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Search found 33 matches

by Highflex
Thu Sep 24, 2015 11:41 pm
Forum: 3D/2D models
Topic: Battlefield 4 mesh importer - smoothing groups
Replies: 9
Views: 2483

Re: Battlefield 4 mesh importer - smoothing groups

I hope your planned maya plugin will have a better way of exporting of head meshes without making them look like melted wax sculptures. Ah i think that was a issue with how they exported stuff, like guns are all seperated and then its put together ingame using the animation. I will see if i can par...
by Highflex
Thu Sep 24, 2015 5:12 pm
Forum: 3D/2D models
Topic: Battlefield 4 mesh importer - smoothing groups
Replies: 9
Views: 2483

Re: Battlefield 4 mesh importer - smoothing groups

Just edited the bf4 max script to import correct normals :) Grab a copy from here: https://github.com/Highflex/frostbite_3dsmax_scripts Probably adding the other scripts too ( bf3, battlefront ) though i need to finish my maya plugin which will support everything plus the benefit of native code spee...
by Highflex
Tue Sep 15, 2015 8:49 pm
Forum: 3D/2D models
Topic: Battlefield 4 mesh importer - smoothing groups
Replies: 9
Views: 2483

Re: Battlefield 4 mesh importer - smoothing groups

From what i remember when looking at the mesh files:

The 3ds max script and hex2obj are not reading the original normals so the tool tries to autogenerate them, causing some odd issues. When i get some time i will make a updated importer for Maya with normals and everything.