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by volfin
Fri Sep 21, 2018 2:47 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53794

Re: Far Cry 5 .Fat and .Dat Files

GRINDERKILLER reuploaded his unpacker here:

I'm removing my temporary download in an earlier post.
https://www107.zippyshare.com/v/N3JPZYkt/file.html
by volfin
Sat Sep 01, 2018 11:44 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 10114

Re: Mirror's Edge Catalyst Beta

ximik163 wrote:little question. all textures have a diffuse (_d) channel and normal map (_n). but what is _rsm?
if I had to guess it's Roughess/specular/metallic maps combined into rgb channels.
by volfin
Thu Aug 30, 2018 5:30 pm
Forum: 3D/2D models
Topic: Deus Ex Mankind Divided
Replies: 19
Views: 3523

Re: Deus Ex Mankind Divided

after some time, i figured it out. but now i'm having trouble locating model files for shadow child and other DLC characters. yes I don't think you can get the DLC stuff, the unpacker doesn't handle those or probably the names file doesn't have DLC names. Sir Kane's unpacker works fine with DLCs. T...
by volfin
Wed Aug 22, 2018 4:40 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53794

Re: Far Cry 5 .Fat and .Dat Files

Took me all day but I finally got all the files unpacked and stuff. Thought I would share a few pics of the models because I love them! Only textured Jacob for now since he's my favorite, but I need to find out how to convert the rest of the .xbt files to .dds Anyone got any suggestions? I've tried...
by volfin
Wed Aug 15, 2018 7:23 pm
Forum: 3D/2D models
Topic: Deus Ex Mankind Divided
Replies: 19
Views: 3523

Re: Deus Ex Mankind Divided

ajax1313 wrote:after some time, i figured it out. but now i'm having trouble locating model files for shadow child and other DLC characters.
yes I don't think you can get the DLC stuff, the unpacker doesn't handle those or probably the names file doesn't have DLC names.
by volfin
Wed Aug 15, 2018 4:25 pm
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 54
Views: 16002

Re: Dishonored 2 models and textures

MommoXX wrote:So will you solve it?
Probably not, I haven't messed with it for over a year now, and I don't even have the game/files installed anymore.
by volfin
Wed Aug 15, 2018 4:08 pm
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 54
Views: 16002

Re: Dishonored 2 models and textures

Ok, the model importer is functional, so I'll release. but there's a lot of caveats: A) No skeleton or bone weight support at this time. (I am having trouble working out the weighting part). B) Solved C) models are broken up into a lot of parts, and positions aren't stored in the model files (uncer...
by volfin
Wed Aug 15, 2018 1:00 am
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 54
Views: 16002

Re: Dishonored 2 models and textures

Hey, Volfin. ALL the links are broken (to all converters etc). So could you please upload importer script for Blender or 3Ds Max and texture converter? I need it so much. I've never used 3rd party hosting, everything I release is an attachment stored on this website, there's no links to be broken, ...
by volfin
Tue Aug 07, 2018 4:46 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 53794

Re: Far Cry 5 .Fat and .Dat Files

Now, as for the reason I came here, I'm simply requesting that whoever wrote the Far Cry 5 DAT Unpacker (I'm using V0.2.2-r9 ) to please make it so we can VIEW the .fat files WITHOUT extracting 500GB of data... He released the source code here: http://forum.xentax.com/viewtopic.php?p=139736#p139736...
by volfin
Mon Aug 06, 2018 9:14 pm
Forum: 3D/2D models
Topic: Deus Ex Mankind Divided
Replies: 19
Views: 3523

Re: Deus Ex Mankind Divided

there are some accessories that won't export anything, it just produces a 0 byte file. these are probably static models, and this tool is only made for skeletals, which have BORG file. yeah it seems they don't have BORG. I guess i'll see if i can hack my old importer to do them, I need the helmet t...
by volfin
Mon Aug 06, 2018 7:46 pm
Forum: 3D/2D models
Topic: Deus Ex Mankind Divided
Replies: 19
Views: 3523

Re: Deus Ex Mankind Divided

It seems I've found one more problem with the exporter. there are some accessories that won't export anything, it just produces a 0 byte file. for example: characters\resources\kit_systems\male\prague_police\prag_police_accessories\prag_police_helmet_a.wl2_ characters\resources\kit_systems\male\prag...
by volfin
Sun Aug 05, 2018 12:10 am
Forum: 3D/2D models
Topic: Deus Ex Mankind Divided
Replies: 19
Views: 3523

Re: Deus Ex Mankind Divided

daemon1 wrote:new test version to support Ivan and maybe more models of that type
Yep that worked for Ivan. many thanks.
by volfin
Fri Aug 03, 2018 10:23 pm
Forum: 3D/2D models
Topic: Deus Ex Mankind Divided
Replies: 19
Views: 3523

Re: Deus Ex Mankind Divided

Oh also seems APEX UVs are flipped from what the textures are:

Image

not hard to fix in blender but FYI
by volfin
Fri Aug 03, 2018 9:52 pm
Forum: 3D/2D models
Topic: Deus Ex Mankind Divided
Replies: 19
Views: 3523

Re: Deus Ex Mankind Divided

I found an issue with the model unpacker. On the character "Ivan Berk" (\characters\resources\secondary_characters\ivan\ivan.wl2_) The BORG/PRIM model. It's not decoding right, you can see many vaules in the Ascii file and SMD file are unusually large: ASCII: https://i.imgur.com/Lvi7H72.png SMD: htt...
by volfin
Fri Aug 03, 2018 8:33 pm
Forum: 3D/2D models
Topic: Deus Ex Mankind Divided
Replies: 19
Views: 3523

Re: Deus Ex Mankind Divided

Sir Kane's unpacker makes a text file with the names of all the files, NameMap.txt. However none of the names in this file even contain the word "Borg". So i'm a bit confused where we find the 'borg' files. Edit: I figured out the answer. https://i.imgur.com/wdfmyKU.png This is by the internal file ...