
- Views: 2954
Re: South Park: Stick of Truth (PC) sprite files
Sorry for bumping, but I really need to know how to do this.
- Thu Sep 18, 2014 9:59 pm
- Forum: Game Archive
- Topic: Cel Damage (GCN) .DAT sound package
- Replies: 1
- Views: 1156
Re: Cel Damage (GCN) .DAT sound package
Sorry for the double-post, but I screwed around with reducing/removing the noise using a different program, and I feel I'm getting SOMEwhere... This time, the voices sound noticeably louder than the noise, but the noise is still very prominent. If anyone would like to take a look, then please let me...
- Sat Sep 13, 2014 9:51 pm
- Forum: Graphic file formats
- Topic: South Park: Stick of Truth (PC) sprite files
- Replies: 2
- Views: 2954
South Park: Stick of Truth (PC) sprite files
So, I've done some research on the file formats that South Park: Stick of Truth uses for its sprites, and you have to rename the header of each file in a hex editor, rename the extension to .swf, then open the file with an SWF decompiler. I've done all of this, but every time I open one of the files...
- Sat Sep 13, 2014 9:42 pm
- Forum: Game Archive
- Topic: Cel Damage (GCN) .DAT sound package
- Replies: 1
- Views: 1156
Cel Damage (GCN) .DAT sound package
Posting it in here instead, because this seems like the more appropriate board to post it in. In the game Cel Damage, the file "TalkToMe.dat" contains all of the voice clips used in-game. This game has some really funny voice clips, and I'd love to rip all of them. Unfortunately, I can't f...
- Fri Aug 15, 2014 2:01 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 602209
Re: Señor Casaroja's Noesis
Vanquish has been importable for years. Don't know about the others. Really? Because whenever I try to import a model from Vanquish, nothing shows up, and then when I export, it only exports bone data, and glitchy, pixelly textures. Then again, I'm using files from the PS3 version. Maybe the X360 v...
