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Search found 221 matches
- Mon May 20, 2019 8:00 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 17378
Re: Havok 3ds max/Noesis importer/exporter plugins
I see. if you want I can pass you the skeletons of sekiro to see how they are
- Mon May 20, 2019 7:32 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 17378
Re: Havok 3ds max/Noesis importer/exporter plugins
this is a good news! I tried with the skeletons of sekiro but I can't import them. Is it possible to do something?
- Sat May 18, 2019 1:12 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 89
- Views: 17378
Re: Havok 3ds max/Noesis importer/exporter plugins
this tools are very interesting but I would like to ask some questions. Is it possible that when I add a skeleton the skin of the model is preserved? I would like to use it for the models of the characters of the souls series. then is it possible to recover the animations done with the havok?
- Thu Apr 25, 2019 9:47 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 358
- Views: 93022
Re: Bloodborne
New version of flver tool, now supports bones and texture names. Read "README" for usage, you need to place some files from sekiro folder for it to work. Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though. https://media.discordapp.net/at...
- Fri Apr 12, 2019 8:48 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 358
- Views: 93022
Re: Bloodborne
I tried the tool, but it has a problem with the skeleton that reverses the bones of the arms Well idk, it have problems with skeleton sometimes. I need to import skeleton from hkx instead, gonna be way better anyway. No promises though. I see. and does it work properly with bloodborne? I tried but ...
- Tue Apr 09, 2019 12:11 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 358
- Views: 93022
Re: Bloodborne
I tried the tool, but it has a problem with the skeleton that reverses the bones of the arms


- Mon Apr 08, 2019 10:40 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 358
- Views: 93022
Re: Bloodborne
now it tells me that oo2core_6_win64.dll is missing
- Mon Apr 08, 2019 7:32 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 358
- Views: 93022
Re: Bloodborne
I'm testing your instrument with Dark Souls II Scholar of the First Sin but I can't find allmaterialbnd.mtdbnd.dcx could you try it?
- Thu Apr 04, 2019 11:58 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 358
- Views: 93022
Re: Bloodborne
and what about the skeletons? I wish I could also use for bloodborne since there are problems with the skeletons, for example there is no physics for the hair or the fabric
- Mon Apr 01, 2019 7:38 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 358
- Views: 93022
Re: Bloodborne
I understand, but I thought it was possible to create a single tool for all souls games. as for an obj format as useful as it is, the fbx format manages to preserve the model in the sense that if the model is divided, it preserves all the parts.
- Mon Apr 01, 2019 1:06 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 358
- Views: 93022
Re: Bloodborne
Tool for converting sekiro (also bloodborne and dark souls 3 should work) flvers to valve smd format with correct uv's. Its pretty raw so could have bugs. Also material names dont match with actual texture names. All uv's should be fine. Made using TKGP SoulsFormats library https://github.com/JKAnd...
- Sun Dec 09, 2018 6:17 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 358
- Views: 93022
Re: Bloodborne
Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals There is noesis script for pc version textures (also some tool i cant find right now that can also repack tpf ...
- Wed Dec 05, 2018 8:07 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 358
- Views: 93022
Re: Bloodborne
Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals
- Thu Nov 29, 2018 1:11 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 874
- Views: 235116
Re: ARchive_neXt
is it not possible to update it?
edit: I tried with the 2009 version but it gives you the same error
edit: I tried with the 2009 version but it gives you the same error
- Tue Nov 27, 2018 9:19 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 874
- Views: 235116
Re: ARchive_neXt
I have a problem with the 3d studio max script with the version of 2017. I tried to import a model but this happens:
https://ibb.co/LCjHCc3
https://ibb.co/LCjHCc3