if you go on the site, it explains everything. we can have all models
https://github.com/Atvaark/BinderTool/releases
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Search found 223 matches
- Fri Nov 25, 2016 8:07 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 145666
- Fri Nov 25, 2016 5:22 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 145666
Re: [PC] Dark Souls III model import maxscript
noooooooooo There is a special version that opens only from the dark souls II files!TokiChan wrote:Scholar...dibe91 wrote: of course. but the question is which version? the base or the scholar?
I have files, but can't unpack it (i try binder 3)
- Fri Nov 25, 2016 12:20 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 145666
Re: [PC] Dark Souls III model import maxscript
of course. but the question is which version? the base or the scholar?TokiChan wrote:Dom you have any DS2?dibe91 wrote:I can spend all models of Souls series. but I have to know what exactly
- Thu Nov 24, 2016 8:57 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 145666
Re: [PC] Dark Souls III model import maxscript
I can spend all models of Souls series. but I have to know what exactly
- Wed Nov 23, 2016 7:15 pm
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 45645
Re: Halo 5: Forge Models
I do not know if this is the place to ask, but I'd be interested in a Halo 2 anniversaly model that would be this: https://lh5.googleusercontent.com/-KufricSMIGA/VLRi40idy8I/AAAAAAAAZNg/nnm4WzkNZ-c/w1920-h1280/ilya-krutikhin-halo-enforcer.jpg I just wondered if it was possible using the Halo 5 instr...
- Mon Nov 07, 2016 11:52 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 145666
Re: [PC] Dark Souls III model import maxscript
Guys, please don't use names like - nameless king, soul of cinder, abyss watcher etc. When talking about models from Dark Souls games. I never played any of it lol I have no idea which model it is. Please use names like c6191 and so on, like they are in game files. Thanks P.S. You can upload "...
- Sat Nov 05, 2016 3:09 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 145666
Re: [PC] Dark Souls III model import maxscript
Guys, please don't use names like - nameless king, soul of cinder, abyss watcher etc. When talking about models from Dark Souls games. I never played any of it lol I have no idea which model it is. Please use names like c6191 and so on, like they are in game files. Thanks P.S. You can upload "...
- Sat Nov 05, 2016 7:22 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 145666
Re: [PC] Dark Souls III model import maxscript
Yeah, I have modified script I posted earlier, not finished though, models in Dark Sould, unfortunatelly disapointed me. Don't like the design and proportions, not for my taste, so I lost interest. Though, if you people need models from DS2 PC much I could finish it, not too long and not to hard. J...
- Fri Nov 04, 2016 6:47 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 145666
Re: [PC] Dark Souls III model import maxscript
You need maxscript for Dark Souls 2 not 3, though I didn't post update for Dark Souls 2 with correct bones. So, if you want some model to be converted, you could upload it here, I will convert it with correct bones (need all. hkx files which comes with this model, inside one of them there are bones...
- Tue Sep 27, 2016 7:41 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 145666
Re: [PC] Dark Souls III model import maxscript
I have a problem with the script of Dark Souls III. He tells me that I have to import the files of the skeleton, but is off when I try the model. tells me to just open a file called: Skeleton.hkx
I accidentally missed something?
I accidentally missed something?
- Sat Sep 17, 2016 6:10 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307259
Re: Extracting simple models
I have a question. have you ever tried to pick up models of mobile phone games? there is such a game that is called warhammer 40000 freeblade and there are several models of vehicles orks that I would be very interested in getting ...
- Tue Aug 02, 2016 9:31 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307259
Re: Extracting simple models
while I was watching his channel on youtube, I realized that moreover, also created the tutotial on importing models of gmod of Facepunch!shakotay2 wrote:mariokart64n is one of the best 3D experts, especially for scripts, I know.
So this should be a very good start (didn't check the videos , though).
- Tue Aug 02, 2016 5:17 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307259
Re: Extracting simple models
while I was trying dell'informazioni, I found an old post of 2010 that speaks how to make a script on 3dstudio max, also provided with video tutorials. very useful for people like me who has no knowledge. I just wish ua your opinion if it was invalid to begin with: http://forum.xentax.com/viewtopic....
- Mon Aug 01, 2016 9:35 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307259
Re: Extracting simple models
thank you very much! It was just one of the things I was looking for !! an outline! though perhaps I had found something similar, but this is what I wanted is fierce!
- Mon Aug 01, 2016 7:33 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 499
- Views: 307259
Re: Extracting simple models
Hi! I'm trying to make a script to import the bones but I find it is unclear how the information. I leave the files: http://www.mediafire.com/download/ldrkr ... t_base.rar
