PM me if you can share
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Search found 67 matches
- Mon Sep 14, 2015 12:32 am
- Forum: General game tools
- Topic: AGS Translation Editor
- Replies: 8
- Views: 11140
Re: AGS Translation Editor
WOW! can you share the source code? this looks like the powerful tool.
PM me if you can share
PM me if you can share
- Sun Sep 13, 2015 9:47 am
- Forum: 3D/2D models
- Topic: The Idolm@ster Cinderella Girls [ios/android/unity]
- Replies: 36
- Views: 24490
Re: The Idolm@ster Cinderella Girls [ios/android/unity]
There are no any tools for Unity5 Engine 3D data.
Also, There are no 3D model data in BNEI0242.app\Data (iOS), only system data and images.
placed here: /var/mobile/Containers/Data/Application/
downloaded when frist runs
Also, There are no 3D model data in BNEI0242.app\Data (iOS), only system data and images.
placed here: /var/mobile/Containers/Data/Application/
downloaded when frist runs
- Wed May 13, 2015 1:44 am
- Forum: Game Archive
- Topic: Unity Engine Patch And Unpacker
- Replies: 14
- Views: 12903
Unity Engine Patch And Unpacker
Unity Engine Patch And Unpacker 2.2 By. MiRiKan This will unpack .assets file for Modding. Support Almost of Unity .assets FILES! (Unity 4 to Unity 5!) This program need .net framework 4.5 How To Use Just Drag and Drop, Easy to use. Just Drag to this EXE file what .asssets file you wanna unpack or r...
- Fri Mar 20, 2015 4:15 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 195462
Re: Unity Studio beta
Yes, a little changed at Unity5: http://aluigi.altervista.org/papers/bms/unity.bmsSlandey wrote:What do you mean? The way the assets are compiled?MiRiKan wrote:Hey,
I think something changed at Unity5
- Fri Mar 13, 2015 4:57 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 195462
Re: Unity Studio beta
Hey,
I think something changed at Unity5
I think something changed at Unity5
- Mon Mar 02, 2015 3:11 am
- Forum: Game Localization
- Topic: Text File The Forest game [Help]
- Replies: 2
- Views: 2364
Re: Text File The Forest game [Help]
you can edit .dll files via .Net Reflector
- Mon Mar 02, 2015 3:01 am
- Forum: Game Localization
- Topic: Chrome Engine 5, 6 text unpacker - Dying Light, Dead island
- Replies: 15
- Views: 15839
Re: Chrome Engine 5, 6 text unpacker - Dying Light, Dead isl
Updated version 2
What's new
-Support multiple files (just drag all and drop onto .exe file!)
-Fixed bugs
Code: Select all
https://mega.co.nz/#!K5JSQThA!ZqoGQHX0Nns1kIrcuTWFMXLBwSLmUl7YQNWU2MigADQ-Support multiple files (just drag all and drop onto .exe file!)
-Fixed bugs
- Sun Mar 01, 2015 10:43 am
- Forum: Graphic file formats
- Topic: [PC] Far Cry 3: Blood Dragon Fonts (*.xbt)
- Replies: 2
- Views: 3289
Re: Far Cry 3: Blood Dragon (PC) Font (XBT file)
Edit this ffd file: 7B9EC1537D3E3E79
- Sat Feb 14, 2015 3:36 am
- Forum: Game Archive
- Topic: How can I extract the rpack?(Dying Light)
- Replies: 4
- Views: 5922
Re: How can I extract the rpack?(Dying Light)
//-------------------------------------- //--- 010 Editor v6.0.1 Binary Template // // File: Dying Light .rpack files // Author:MiRiKan, refer to Gibbed // Revision:0.1 // Purpose:To decrypt Dying Light .rpack files //-------------------------------------- LittleEndian(); local uint i, pos, pos2; c...
- Fri Feb 13, 2015 3:29 pm
- Forum: Game Archive
- Topic: How can I extract the rpack?(Dying Light)
- Replies: 4
- Views: 5922
Re: How can I extract the rpack?(Dying Light)
yeah, but almost same base.dubh wrote:That's for Dead Island.MiRiKan wrote:여기는 서로 아는 정보를 공유하면서 연구해나가는 공간입니다.
i think this will help http://svn.gib.me/public/chrome/trunk/
- Fri Feb 13, 2015 3:28 pm
- Forum: Game Localization
- Topic: Chrome Engine 5, 6 text unpacker - Dying Light, Dead island
- Replies: 15
- Views: 15839
Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac
The repacker doesn't work correctly. The repacked .bin is smaller than the original and the game can't read the repacked .bin files, so the in-game text is blank. The unpacked .xlsx also contains some garbled strings. Can you release the source code for your unpacker/repacker? Oh, and for some reas...
- Wed Feb 11, 2015 12:59 pm
- Forum: Game Localization
- Topic: [REQ] Harry Potter BIN files
- Replies: 2
- Views: 1278
Re: [REQ] Harry Potter BIN files
toooo small.
i think this is not all of text file.
are there more something?
i think this is not all of text file.
are there more something?
- Mon Feb 09, 2015 7:54 am
- Forum: Game Archive
- Topic: How can I extract the rpack?(Dying Light)
- Replies: 4
- Views: 5922
- Thu Jan 29, 2015 3:58 am
- Forum: Game Archive
- Topic: Dying Light PAK
- Replies: 15
- Views: 10300
Re: Dying Light PAK
IT WORKED! for DataEn.pak file.rengareng wrote:Yes, game executable checks PAK files. Therefore, either you modify engine.dll to skip executable check, or try that
http://blog.gib.me/2011/09/09/fixzip-mo ... ngine-dll/
thanks!
- Thu Jan 29, 2015 3:30 am
- Forum: Game Localization
- Topic: Chrome Engine 5, 6 text unpacker - Dying Light, Dead island
- Replies: 15
- Views: 15839
Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac
Hi, again :) Thanks for tools But, I have a problem. Even though I have exactly what you said, I get an error. common_texts_all.bin UNPACKER-dying_light_text.ex to drag the file. I put the file to open the xls file to the excel program'm just writing my translation of part of the original file when...
