amazing works
Thanks all of guys!
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Search found 67 matches
- Fri Oct 31, 2014 5:58 am
- Forum: Game Archive
- Topic: Shadow Of Mordor .arch05
- Replies: 124
- Views: 134044
- Thu Oct 09, 2014 3:02 pm
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 457301
Re: Unity Assets Explorer [v 1.2]
I know how to use NGUI in unity. but it's not for .assets file. i can see font file like .png or .dds .Elayna wrote:
In Unity for developer we using use a NGUI font and choose the exact size where it will make it to atlas.
There's are tutorial on youtube.
but i can not find any .fnt files...
- Sat Oct 04, 2014 6:38 am
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 457301
Re: Unity Assets Explorer [v 1.2]
Hi Haoose! here is some problem :( when i change font for another. extension has been changed .ttf to .fnt… And hexcode is moved up to 3h. http://i.imgur.com/oJnisD0.png it's before change font file http://i.imgur.com/0xFGCH7.png it's after changed font file And this is hexcode http://i.imgur.com/Yq...
- Mon Sep 29, 2014 10:55 am
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 457301
Re: Unity Assets Explorer [v 1.2]
Slandey wrote:Is it possible to rip scripts??
I get only .115 files, they are about 60 bytes big.
you can find scripts in DLLs
- Wed Sep 10, 2014 4:51 am
- Forum: General game tools
- Topic: XpoZed's Unpakke project
- Replies: 148
- Views: 102063
Re: XpoZed's Unpakke project
I'm currently working on a new version of Unpakke, where third party users will be able (if they have enough programming skills) to design their own modules. It also has GUI, so... yeah. :D And that's why I was off lately (i have a job and real life too). Don't get too excited, it'll still be "...
- Wed Sep 10, 2014 4:35 am
- Forum: Game Localization
- Topic: Child of Light parsing templates for translating projects
- Replies: 10
- Views: 6641
Re: Child of Light parsing templates for translating project
ukurereh wrote:Here you go ZORROSYR, these are the 3 cached screenshots from Google Image Search. Tiny and blurry, but better than nothing, I hope.
thanks
- Wed Sep 03, 2014 2:50 am
- Forum: Game Archive
- Topic: Unreal Engine .UPK
- Replies: 4
- Views: 3155
Re: Unreal Engine .UPK
it workeddeepshit wrote:http://www.gildor.org/news
- Mon Sep 01, 2014 2:15 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 195462
- Sun Aug 31, 2014 2:30 pm
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 457301
Re: Unity Assets Explorer [v 1.2]
You are probably saving that texture with mipmaps. Turn their generating off while saving DDS in Photoshop. Thank you. I solved Size problem. and i looked up new asset and the colors still looks strange. anyone knows? instruction how to change channels in photoshop? and i'm sorry that i'm asking to...
- Sun Aug 31, 2014 10:02 am
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 457301
Re: Unity Assets Explorer [v 1.2]
Nice work! it's just awesome... But it seems i'm having a little problem. I'm using this program for an android game and trying to export an tex to dds. All other image that's in RGBA 8.8.8.8 works just fine but whenever i export RGBA 4.4.4.4 format tex file (size512x512), there's only transparent ...
- Sat Aug 30, 2014 2:50 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 195462
Re: Unity Studio beta
@Chipicao
it's really so cool for me!
Thanks again!
it's really so cool for me!
Thanks again!
- Wed Aug 27, 2014 10:58 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 195462
Re: Unity Studio beta
Did you make it?
thx. It's cool!
thx. It's cool!
- Wed Aug 27, 2014 10:57 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 214017
Re: Game import MAXScripts
go here:MacedoSTI wrote:2 questions
any have a max script to import old Unity files?
is hard to make max or quick script?
viewtopic.php?f=10&t=10085&hilit=unity
- Mon Aug 25, 2014 4:15 am
- Forum: General game tools
- Topic: XnaConvert: converting XNB files to PNG (All XNA versions)
- Replies: 2
- Views: 19120
Re: XnaConvert: converting XNB files to PNG (All XNA version
Thanks.
XNA is still not dead.
XNA is still not dead.
- Wed Aug 20, 2014 1:55 am
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 457301
Re: Unity Assets Explorer [v 1.2]
Anybody knows that how to modify font file that using NGUI png + fnt system?
i can see image file. but i can not see any fnt file. i think that file changed when compiled it.
'Using NGUI image font system' games are Knights of Pen and Paper, Pixel Piracy, etc
i can see image file. but i can not see any fnt file. i think that file changed when compiled it.
'Using NGUI image font system' games are Knights of Pen and Paper, Pixel Piracy, etc



