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- Wed Jan 04, 2017 7:30 pm
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 24752
Re: Hitman 2016 textures
Hi, although it is off topic but.. did you ever know how to decrypt and encrypt text files? As far as I know, nothing in the game has encryption. Only a couple files do, which aren't really needed for anything. As Ekey said "I found only encryption for config files (packagedefinition.txt and t...
- Wed Jan 04, 2017 12:59 am
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 71234
Re: Deus EX: Mankind Divided .archive
New version of the blender plugin here. I vastly improved the UV detection, and models that have two sets of UV coordinates, both are imported to blender. I expect there are still a few UV formats I've not found yet, so if you see corrupted UVs, let me know. Enjoy. Edit: new version here: http://for...
- Tue Jan 03, 2017 9:19 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 142326
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Apparently the file can only be downloaded by account holders at Mega.erik945 wrote:Sorry, this link translate me to my account.
This is error?
- Tue Jan 03, 2017 7:25 pm
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 41007
Re: [PC] Quantum Break .RMDP
Hey guys, I'm looking for that Alan Wake chalk board from the beginning of the game. I'm running into issues because I've gone through a ton of the textures and couldn't find it - could it possibly be a different file that's not actually a texture? Any info on it would help greatly! Thanks The furt...
- Tue Jan 03, 2017 12:36 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34738
Re: Dishonored2 (.bimage7)
It goes to not responding one I try to compile whale_wet_01_d.bimage7 (Ive checked there's no mip files) I have mip files, the *.mip0 is required. http://i.imgur.com/4ybx9DV.jpg However, it's not much use, it seems the unpacker is spitting out bad data: http://i.imgur.com/4jbhDh7.jpg You can make o...
- Thu Dec 29, 2016 1:14 am
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 71234
Re: Deus EX: Mankind Divided .archive
Not sure there is a way. Those seem to contain some kind of text, so I haven't really looked at them. I am mostly interested in textures and models.U2LN wrote:Forgive my ignorance, but how do you open the .bil files?
- Mon Dec 26, 2016 6:23 pm
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34738
Re: Dishonored2 (.bimage7)
Sure! I'm copying out everything from \generated\image\models\characters\tall\str\outsider\textures, and any of those files singled out in a folder by themselves return a generic "Dishonored2_tex.exe has stopped working" error after I put in the command and the program confirms it's going...
- Mon Dec 26, 2016 6:11 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 38277
Re: Doom alpha models
Works for me and everyone else. you must be missing some step.
- Mon Dec 26, 2016 2:02 am
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 71234
Re: Deus EX: Mankind Divided .archive
------------------------------------------------------------------------------------------------------- Bonus: because the QuickBMS script doesn't really name files well, it's very hard to tell what is a model and what isn't. So I have created a search tool that will scan files and create a list of ...
- Mon Dec 26, 2016 2:02 am
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 71234
Re: Deus EX: Mankind Divided .archive
Ok, here's the initial release of my Deus Ex:MD model importer for Blender. This so far works on models I've found, but I'm sure there's probably some It doesn't work on. So let me know what you find. :) The importer is for Blender 2.63 and above, and if you need to know how to install, see my previ...
- Mon Dec 26, 2016 1:55 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34738
Re: Dishonored2 (.bimage7)
I managed to pull a few prop textures but when I got to characters (specifically The Outsider texture group, like t_str_outsider01_body_d.bimage7) the converter crashes on me with no error. Is it just me? Edit: Alright, so over on my end when I use the command line with any file that doesn't includ...
- Tue Dec 20, 2016 2:32 am
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 158
- Views: 68323
Re: Watch Dogs XBG models
If a public and freely available converter hasn't been done by someone by the time I get to it, I'll do one. Nobody should be forced to pay for this. I however want to finish up my work on Hitman2016 and Deus Ex: Mankind Divided first before moving on to this. Not to mention it's the Holidays. So wi...
- Mon Dec 19, 2016 7:18 pm
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 24752
Re: Hitman 2016 textures
Ok here's a new version 1.02, which flips the UV for rigged items only. Awesome, weighted Prim's seem mostly done then I'd guess. I've had a few meshes be outright broken on the other hand however. https://i.imgur.com/Te7jQcq.png There seems to be Overlapping Verts on UV seams. I'm not sure if that...
- Sun Dec 18, 2016 7:53 am
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 24752
Re: Hitman 2016 textures
Ok here's a new version 1.02, which flips the UV for rigged items only (Heads/clothes/body parts). Static items seem to be the right orientation as far as I can tell. I'm still not sure on trees. Two things, There are some models that may have squished UVs on the U axis, I can't see a way to detect ...
- Sun Dec 18, 2016 6:19 am
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 24752
Re: Hitman 2016 textures
Yeah, after checking respective textures uvs aligned well. Sorry for wrong information. There seems to be a legit small issue - character heads have flipped vertical uvs, scaling and position are a bit off too. It can be easily fixed by hand though I found a head, and yeah I see what you mean. Look...
