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Search found 221 matches

by dibe91
Mon May 20, 2019 8:00 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 89
Views: 17378

Re: Havok 3ds max/Noesis importer/exporter plugins

I see. if you want I can pass you the skeletons of sekiro to see how they are
by dibe91
Mon May 20, 2019 7:32 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 89
Views: 17378

Re: Havok 3ds max/Noesis importer/exporter plugins

this is a good news! I tried with the skeletons of sekiro but I can't import them. Is it possible to do something?
by dibe91
Sat May 18, 2019 1:12 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 89
Views: 17378

Re: Havok 3ds max/Noesis importer/exporter plugins

this tools are very interesting but I would like to ask some questions. Is it possible that when I add a skeleton the skin of the model is preserved? I would like to use it for the models of the characters of the souls series. then is it possible to recover the animations done with the havok?
by dibe91
Thu Apr 25, 2019 9:47 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 358
Views: 93022

Re: Bloodborne

New version of flver tool, now supports bones and texture names. Read "README" for usage, you need to place some files from sekiro folder for it to work. Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though. https://media.discordapp.net/at...
by dibe91
Fri Apr 12, 2019 8:48 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 358
Views: 93022

Re: Bloodborne

I tried the tool, but it has a problem with the skeleton that reverses the bones of the arms Well idk, it have problems with skeleton sometimes. I need to import skeleton from hkx instead, gonna be way better anyway. No promises though. I see. and does it work properly with bloodborne? I tried but ...
by dibe91
Tue Apr 09, 2019 12:11 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 358
Views: 93022

Re: Bloodborne

I tried the tool, but it has a problem with the skeleton that reverses the bones of the arms

Image
by dibe91
Mon Apr 08, 2019 10:40 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 358
Views: 93022

Re: Bloodborne

now it tells me that oo2core_6_win64.dll is missing
by dibe91
Mon Apr 08, 2019 7:32 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 358
Views: 93022

Re: Bloodborne

I'm testing your instrument with Dark Souls II Scholar of the First Sin but I can't find allmaterialbnd.mtdbnd.dcx could you try it?
by dibe91
Thu Apr 04, 2019 11:58 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 358
Views: 93022

Re: Bloodborne

and what about the skeletons? I wish I could also use for bloodborne since there are problems with the skeletons, for example there is no physics for the hair or the fabric
by dibe91
Mon Apr 01, 2019 7:38 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 358
Views: 93022

Re: Bloodborne

I understand, but I thought it was possible to create a single tool for all souls games. as for an obj format as useful as it is, the fbx format manages to preserve the model in the sense that if the model is divided, it preserves all the parts.
by dibe91
Mon Apr 01, 2019 1:06 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 358
Views: 93022

Re: Bloodborne

Tool for converting sekiro (also bloodborne and dark souls 3 should work) flvers to valve smd format with correct uv's. Its pretty raw so could have bugs. Also material names dont match with actual texture names. All uv's should be fine. Made using TKGP SoulsFormats library https://github.com/JKAnd...
by dibe91
Sun Dec 09, 2018 6:17 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 358
Views: 93022

Re: Bloodborne

Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals There is noesis script for pc version textures (also some tool i cant find right now that can also repack tpf ...
by dibe91
Wed Dec 05, 2018 8:07 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 358
Views: 93022

Re: Bloodborne

Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals
by dibe91
Thu Nov 29, 2018 1:11 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 874
Views: 235116

Re: ARchive_neXt

is it not possible to update it?

edit: I tried with the 2009 version but it gives you the same error
by dibe91
Tue Nov 27, 2018 9:19 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 874
Views: 235116

Re: ARchive_neXt

I have a problem with the 3d studio max script with the version of 2017. I tried to import a model but this happens:

https://ibb.co/LCjHCc3