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Bone names yes, bone position/transformation for some meshes - no. I stuck with bone matrix, since I'm not very interested in these games, I'm not planning to return to them. Script is here, info about .flver too - I'm sure someone will continue work on this format. As for Dark Souls 1,2 I have scr...
Updated script.. 8D I tried the updated script, but it seems that the diffusive and specular texture stops are situated not just in that folder! is there a way to know which texture using a model in 3d studio max? and in any case there is a problem with the script of the models. unable to import th...
excuse me throw the texture of the armor? fails to take the diffuse and specular!TehDave wrote:
PSN took fucking forever to download this shit, but I've gone through most of the files already. More pics coming soon-ish.
probably in 'parts' if the folder structure is the same. If you need textures you can prob modify Rick's TPF unpacker from his Dark souls tools to work with the 'older' Demon's Souls TPFs. Textures are in .TPF containers, the are straight .dds files. You can extract them with any HexEditor their na...
zaramot wrote:Different format? All weapons+armor parts are in .flver format and imports fine!
and where to find them? apart from the characters, can not find them in that size!
- Mon Aug 25, 2014 10:56 am
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 91
- Views: 21560
thank you very much for the script! but you can also have the model with the texture?zaramot wrote:Maxscript for Demon's Souls models, not finished but you will get meshes+weights only bones will be twisted for some models
Hello everyone! I would like to start a topic like that of dark soul flv but the center demons' souls. I would have interest in some models and would like to import them in 3d studio max.
I've got my local copy of DSMODT working for repacking files, with custom mesh support. At this time, I have no means to import custom meshes, so all I can do is load in an existing Dark Souls mesh and then save it out as a "custom mesh". So while it doesn't -look- custom, with what the code does, ...