Search found 67 matches

by MiRiKan
Fri Oct 31, 2014 5:58 am
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134044

Re: Shadow Of Mordor .arch05

amazing works
Thanks all of guys!
by MiRiKan
Thu Oct 09, 2014 3:02 pm
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 457301

Re: Unity Assets Explorer [v 1.2]

Elayna wrote:
In Unity for developer we using use a NGUI font and choose the exact size where it will make it to atlas.

There's are tutorial on youtube.
I know how to use NGUI in unity. but it's not for .assets file. i can see font file like .png or .dds .
but i can not find any .fnt files...
by MiRiKan
Sat Oct 04, 2014 6:38 am
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 457301

Re: Unity Assets Explorer [v 1.2]

Hi Haoose! here is some problem :( when i change font for another. extension has been changed .ttf to .fnt… And hexcode is moved up to 3h. http://i.imgur.com/oJnisD0.png it's before change font file http://i.imgur.com/0xFGCH7.png it's after changed font file And this is hexcode http://i.imgur.com/Yq...
by MiRiKan
Mon Sep 29, 2014 10:55 am
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 457301

Re: Unity Assets Explorer [v 1.2]

Slandey wrote:Is it possible to rip scripts??

I get only .115 files, they are about 60 bytes big. :?:

you can find scripts in DLLs
by MiRiKan
Wed Sep 10, 2014 4:51 am
Forum: General game tools
Topic: XpoZed's Unpakke project
Replies: 148
Views: 102063

Re: XpoZed's Unpakke project

I'm currently working on a new version of Unpakke, where third party users will be able (if they have enough programming skills) to design their own modules. It also has GUI, so... yeah. :D And that's why I was off lately (i have a job and real life too). Don't get too excited, it'll still be "...
by MiRiKan
Wed Sep 10, 2014 4:35 am
Forum: Game Localization
Topic: Child of Light parsing templates for translating projects
Replies: 10
Views: 6641

Re: Child of Light parsing templates for translating project

ukurereh wrote:Here you go ZORROSYR, these are the 3 cached screenshots from Google Image Search. Tiny and blurry, but better than nothing, I hope.

Image
Image
Image

thanks
by MiRiKan
Wed Sep 03, 2014 2:50 am
Forum: Game Archive
Topic: Unreal Engine .UPK
Replies: 4
Views: 3155

Re: Unreal Engine .UPK

it worked :)
by MiRiKan
Mon Sep 01, 2014 2:15 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 195462

Re: Unity Studio beta

Chipicao wrote:Will release something tomorrow...

Image
SO COOL! That's TextAsset!
Thanks for lot of!
by MiRiKan
Sun Aug 31, 2014 2:30 pm
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 457301

Re: Unity Assets Explorer [v 1.2]

You are probably saving that texture with mipmaps. Turn their generating off while saving DDS in Photoshop. Thank you. I solved Size problem. and i looked up new asset and the colors still looks strange. anyone knows? instruction how to change channels in photoshop? and i'm sorry that i'm asking to...
by MiRiKan
Sun Aug 31, 2014 10:02 am
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 457301

Re: Unity Assets Explorer [v 1.2]

Nice work! it's just awesome... But it seems i'm having a little problem. I'm using this program for an android game and trying to export an tex to dds. All other image that's in RGBA 8.8.8.8 works just fine but whenever i export RGBA 4.4.4.4 format tex file (size512x512), there's only transparent ...
by MiRiKan
Sat Aug 30, 2014 2:50 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 195462

Re: Unity Studio beta

@Chipicao
it's really so cool for me!
Thanks again!
by MiRiKan
Wed Aug 27, 2014 10:58 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 195462

Re: Unity Studio beta

Did you make it?
thx. It's cool!
by MiRiKan
Wed Aug 27, 2014 10:57 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 214017

Re: Game import MAXScripts

MacedoSTI wrote:2 questions
:[ any have a max script to import old Unity files?
is hard to make max or quick script?
go here:
viewtopic.php?f=10&t=10085&hilit=unity
by MiRiKan
Wed Aug 20, 2014 1:55 am
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 457301

Re: Unity Assets Explorer [v 1.2]

Anybody knows that how to modify font file that using NGUI png + fnt system?
i can see image file. but i can not see any fnt file. i think that file changed when compiled it.
'Using NGUI image font system' games are Knights of Pen and Paper, Pixel Piracy, etc