Search found 67 matches

by MiRiKan
Mon Sep 14, 2015 12:32 am
Forum: General game tools
Topic: AGS Translation Editor
Replies: 8
Views: 11140

Re: AGS Translation Editor

WOW! can you share the source code? this looks like the powerful tool.
PM me if you can share :)
by MiRiKan
Sun Sep 13, 2015 9:47 am
Forum: 3D/2D models
Topic: The Idolm@ster Cinderella Girls [ios/android/unity]
Replies: 36
Views: 24490

Re: The Idolm@ster Cinderella Girls [ios/android/unity]

There are no any tools for Unity5 Engine 3D data.
Also, There are no 3D model data in BNEI0242.app\Data (iOS), only system data and images.
placed here: /var/mobile/Containers/Data/Application/
downloaded when frist runs :(
by MiRiKan
Wed May 13, 2015 1:44 am
Forum: Game Archive
Topic: Unity Engine Patch And Unpacker
Replies: 14
Views: 12903

Unity Engine Patch And Unpacker

Unity Engine Patch And Unpacker 2.2 By. MiRiKan This will unpack .assets file for Modding. Support Almost of Unity .assets FILES! (Unity 4 to Unity 5!) This program need .net framework 4.5 How To Use Just Drag and Drop, Easy to use. Just Drag to this EXE file what .asssets file you wanna unpack or r...
by MiRiKan
Fri Mar 20, 2015 4:15 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 195462

Re: Unity Studio beta

Slandey wrote:
MiRiKan wrote:Hey,
I think something changed at Unity5 :(
What do you mean? The way the assets are compiled?
Yes, a little changed at Unity5: http://aluigi.altervista.org/papers/bms/unity.bms
by MiRiKan
Fri Mar 13, 2015 4:57 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 195462

Re: Unity Studio beta

Hey,
I think something changed at Unity5 :(
by MiRiKan
Mon Mar 02, 2015 3:11 am
Forum: Game Localization
Topic: Text File The Forest game [Help]
Replies: 2
Views: 2364

Re: Text File The Forest game [Help]

you can edit .dll files via .Net Reflector
by MiRiKan
Mon Mar 02, 2015 3:01 am
Forum: Game Localization
Topic: Chrome Engine 5, 6 text unpacker - Dying Light, Dead island
Replies: 15
Views: 15839

Re: Chrome Engine 5, 6 text unpacker - Dying Light, Dead isl

Updated version 2

Code: Select all

https://mega.co.nz/#!K5JSQThA!ZqoGQHX0Nns1kIrcuTWFMXLBwSLmUl7YQNWU2MigADQ
What's new
-Support multiple files (just drag all and drop onto .exe file!)
-Fixed bugs
by MiRiKan
Sun Mar 01, 2015 10:43 am
Forum: Graphic file formats
Topic: [PC] Far Cry 3: Blood Dragon Fonts (*.xbt)
Replies: 2
Views: 3289

Re: Far Cry 3: Blood Dragon (PC) Font (XBT file)

Edit this ffd file: 7B9EC1537D3E3E79
by MiRiKan
Sat Feb 14, 2015 3:36 am
Forum: Game Archive
Topic: How can I extract the rpack?(Dying Light)
Replies: 4
Views: 5922

Re: How can I extract the rpack?(Dying Light)

//-------------------------------------- //--- 010 Editor v6.0.1 Binary Template // // File: Dying Light .rpack files // Author:MiRiKan, refer to Gibbed // Revision:0.1 // Purpose:To decrypt Dying Light .rpack files //-------------------------------------- LittleEndian(); local uint i, pos, pos2; c...
by MiRiKan
Fri Feb 13, 2015 3:29 pm
Forum: Game Archive
Topic: How can I extract the rpack?(Dying Light)
Replies: 4
Views: 5922

Re: How can I extract the rpack?(Dying Light)

dubh wrote:
MiRiKan wrote:여기는 서로 아는 정보를 공유하면서 연구해나가는 공간입니다.

i think this will help http://svn.gib.me/public/chrome/trunk/
That's for Dead Island.
yeah, but almost same base.
by MiRiKan
Fri Feb 13, 2015 3:28 pm
Forum: Game Localization
Topic: Chrome Engine 5, 6 text unpacker - Dying Light, Dead island
Replies: 15
Views: 15839

Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

The repacker doesn't work correctly. The repacked .bin is smaller than the original and the game can't read the repacked .bin files, so the in-game text is blank. The unpacked .xlsx also contains some garbled strings. Can you release the source code for your unpacker/repacker? Oh, and for some reas...
by MiRiKan
Wed Feb 11, 2015 12:59 pm
Forum: Game Localization
Topic: [REQ] Harry Potter BIN files
Replies: 2
Views: 1278

Re: [REQ] Harry Potter BIN files

toooo small.
i think this is not all of text file.
are there more something?
by MiRiKan
Mon Feb 09, 2015 7:54 am
Forum: Game Archive
Topic: How can I extract the rpack?(Dying Light)
Replies: 4
Views: 5922

Re: How can I extract the rpack?(Dying Light)

여기는 서로 아는 정보를 공유하면서 연구해나가는 공간입니다.

i think this will help http://svn.gib.me/public/chrome/trunk/
by MiRiKan
Thu Jan 29, 2015 3:58 am
Forum: Game Archive
Topic: Dying Light PAK
Replies: 15
Views: 10300

Re: Dying Light PAK

rengareng wrote:Yes, game executable checks PAK files. Therefore, either you modify engine.dll to skip executable check, or try that
http://blog.gib.me/2011/09/09/fixzip-mo ... ngine-dll/
IT WORKED! for DataEn.pak file.
thanks!
by MiRiKan
Thu Jan 29, 2015 3:30 am
Forum: Game Localization
Topic: Chrome Engine 5, 6 text unpacker - Dying Light, Dead island
Replies: 15
Views: 15839

Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

Hi, again :) Thanks for tools But, I have a problem. Even though I have exactly what you said, I get an error. common_texts_all.bin UNPACKER-dying_light_text.ex to drag the file. I put the file to open the xls file to the excel program'm just writing my translation of part of the original file when...