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Search found 16 matches

by Mystie
Mon Mar 30, 2015 5:22 am
Forum: 3D/2D models
Topic: Two GCN file formats I need help with
Replies: 0
Views: 748

Two GCN file formats I need help with

I've been wanting to properly get at the models for the Gamecube games Cel Damage and Go! Go! Hypergrind! for a really long time now. The closest I've gotten is screencapping them through Dolphin, but they always end up in the pose they were in at the time I took the screencap, and not only is alter...
by Mystie
Sun Jan 18, 2015 7:00 pm
Forum: 3D/2D models
Topic: Wii U formats
Replies: 1
Views: 1680

Wii U formats

Wii U hacking/ripping has now gone public, so I would like to request model viewing utilities, or Noesis scripts, for the following two formats, complete with their rigging and everything. .BFRES, the common model format .DAT, the format used in Platinum's games (they seem to change up the format ev...
by Mystie
Sun Jan 18, 2015 6:51 pm
Forum: Game Archive
Topic: Legend of Zelda: Wind Waker HD [Wii U]
Replies: 2
Views: 2693

Re: Legend of Zelda: Wind Waker HD [Wii U]

Thanks! This also works with other Wii U games that use the .sarc archives as well, such as Super Mario 3D World and Captain Toad: Treasure Tracker.
by Mystie
Thu Jan 15, 2015 12:53 am
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 74
Views: 58018

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

ManDude wrote:You probably have a corrupted version of the game, or maybe it's the region of the file. What is the region of the games you extracted the NSFs from?
I am using the NTSC-U/C versions, and accessing the files straight from the discs.
by Mystie
Sat Nov 29, 2014 6:56 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 74
Views: 58018

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Every time I try to open an .nsf with this tool, on all three games, it always gives me this error message: "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close...
by Mystie
Fri Nov 28, 2014 10:58 pm
Forum: 3D/2D models
Topic: Looking to get models out of two Xbox games
Replies: 0
Views: 825

Looking to get models out of two Xbox games

I would like to have extraction tools or Noesis plugins for the games Whacked! and ToeJam & Earl III: Mission to Earth. The former appears to use .str for its models, while the latter appears to use .funk for its models and .bmt for its textures.

Thank you for your time. :)
by Mystie
Fri Nov 28, 2014 10:48 pm
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 37984

Re: [REL] Disney INFINITY Model Extractor

All righty, here ya go.
by Mystie
Fri Nov 14, 2014 3:50 am
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 37984

Re: [REL] Disney INFINITY Model Extractor

Really cool program!

BTW, are you considering support for Infinity 2.0 models?
by Mystie
Thu Nov 13, 2014 7:21 pm
Forum: 3D/2D models
Topic: Big Hero 6: Bot Fight (Mobile) .43 and related files
Replies: 2
Views: 1221

Re: Big Hero 6: Bot Fight (Mobile) .43 and related files

Thanks! That helped so much!

But now I'm having trouble trying to export the textures. I make it open the folder where the .pvr textures are stored, and nothing happens...

EDIT: Ignore that last part, I figured out a different way to export Unity textures.
by Mystie
Thu Nov 13, 2014 4:12 am
Forum: 3D/2D models
Topic: Big Hero 6: Bot Fight (Mobile) .43 and related files
Replies: 2
Views: 1221

Big Hero 6: Bot Fight (Mobile) .43 and related files

This game uses the Unity engine, and the models (what I think are the models) are in .43 format. When searching up the format on Google, I came across a thread on here that was discussing another Unity mobile game that uses this format (some kind of Fast & Furious game), and when I downloaded th...
by Mystie
Mon Sep 29, 2014 9:31 pm
Forum: Graphic file formats
Topic: South Park: Stick of Truth (PC) sprite files
Replies: 2
Views: 2954

Re: South Park: Stick of Truth (PC) sprite files

Sorry for bumping, but I really need to know how to do this.
by Mystie
Thu Sep 18, 2014 9:59 pm
Forum: Game Archive
Topic: Cel Damage (GCN) .DAT sound package
Replies: 1
Views: 1156

Re: Cel Damage (GCN) .DAT sound package

Sorry for the double-post, but I screwed around with reducing/removing the noise using a different program, and I feel I'm getting SOMEwhere... This time, the voices sound noticeably louder than the noise, but the noise is still very prominent. If anyone would like to take a look, then please let me...
by Mystie
Sat Sep 13, 2014 9:51 pm
Forum: Graphic file formats
Topic: South Park: Stick of Truth (PC) sprite files
Replies: 2
Views: 2954

South Park: Stick of Truth (PC) sprite files

So, I've done some research on the file formats that South Park: Stick of Truth uses for its sprites, and you have to rename the header of each file in a hex editor, rename the extension to .swf, then open the file with an SWF decompiler. I've done all of this, but every time I open one of the files...
by Mystie
Sat Sep 13, 2014 9:42 pm
Forum: Game Archive
Topic: Cel Damage (GCN) .DAT sound package
Replies: 1
Views: 1156

Cel Damage (GCN) .DAT sound package

Posting it in here instead, because this seems like the more appropriate board to post it in. In the game Cel Damage, the file "TalkToMe.dat" contains all of the voice clips used in-game. This game has some really funny voice clips, and I'd love to rip all of them. Unfortunately, I can't f...
by Mystie
Fri Aug 15, 2014 2:01 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 602209

Re: Señor Casaroja's Noesis

Vanquish has been importable for years. Don't know about the others. Really? Because whenever I try to import a model from Vanquish, nothing shows up, and then when I export, it only exports bone data, and glitchy, pixelly textures. Then again, I'm using files from the PS3 version. Maybe the X360 v...