There'a already a thread for Evil Within. Model extraction finished.
viewtopic.php?f=10&t=12110
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- Fri Nov 14, 2014 12:45 am
- Forum: 3D/2D models
- Topic: How to rip Models from The Evil Within?
- Replies: 5
- Views: 3849
- Mon Nov 10, 2014 9:05 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 49608
Re: Rage (idTech5) model format md6
Since I had posted the Wolfenstein:NO bmd6model importer for blender in this thread previously, I figured i'd post the static bmodel importer here as well. Since i had done some work in Tech5 for Evil Within, figured i'd apply that to Wolfenstein as well. So this will load Wolfenstein *.bmodel stati...
- Mon Nov 10, 2014 12:13 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
As stated it's Cryengine 3, so you just need to recompile the PakDecrypter from Cryengine 3 (viewtopic.php?f=10&t=9818&start=30 ) but using the key Ekey provided. (and a small code change I guess per Item 2)
- Wed Nov 05, 2014 4:17 am
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 22567
Re: Evil Within (*.pages)
Thanks a lot for the importer volfin! I tested several files from one chapter so far and found two unknown format types. The first one being more common obviously. Would you look into this? The models are the right format, but contain multiple objects per file. I wasn't handling that quite right, b...
- Mon Nov 03, 2014 6:47 pm
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 22567
Re: Evil Within (*.pages)
I'm not here to teach people how to open blender files. geez. It's not a script, it's a blender file. Stop trying to open a *.blend file as a text file.
Open Blender. File->Open, Choose the Blend file. profit. It opens exactly the same as the last one, no different.
Open Blender. File->Open, Choose the Blend file. profit. It opens exactly the same as the last one, no different.
- Mon Nov 03, 2014 9:12 am
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 22567
Re: Evil Within (*.pages)
As previously requested, here's an importer for static *.bmodel objects. Currently it supports two format types, which seem to be the two that are most commonly used. but should you come across any *.bmodel that doesn't work, let me know the format type that pops up in the error message (also listed...
- Mon Nov 03, 2014 6:12 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 95519
Re: Alien Isolation (.PAK .BIN)
If someone can provide an example or two of the models, i can start working on a blender importer. I won't be able to get the game until it goes on sale (which might not be til Dec.)
- Sun Nov 02, 2014 6:29 pm
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 22567
Re: Evil Within (*.pages)
As I said before, and will say one last time, it will ONLY work in blender 2.49. It will never work in any newer blender version.
- Fri Oct 24, 2014 12:18 am
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 22567
Re: Evil Within (*.pages)
Reply to above: I'm also interested in Environments and any modding tools PS - I've had no luck with Blender 2.49b Win64 installer and Python 2.6.2. When I try running any python scripts from Blender I'm getting "struct.error: unpack requires a string argument of length 1" with the rage.b...
- Wed Oct 22, 2014 7:56 am
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 22567
Re: Evil Within (*.pages)
Is it possible to enable the disabled console commands by editing one of the resources? or were they litteraly removed from the build? Is it even possible to edit resources? I tried editing even just one of the .cfg files in the common resource and the game would freeze as soon as the main menu wou...
- Wed Oct 22, 2014 7:55 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 95519
Re: Alien Isolation (.PAK .BIN)
They work for me. just standard ad.fly links.Modman69 wrote:Links to AIPAKTool_0.1.zip and AITexPAKExtract_0.3.zip bring blank ad page can can someone verify them.
Thanks
- Tue Oct 21, 2014 7:24 pm
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 22567
Re: Evil Within (*.pages)
Reply to above: I'm also interested in Environments and any modding tools PS - I've had no luck with Blender 2.49b Win64 installer and Python 2.6.2. When I try running any python scripts from Blender I'm getting "struct.error: unpack requires a string argument of length 1" with the rage.b...
- Sun Oct 19, 2014 6:51 am
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 22567
Re: Evil Within (*.pages)
the script for Blender works like a charm now. thank you very ,very much. well I mean specify the wolfenstein exe, but target the evil within file. Let wolfenstein extract it as if it was part of the wolfenstein game. so i tried it like that. taking the modelviewer_vmtr.pages file from The Evil Wit...
- Sat Oct 18, 2014 2:35 am
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 22567
Re: Evil Within (*.pages)
There's a whole thread on Wolfenstein Bimage conversion: viewtopic.php?f=10&t=11556
Also a long thread on Changing fonts here: viewtopic.php?f=35&t=11529
Likely it's identical.
Also a long thread on Changing fonts here: viewtopic.php?f=35&t=11529
Likely it's identical.
- Sat Oct 18, 2014 12:28 am
- Forum: Game Archive
- Topic: Evil Within (*.pages)
- Replies: 59
- Views: 22567
Re: Evil Within (*.pages)
So I guess it's safe to say that editing and repacking textures in this game is pretty much impossible because of shitty idtech 5 engine? Pretty much, unless the fellow who tweaked Wolfenstein can do the same magic on thsi game. There is one other possibility, trying to run OpenGL debugging softwar...
