Poll & Discussion: We wish the site to continue (Y/N)
Search found 452 matches
- Thu Jan 26, 2017 8:02 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52560
Re: Far Cry Primal models
i'll try this new unpacker and make sure it doesn't harm the model importer. If all is good I guess I will start breaking ground on a model exporter. I think I have a nearly complete understanding of this format, enough I can pull that off. I will do my best at any rate. 
- Thu Jan 26, 2017 7:47 pm
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 41007
Re: [PC] Quantum Break .RMDP
Ok, new version of the importer. Not a lot changed, I did fix the normal being flipped inside out. Bone groups are now sorted by skeleton hierarchy, And if you use blender 2.75 or newer, it loads normal in as the new split normal type. rest is general tweaks. Enjoy. But you still did not done the m...
- Thu Jan 26, 2017 2:25 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 41007
Re: [PC] Quantum Break .RMDP
Ok, new version of the importer.
Not a lot changed, I did fix the normal being flipped inside out. Bone groups are now sorted by skeleton hierarchy, And if you use blender 2.75 or newer, it loads normal in as the new split normal type. rest is general tweaks.
Enjoy.
Edit: Newer version below
Not a lot changed, I did fix the normal being flipped inside out. Bone groups are now sorted by skeleton hierarchy, And if you use blender 2.75 or newer, it loads normal in as the new split normal type. rest is general tweaks.
Enjoy.
Edit: Newer version below
- Thu Jan 26, 2017 1:16 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 41007
Re: [PC] Quantum Break .RMDP
if you used version 0.2 of the QuantumBreak tool to unpack, it should have converted the textures to DDS for you. With the model selected, you can see the material names on the right: http://i.imgur.com/5gNwoz4.png those are clues to the texture names. So if I search the extract folder, I see a fold...
- Wed Jan 25, 2017 10:01 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52560
Re: Far Cry Primal models
I'm not familiar with the Oasis converter. what is that?
- Wed Jan 25, 2017 9:59 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 120901
Re: watch dogs 2 .dat .fat archive?
I released an importer for WD2 for blender here: viewtopic.php?p=126171#p126171JimmyJ wrote:Is it available to import xbg files in 3d tools?
It's first draft, so if you find any issues let me know, i'll try to resolve them.
- Wed Jan 25, 2017 8:12 am
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52560
Re: Far Cry Primal models
Updated version. Fixed some problems with material.bin processing, a mesh validation issue, a skeleton offset issue, and added a new feature: http://i.imgur.com/dWkQC0x.jpg You can now check "Use Existing Skeleton" at the import pane, and instead of building a skeleton with the import, it ...
- Wed Jan 25, 2017 1:51 am
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52560
Re: Far Cry Primal models
Ok, crafter guy now loads and processes materials properly. I changed how it determines what texture is specular/diffuse/normal, it should do a better job of guessing.
Edit: new version below.
Edit: new version below.
- Tue Jan 24, 2017 11:44 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52560
Re: Far Cry Primal models
thank you for your steady support! really appreciated. well, you'll probably hate me now ... https://picload.org/image/roadacaw/blender_error_v1.04.jpg that goes for almost all the european models :/ also mesh isn't bind to the skeleton anymore for the ones with the rotated bones. Seems the *materi...
- Tue Jan 24, 2017 11:21 pm
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 41007
Re: [PC] Quantum Break .RMDP
I think your blender is just too old. 2.66 was released in 2013, 4 years ago. I tried it on the oldest blender I have installed, 2.70 (from 2014), and it worked fine: http://i.imgur.com/ly7SleN.jpg So I recommend upgrading your blender. But thanks for letting me know, I didn't realize armatures func...
- Tue Jan 24, 2017 10:43 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52560
Re: Far Cry Primal models
Ok, invalid context problem is fixed. Won't be any problems with deleting objects. Skeleton rotation fixed: http://i.imgur.com/3Fsz2Kd.jpg And I fixed an unreported issue I noticed with alpha transparency settings for materials when no textures are found. Fixed. :mrgreen: Enjoy. Edit: New version be...
- Tue Jan 24, 2017 10:03 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52560
Re: Far Cry Primal models
the error will be fixed, I know why it's happening now. in fixing one issue I made another. :mrgreen: P.S. delete the cube, save as "Startup Scene", then you don't have to delete it anymore. And I see what is going on with the skeleton, that file is special: http://i.imgur.com/oitkHAb.jpg ...
- Tue Jan 24, 2017 9:25 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52560
Re: Far Cry Primal models
Ok so you put in a cube then delete it. That's an important detail you didn't mention the first time. Now I can reproduce. Also it seems the skeleton problem is only with that particular model. So i'll have to see why it's special. Stay tuned. As for Normals, as I stated, I have no way to know what ...
- Tue Jan 24, 2017 6:51 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52560
Re: Far Cry Primal models
hmm, that's strange. the new plugin version is causing an error on import. :( with and without a light in the scene. https://picload.org/image/roagclrw/blender_error.jpg it is strange, since that line changes the context to Object, which is a command that should work in any context. :mrgreen: So it...
- Tue Jan 24, 2017 6:20 am
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52560
Re: Far Cry Primal models
Ok, game normal and auto texture assignment are done. But a lot of caveats of course! First Normals: http://i.imgur.com/y7APJ6Y.jpg You remember my earlier pics, the tiger looked all cut up. well it still is. but since normal are now assigned, the cuts appear healed. This is the only proof I have th...
