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Search found 452 matches
- Fri Jan 20, 2017 7:57 pm
- Forum: Graphic file formats
- Topic: Dishonored 2 models and textures
- Replies: 82
- Views: 52612
Re: Dishonored 2 models and textures
Any ideas on where to find levels/maps? I've found many references to maps in general, but the files seem way too small to be the actual model data. yeah this is something I haven't looked hard into yet. But I believe if you go to like: \maps\campaign\dunwall\escape\streets in Game2 extraction fold...
- Fri Jan 20, 2017 7:44 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 56432
Re: Far Cry Primal models
I saw someone worked out the Metal Gear Solid V animations recently (first time in years I've seen It done I might add.) Yeah it was me ;) In 2016 I reversed animations for: - Overwatch - the whole Call of Duty series - Bioshock Infinite Morpheme - MGSV I didn't think it was so rare. Difficult form...
- Fri Jan 20, 2017 7:39 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 159
- Views: 75074
Re: Watch Dogs XBG models
Please! Created new watch dogs 1 and watch dogs 2 blender import/export script for blender versions 2.7x! I just released a Watchdogs 2 blender Import for 2.7x above... Sure no export. as I said, format is a nightmare. there's just too much unknown to ever reliably recreate a valid xbg. I could go ...
- Fri Jan 20, 2017 7:04 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 56432
Re: Far Cry Primal models
As you see though, there's another problem. High rez textures are not being extracted. all of the texture are 128x128 or smaller. Huh? I opened a texture for the Mammoth, and it was def larger than 128x128. Did you open the texture having 'LOD0' in its filename? Ok yes, for the mammoth there are LO...
- Fri Jan 20, 2017 7:26 am
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 56432
Re: Far Cry Primal models
nearly done. I have model, skeleton, UVs, and multiple materials all working. Bone weights still has a problem I need to work out, but I'll get it done. http://i.imgur.com/6DxXGIW.jpg As you see though, there's another problem. High rez textures are not being extracted. all of the texture are 128x12...
- Fri Jan 20, 2017 1:15 am
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 56432
Re: Far Cry Primal models
are you going to export with bones? because if not, i will do it yes, skeleton import is already done http://i.imgur.com/RaCm3sI.jpg As for animation import, I've never seen that animation importing has been done for any Far Cry game, so i'm doubtful on that. if someone else wants to figure out ani...
- Thu Jan 19, 2017 9:42 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 56432
Re: Far Cry Primal models
xbt textures seem to be identical to FarCry 2/3/4. Model format is however changed. Probably not by much. I'll start working on an importer. 
- Thu Jan 19, 2017 7:44 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 98564
Re: Alien Isolation (.PAK .BIN)
New version of Blender Importer is here. Only one minor addition of a second "Alternate Load 2" flag to work around missing-faces type of load error. Enjoy thanks volfin. can you upload unpacker to get the files converted for the blender importer. all the download links are dead that crac...
- Wed Jan 18, 2017 11:31 pm
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 37538
Re: Dishonored2 (.bimage7)
I recall there's a whole thread about the Iggy format elsewhere in the forum. I think under Localization. Yeah, but that's mostly about the fonts. I'll definitely check it out. There's now a way to unpack shared_2_3.sharedrsc. Nice work by swinei figuring it mostly out. :keke: http://zenhax.com/vie...
- Tue Jan 17, 2017 9:25 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 37538
Re: Dishonored2 (.bimage7)
There's now a way to unpack shared_2_3.sharedrsc. Nice work by swinei figuring it mostly out.
http://zenhax.com/viewtopic.php?p=20249#p20249
and yeah that missing whale texture is in there.
http://zenhax.com/viewtopic.php?p=20249#p20249
and yeah that missing whale texture is in there.
- Tue Jan 17, 2017 1:31 am
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 75776
Re: Deus EX: Mankind Divided .archive
I think something bad happened. I uninstalled the old version, now it's gone. I installed the new version, now it's not showing up, in the plugins menu and the File>import>dat option doesn't exist anymore. Never had this problem with updating your script before. EDIT: Well, manually copying the add...
- Mon Jan 16, 2017 11:15 pm
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 75776
Re: Deus EX: Mankind Divided .archive
Another busted UV for you, if you would so kindly take a look at it. https://www.mediafire.com/?k145eljyqk31bn1 And from what I have tested so far, all working uvs seem to be the right size, so congrats on that :) EDIT: Here's one with some inconsistant UV scaling, different from straight up broken...
- Mon Jan 16, 2017 6:03 am
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 75776
Re: Deus EX: Mankind Divided .archive
I think I got very lucky and figured it out. I thought it was a good test case that the jacket itself lined up nearly perfectly, and the sleeves were so incredibly small. I was right. I was able to identify 4 floats in the model definition that seem to correspond to U_Scale, V_Scale, and U_Offset, V...
- Mon Jan 16, 2017 5:15 am
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 75776
Re: Deus EX: Mankind Divided .archive
yes, unfortunately some games have this problem. (Watchdogs 1 and 2 for instance). I know with that game there's so far no solution but to adjust the UV's manually. It's because they do UV manipulation in the shader.
I'll see if there's anything that can be done in this case. But no promises.
I'll see if there's anything that can be done in this case. But no promises.
- Mon Jan 16, 2017 2:19 am
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 75776
Re: Deus EX: Mankind Divided .archive
Check my post above, i got an example for ya(for missing uv's anyway) Ah I missed that note to me at the end. Here's a version that fixes that. Was a new block size on UVs the script didn't handle. It may fix all the missing UVs you've been seeing, but if not, send me another example. And as for th...
