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by volfin
Fri Sep 20, 2019 12:15 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

Okay it looks like the reason Trench is broken is because of his eyeglasses. That 'transparent blocks are skipped' issue I mentioned before. But this is the first time I've seen it happen anywhere besides the first block. It is happening between the 3rd and 4th block. So I guess I'll have to assume ...
by volfin
Thu Sep 19, 2019 5:20 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

YourImaginaryFriend wrote:
Thu Sep 19, 2019 10:26 am
I have a problem with trench_default_publish_physx.binfbx. He has no skeleton and vertex groups, uvs are missing, shoes are messed up.
Tested in blender 2.78 and 2.8. Other characters I tried worked fine.
Okay, thanks for the report. I'll see why he's being stubborn. :)
by volfin
Thu Sep 19, 2019 2:23 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

For some reason it won't let me put a second attachment on the post, so here's the blender 2.80 version.

* new version posted on next page *
by volfin
Thu Sep 19, 2019 2:22 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

Ok, what everyone wants finally :mrgreen: https://i.imgur.com/kDxSbZz.png https://i.imgur.com/pZtYfHG.png I think i can safely say it is done, everything seems to work great. Here's the change log from 1.0: # 1.10 - Added initial support for rigged characters # - mapped shader type table, now detect...
by volfin
Tue Sep 17, 2019 9:55 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

https://i.imgur.com/7FirWYr.png Ok, I think I have everything 'nearly' there. Weights and indexes are decoded and everything looks good. It's a bit insane that even NPCs have over 500 bones, but this is remedy I guess :P I have a lot to do still, I found out the models were mirrored on the X axis, ...
by volfin
Mon Sep 16, 2019 7:06 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

yeah about the walls, it's failing because of a new never-seen shader parameter: https://i.imgur.com/GRmnCjr.png each parameter has to be added by name, because each has a possibly different number of arguments. First time seeing that one, so i'll have to add it to the plugin. I'm making good progre...
by volfin
Mon Sep 16, 2019 11:06 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

Since it all seems to be fairly stable at this point i'm releasing 1.0 which works for blender 2.70 thru 2.79 (2.80 version *may* happen at a later date) Remember this doesn't yet have support for skinned meshes, so trying those will probably result in failure. If you find any static/breakable mesh...
by volfin
Fri Sep 13, 2019 6:15 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

well according to the splash screen, they are using Coherent Labs' UI system: https://i.imgur.com/OOFDp3T.png https://coherent-labs.com/products/coherent-gameface/ According to their website, their UI system is based on HTML5 and javascript, which seems backed up by what I saw when I peeked in a UI ...
by volfin
Fri Sep 13, 2019 5:20 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

characters are skinned meshes. like I said I haven't yet added support for skinned meshes. Give me time. :)

as for nude, I have no idea lol, I doubt that's in the game though.
by volfin
Thu Sep 12, 2019 7:59 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

I found another nifty feature I had to add support for, the 'breakable' items are defined as one solid mesh, however, there's a table with information about how they get broken up into parts when you 'break' them. So I figured it would be nice to have an option ("Split breakable meshes" in the plugi...
by volfin
Tue Sep 10, 2019 2:17 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

That's so Neat! What do you think about the animations? @daemon1 says its basically impossible or rather improbable. But what do you think? Can it be done and be done in a reasonable timetable? I have no plans to attempt animations. If I get skinned models with skeletons done I'll consider myself l...
by volfin
Fri Sep 06, 2019 11:26 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

I have very simple model import working now. here's a couple of examples: https://i.imgur.com/glf1JyF.png https://i.imgur.com/dq9Kxat.png I noticed they bragged about using simplygon in the opening credits, I have to say these are some of the worst looking LOD models I've ever seen. But that's fine ...
by volfin
Fri Sep 06, 2019 5:29 pm
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 101
Views: 16004

Re: [PC] Quantum Break .RMDP

Control model import is discussed here: https://forum.xentax.com/viewtopic.php?p=155960#p155960 Importer will be for blender 2.70 thru 2.79 like all my importers. After it's done i'll look at maybe making a version for blender 2.80. but plugin conversion is a nightmare, I've successfully converted o...
by volfin
Thu Sep 05, 2019 6:43 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

Ok, I'm making some progress on a model importer. I have the file format nearly fully mapped out. It's quite a bit different from Quantum break, in fact I'd say it's completely different. There's pointers at the start to 3 major blocks of data, and then past that a parameter block with all the infor...
by volfin
Wed Sep 04, 2019 12:32 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 63
Views: 11194

Re: Northlight Tool (also known as "The Alan Wake Engine")

are you gonna make changes to your blender script to support control? I spent a day trying to amend the code to support the new binfbx and i just couldn't understand the model format. looking at the QB format, it was obvious, each block had the MO signature. but for Control its like gibberish. Mayb...