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by volfin
Wed Aug 01, 2018 2:54 am
Forum: Website
Topic: avatar images gone
Replies: 0
Views: 793

avatar images gone

Is anyone else seeing all the avatar images have disappeared from every post?
by volfin
Tue Jul 10, 2018 4:48 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

What Unpacked Folder or .dat/.fat where's all the cars (Vehicles) is stored? and Anybody knows there's updated of Blender importer (XBG) *since it's not importing seperate objects or deformed mesh* or Lastest Unpacker. Also How Can I convert Textures? I need it make Separate Mesh so i can work on D...
by volfin
Mon Jul 09, 2018 4:51 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

What Unpacked Folder or .dat/.fat where's all the cars (Vehicles) is stored? and Anybody knows there's updated of Blender importer (XBG) *since it's not importing seperate objects or deformed mesh* or Lastest Unpacker. Also How Can I convert Textures? I need it make Separate Mesh so i can work on D...
by volfin
Sun Jul 08, 2018 7:14 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

connorukboy wrote:
volfin wrote:
connorukboy wrote:would you be able to upload a character like joseph seed :scaredy:
nope sorry. I just make the tools. :P
well tbh with your tools can someone now have the ability to upload characters ?
I"m sure ppl will in the usual places.
by volfin
Sun Jul 08, 2018 4:25 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

connorukboy wrote:would you be able to upload a character like joseph seed :scaredy:
nope sorry. I just make the tools. :P
by volfin
Sun Jul 08, 2018 2:51 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

Ok, I got weights for vehicles working. :D It seems since they are primarily mechanical in nature, they use a table to define start face and number of faces for each relevant bone, and assume weight is always 1.0. ( I was wondering what that new block was for) Strange they only use it for vehicles a...
by volfin
Sun Jul 08, 2018 1:51 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

Fixed my problem with some weapons not importing into blender by moving them to different folder. Not sure how it was related but it all works now Cool. it's possible if you had a very long path, it was hitting the 256 character limit. They have some really long file and folder names in this stuff....
by volfin
Sat Jul 07, 2018 10:33 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

Faithfullfaun wrote:Just a quick question
What has weights and what doesn't

Beacuse as i read trough the post it seems that
Guns and characters has but not Vehicles or am i wrong? :D
yes I have a theory about vehicles i'm going to be looking into today.
by volfin
Sat Jul 07, 2018 7:35 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

Just a heads up to everyone, anyone else posting or IMing me about 'I don't see the suits" will be ignored, because it means you didn't read and follow my extremely clear instructions.
by volfin
Fri Jul 06, 2018 5:45 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

Ok about the ak47m, that's normal. Only the base rifle has weighting, for the trigger etc. Part of the skeleton 'bones' are simply to define 'attach points' and are labeled as such: https://i.imgur.com/egele6y.png The accessories simply get positioned by the game engine according to these points, th...
by volfin
Fri Jul 06, 2018 4:40 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

Having some trouble with weapon import. Some weapons f.e. bow and crossbow import and work just fine. However others, like ak74m don't have any weights and accessories are placed at origin point: Third group, like 1887, just fail to import: Yeah I figured this may come up on some objects, it's a fa...
by volfin
Fri Jul 06, 2018 4:15 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

Ok, here's the latest version. Support finally fixed for vehicles. Thanks to Daemon1 for helping me to see what was wrong. https://i.imgur.com/vrFNGZl.png https://i.imgur.com/BMD02Hp.png Note that even though these have skeletons, they don't seem to have any weighting i can find in these files. Also...
by volfin
Thu Jul 05, 2018 5:17 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

aaaabccccsdcsd wrote:Hi guys. I read all topic and in last posts you mention FC5 Unpacker version 0.0.4.35444, but I saw for download only 0.0.3.3658 version, so where to get the newer one? Thanks.
Is this post on page 12:

viewtopic.php?p=140443#p140443
by volfin
Thu Jul 05, 2018 5:14 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

You probably just have some mistake in your code. All vehicle geometry i checked are fully correct shorts. I even specifically checked this one: graphics\vehicles\land\heavy\veh_heavy_truck\veh_heavy_truck.xbg .... starts at 0x13BB0, is 0x146 blocks long, and each block is 16 bytes long. Here it is...
by volfin
Wed Jul 04, 2018 6:41 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53695

Re: Far Cry 5 .Fat and .Dat Files

I tried different versions of the unpacker, different FileNames.list. i use FC5.Unpacker v0.0.4.35444, FileNames.list - 77mb (contains the names SUITS) but when unpacking complite "graphics\_common\characters\fc5\wardrobe\suit\" is empty, not one file .xbg That's the unpacker i used, actually. read...