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Search found 33 matches

by Highflex
Wed Apr 05, 2017 1:00 pm
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 12776

Re: Homefront The Revolution

Hey m0xf, The tool works great and i see all of the extracted assets but i fear some stuff is missing, extracted\objects\characters\cast contains all the main characters model files, but from what i see the .skinm files are not there, and i believe they actually store the mesh data while .skin store...
by Highflex
Wed Apr 05, 2017 1:05 am
Forum: 3D/2D models
Topic: Homefront: The Revolution - mesh files
Replies: 35
Views: 10429

Re: Homefront: The Revolution - mesh files

Hey joqqy, I tried your last script after finally being able to extract the game files from Homefront, sadly though i can't seem to get anything imported correctly, when i try to do the same import as you did in the video it only imports the head without any assigned materials, also on most cdfs i g...
by Highflex
Wed Feb 08, 2017 4:32 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 24469

Re: Resident Evil animations

Great work! I tried loading a player .lmt into maya to test how to setup the solver: https://www.youtube.com/watch?v=k8zm1YsaXVg&feature=youtu.be Still having some trouble with feet sliding and odd toe rotation, not sure if its the IK solver or the actual data, i will test more once i get time. But ...
by Highflex
Wed Jul 27, 2016 2:19 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 57
Views: 9163

Re: 007 Quantum of Solace

I tried the waw tool with COD4 .ffs it extracts a few meshes then crashes so i don't think there is too much changes between the mesh format from WAW :) great work so far!
by Highflex
Tue Jul 26, 2016 7:40 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 57
Views: 9163

Re: 007 Quantum of Solace

Ok, I did another test, 3dsmax scripts can't resave Bond model, because of errors, but Blender scripts do the job: http://i80.fastpic.ru/thumb/2016/0726/a4/2d24d7ac546ad7abaf88e5c6ba3012a4.jpeg As you can see, normals data loaded and saved back, but model looks as before: http://i80.fastpic.ru/thum...
by Highflex
Tue Jul 26, 2016 1:10 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 57
Views: 9163

Re: 007 Quantum of Solace

I checked files from World at War. They are all different. So I need time to reverse their formats. Why is it all needed? I thought all CoD games were already researched. Or they can't be ripped now for some reasons? There are only memory rippers for COD Games, and they only work starting with Blac...
by Highflex
Mon Jul 25, 2016 1:30 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 57
Views: 9163

Re: 007 Quantum of Solace

Amazing, i remember trying to extract models back in the days when this game came out, i am curious do you extract the meshes directly from the .FF format? As this is running on the IW4 engine i think, that would be a interesting approach as the most common known tools ( from TomBMX ) are memory bas...
by Highflex
Wed Jul 13, 2016 1:45 pm
Forum: 3D/2D models
Topic: How To Ripped Model [Ryse : Son of Rome] Game on Steam PC?
Replies: 102
Views: 32654

Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P

Hey joqqy,

Your toolset looks very promising! I tried it out and noticed that skin weights are not working correctly yet?

Also do you have any ETA on when you can load animation tracks :)? Awesome work, keep it up!
by Highflex
Tue Jul 12, 2016 11:28 am
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 12776

Re: Homefront The Revolution

Homefront: The Revolution game .pak extractor Supported only v1.0.67.8905 Usage: 1. Copy dinput8.dll into Homefront_The_Revolution\Bin64\ drectory 2. Start game exe 3. See Bin64\extracted\*. Nice work but the game got updated recently, do you think you can provide a new version? It crashes with my ...
by Highflex
Mon Nov 23, 2015 1:46 am
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 44
Views: 13967

Re: Fallout 4 in Noesis

Trying to load the full human skeleton before loading any parts like MaleBody.nif is just not working for me.

I tried adding ( -nifloadskel FULLPATH ) to the default commandline when starting the preview and also as export option, any idea why?
by Highflex
Sun Nov 22, 2015 3:30 pm
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 44
Views: 13967

Re: Fallout 4 in Noesis

Amazing work!!! Now i can create a proper animation rig with good geometry :) thank you so much :D
by Highflex
Mon Sep 28, 2015 12:27 am
Forum: 3D/2D models
Topic: Battlefield 4 mesh importer - smoothing groups
Replies: 9
Views: 2483

Re: Battlefield 4 mesh importer - smoothing groups

Just updated the scripts, reading skeleton files is now fully fixed and everything works with max 2016, ( i should make a new thread for this soon ) (:
by Highflex
Fri Sep 25, 2015 12:59 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 397568

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

XrayDoc to extract all fpks at once use GzsTool.exe and give it as input the folder with all fpks :)
by Highflex
Fri Sep 25, 2015 12:14 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 397568

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Better question. Is there a way to quickly unpack every single FPK selected rather than doing it 1 at a time? Yes, use this tool https://github.com/cra0kalo/FPKMerge compiled version here: https://www.dropbox.com/s/ofz2heqllpi7s7x/fpkmerge.rar?dl=0 Extract all or a single .dat file and then run the...
by Highflex
Thu Sep 24, 2015 11:47 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 397568

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Better question. Is there a way to quickly unpack every single FPK selected rather than doing it 1 at a time? Yes, use this tool https://github.com/cra0kalo/FPKMerge compiled version here: https://www.dropbox.com/s/ofz2heqllpi7s7x/fpkmerge.rar?dl=0 Extract all or a single .dat file and then run the...