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- Sat Mar 05, 2016 1:37 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437452
Re: Ninja Ripper
I have a question. for so long I'm trying to retrieve textures from bioshock 2 and would like to use ripper ninja. it is feasible or not? why don't you use goldor's umodel instead? Use google to search. I know him very well UModel but can not upload some texture such as the drill. for this I want t...
- Fri Mar 04, 2016 12:28 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437452
Re: Ninja Ripper
I have a question. for so long I'm trying to retrieve textures from bioshock 2 and would like to use ripper ninja. it is feasible or not?
- Fri Mar 04, 2016 12:21 am
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 20850
Re: PC Darksiders II: Death Lives maxscript
Hi, how to use DS2Extract? I tried putting it in ds2 media and click the exe, it doesnt run. There's a readme.txt that come with the DS2Extract but i dont know what it means. "Usage example: DS2Extract.exe "C:\Steam\steamapps\common\Darksiders 2\media" "/o:C:\DS2Out" Thanks...
- Sun Feb 21, 2016 7:35 pm
- Forum: 3D/2D models
- Topic: Fallout 4 in Noesis
- Replies: 44
- Views: 19357
Re: Fallout 4 in Noesis
I finally managed to get the models with skeletons. to do this we must fae as there all'nizio forum: C: \ FO4_INST \ Data \ Mehes \ and then put the path where the model skeleton. Now I have another problem. I was trying to take the robots can not figure out which is the right one. I get this error:...
- Fri Feb 12, 2016 7:29 pm
- Forum: 3D/2D models
- Topic: Fallout 4 in Noesis
- Replies: 44
- Views: 19357
Re: Fallout 4 in Noesis
I ask for help MrAdults. I can not run the command to get the skeleton without any problems. you can write me an example of what COMPLETE must write?
- Mon Feb 08, 2016 8:18 pm
- Forum: 3D/2D models
- Topic: Fallout 4 in Noesis
- Replies: 44
- Views: 19357
Re: Fallout 4 in Noesis
Excuse me, but how it works with the skeletons? where I have to use the command?
- Sat Jan 23, 2016 7:34 pm
- Forum: 3D/2D models
- Topic: warhammer 40000 freeblade and warhammer 40000 space wolf
- Replies: 0
- Views: 628
warhammer 40000 freeblade and warhammer 40000 space wolf
these are two games for tablet and I would take the models. it's possible?
- Tue Dec 29, 2015 8:40 am
- Forum: Game Archive
- Topic: prototype 2 file .rcf unpack
- Replies: 0
- Views: 1377
prototype 2 file .rcf unpack
I would like to recall the models of prototype 2 with the original skeleton. there is a way to open the archives?
- Wed Dec 09, 2015 7:54 am
- Forum: Game Archive
- Topic: Darksiders II Deathinitive Edition .upack
- Replies: 9
- Views: 6181
Re: Darksiders II Deathinitive Edition .upack
I take advantage of this discussion to talk about the models and the skin. if you try to import the models of golem on 3dstudio max no 'is the skeleton and are dismembered using this script: viewtopic.php?f=16&t=11574
- Sat Nov 14, 2015 1:36 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156254
Re: Dark Souls FLV file
I have not seen a script for running the models, I decided to see one by one to make a list of the models.It took so long XP c1000=forrest grotesque c1010=Kobold c1020=Hollow Soldier c1021=Royal Soldier c1030=Hollow Infantry c1031=Infantry c1050=Amana Shrine Maiden c1060=Dark Cleric c1062=Dark Pries...
- Tue Nov 10, 2015 8:27 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156254
Re: Dark Souls FLV file
I see. I would like to be the first to test your progress. I have to make the models for my friend and he needs as soon as possible !!!!Snaz wrote:You can, but it doesn't. I have tried one of the maxscripts you linked, which almost worked, so I'll be looking at that
- Tue Nov 10, 2015 7:27 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156254
Re: Dark Souls FLV file
Hey a couple of questions: Artorias' animations have a skeleton which contains 130 bones, while his flv contains information on 178 bones. There are bone indices referring to bones (in the flv) which are not in the animation skeleton. For artorias these are for example BD_A_9700 or LG_M_9700_A. The...
- Fri Oct 30, 2015 1:29 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156254
Re: Dark Souls FLV file
Snaz if you are interested to get the skeletons and skins original, I can go to the scritp 3d studio max importing models with skin and skeletons. Unfortunately, the author has no more interest on these scripts and then do not work well. I advise you to start with the script of demon's souls because...
- Mon Oct 19, 2015 5:37 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 20850
Re: PC Darksiders II: Death Lives maxscript
I try to sum up this topic in the hope to have a little 'help. I tried the scrip and there are some problems. first of all the bone skeletons of character are not connected to each other, but this is not a problem, you can do very well in the hand without problems. but the most serious problem conce...
- Mon Oct 12, 2015 7:14 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437452
Re: Ninja Ripper
I can confirm that on dark souls one and two runs. we both mesh textures. The common problem is that the mapping is magnified around getting high! Nothing serious though. It can easily solve. while in dark souls 2 there is the problem that concerns the characters with capes. It lacks the mesh in bet...
