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by volfin
Wed Dec 03, 2014 7:23 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38183

Re: [Request] Sleeping Dogs Model Files

I'm interested in the source to this HKX to SMD converter tool. I don't see it posted in the thread. Anyone know where it's available?
by volfin
Wed Dec 03, 2014 1:37 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 184
Views: 95519

Re: Alien Isolation (.PAK .BIN)

Ok here's a QuickBMS script i want to release, that dumps PAK2 type PAK files. (like ANIMATION.PAK and UI.PAK) These are a different format than the model PAK files. ########################## # Alien: Isolation PAK unpacker # Author: Volfin # Version: 1.0 ########################33 open FDDE PAK 0 ...
by volfin
Tue Dec 02, 2014 8:12 pm
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 184
Views: 95519

Re: Alien Isolation (.PAK .BIN)

erik945 wrote:volfin Very interesting ... I can ask you a script or source of plugin to import? Just for interest, undertake not to distribute it.
Cra0 and I are still working on an exporter. There's still quite a bit to do, found another 10 formats to deal with just yesterday. Soon (tm) :bleh:
by volfin
Tue Dec 02, 2014 4:51 am
Forum: Game Archive
Topic: [release] Alien Isolation BML converter
Replies: 22
Views: 13008

Re: Alien Isolation (rough BML script)

yes, I'm interested in teh BML format. any further info you find would be appreciated.
by volfin
Tue Dec 02, 2014 4:48 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 184
Views: 95519

Re: Alien Isolation (.PAK .BIN)

ssringo wrote: Side note: did they seriously name Amanda's underwear model "naked" in the files? :lol:
Yep. and its just legs, front of the pelvis, and abdomen, with arms. The model doesn't even have a butt, breasts, or a head. XD I guess their standards of naked are somewhat strange.
by volfin
Mon Dec 01, 2014 11:58 pm
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 184
Views: 95519

Re: Alien Isolation (.PAK .BIN)

erik945 wrote:Thank you!
Can you explain how they packaged?
well it's a bit complicated. So far we've identified 20 different data formats (and growing). but basically it's verts/uvs packed as integers in one table, followed by a secondary table of normals/color/secondary UVs, etc. then a 3rd table of face data.
by volfin
Mon Dec 01, 2014 7:25 pm
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 184
Views: 95519

Re: Alien Isolation (.PAK .BIN)

volfin - for example "compressed data" - http://rghost.net/58925925 , entru447.omodel - offset 0x0070 cra0 - what about skined models (characters)? yeah it turns out it's not compressed, just packed data. And Skinned models is what i'm working on now. looks like we can recover original we...
by volfin
Thu Nov 27, 2014 7:20 pm
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 184
Views: 95519

Re: Alien Isolation (.PAK .BIN)

erik945 wrote:Wow! How you read "compresed" data block?
Which data block do you refer to?
by volfin
Wed Nov 26, 2014 10:20 pm
Forum: Game Archive
Topic: Evil Within (*.pages)
Replies: 59
Views: 22567

Re: Evil Within (*.pages)

Yeah they changed the format of the file slightly. Some are still DXT1, some are some other format I can't identify yet. but I can still make out enough of the image to see they are just masks.

Here's an example of one that was DXT1 decodable:

http://i.imgur.com/6fBqVkr.jpg

Nothing very exciting.
by volfin
Wed Nov 26, 2014 7:16 pm
Forum: Game Archive
Topic: Evil Within (*.pages)
Replies: 59
Views: 22567

Re: Evil Within (*.pages)

I'll take a look, they are probably some sort of alpha mask. All the actual textures are in the VirtualTexture system, usually the *.bimage files only contain items with alpha masks.
by volfin
Wed Nov 26, 2014 2:59 am
Forum: Game Archive
Topic: [release] Alien Isolation BML converter
Replies: 22
Views: 13008

Re: Alien Isolation (rough BML script)

cool, i was just telling a friend last night I was curious about the BML files, now this. :)
by volfin
Tue Nov 25, 2014 8:23 pm
Forum: Game Archive
Topic: Evil Within (*.pages)
Replies: 59
Views: 22567

Re: Evil Within (*.pages)

Well it could be many things. Some *.bimage files are just raw image files, not DDS at all. Could be those are that type. Or it could be Evil Within is using a completely different format. Really I'd have no way of knowing without seeing a sample.
by volfin
Mon Nov 24, 2014 8:43 pm
Forum: Game Archive
Topic: Evil Within (*.pages)
Replies: 59
Views: 22567

Re: Evil Within (*.pages)

Yes, like I mentioned in the other thread, most are DDS files without headers. I"ve been working on a QuickBMS script to decode them, for Wolfenstein, but it's still not 100% perfected. Also because a lot of the DDS files are Ycocg encoded, you need a specific viewer to decode that (Gimp with t...
by volfin
Sat Nov 22, 2014 8:47 pm
Forum: Tutorials
Topic: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)
Replies: 16
Views: 20351

Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11

Works well. :) UV support would be a huge win. Hope you're able to figure that out. for most games, UV is usually the first or second set of TEXCOORD. But since there is no standardizaton, some guesswork is involved. You'd probably need to build up an interface to allow different sets to be tried (s...
by volfin
Thu Nov 20, 2014 6:45 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 184
Views: 95519

Re: Alien Isolation (.PAK .BIN)

I found a small bug in cra0's Texture extract tool, and he fixed it, asked me to post the fixed version. Images with DXGI_FORMAT:DXGI_FORMAT_B8G8R8A8_UNORM were not getting channel bitmasks in the DDS header added, so would appear blank. Now the h eaders are formed properly. Thanks for the quick fix...