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- Wed Jan 16, 2019 5:16 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
Here is the modıfıed SGM and smc import script : https://www.mediafire.com/file/t0vbm9f1u7bgub3/SGM_RE2.rar/file It only has RE2 in the game list, also I have disabled obj export since it takes lot of time. It exports smc, which you can import into Blender with the provided script. Only tested on B...
- Wed Jan 16, 2019 4:40 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
I think, it all depends on the extractor you used lol maybe you will have different extension. In that case you will have to rename it, or tell me the extensions you have, so I could just edit few lines and you are good to go xD There's a tool on zenhax, which have names, at least part of them. I t...
- Wed Jan 16, 2019 4:29 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
I've unpacked everything with the quickbms script but I don't see any .10 files for the noesis plugin to read? Is there a trick to this? lol
- Tue Jul 11, 2017 7:38 am
- Forum: 3D/2D models
- Topic: Uncharted 1/2/3 (PS3)
- Replies: 55
- Views: 20068
Re: Uncharted 1/2/3 (PS3)
Edit: never mind, I just read what you said about the command line, I got the 2 .smd files but what can i use to see the .smd files? :) I just tried to extract the Chloe.pak and Hero.pak (nathan) from uncharted 2 and the tool stops responding with error: "Naughty_Reloc has stopped responding&qu...
- Tue Sep 02, 2014 6:09 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773126
Re: Dead or Alive series formats and tools
Thanks so much!mikulover39 wrote:The naughty Tengu Princess is here!!!
- Tue Sep 02, 2014 3:29 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773126
Re: Dead or Alive series formats and tools
@Protocol, well it depends on what is not decrypting properly. If it's the --h change the end numbers too 110 0000 00000000 0000 If it's the --hl change the end numbers too 400 0000 00000000 0000 in the dat file @Nyotengu, sure I'm working on it but new characters always take a while ok, cool and t...
- Tue Sep 02, 2014 2:51 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773126
Re: Dead or Alive series formats and tools
Anyone working on the archiv dat?
dying to get Nyotengu models. XD
