yea, got a sound mod for League of Legends, have alot of users that use it, but since league is changing audio engines (Fmod to Wwise) I had to try to adapt, but i suppose thats not possible.SergeantJoe wrote:You've been working on a sound mod for three years?
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Search found 4 matches
- Thu Jul 10, 2014 8:43 am
- Forum: Game Archive
- Topic: League Of Legends WWise Audio Engine (.wpk)
- Replies: 6
- Views: 5307
Re: League Of Legends WWise Audio Engine (.wpk)
- Thu Jul 10, 2014 3:49 am
- Forum: Game Archive
- Topic: League Of Legends WWise Audio Engine (.wpk)
- Replies: 6
- Views: 5307
Re: League Of Legends WWise Audio Engine (.wpk)
Darn.. Really? That makes me pretty sad that my mod that has been working for over 3 years is now seeing a grim death in the near future because of Wwise.SergeantJoe wrote:Not possible. You can't repack stuff using the Wwise engine.XDemonic wrote:But I do not see a function anywhere to replace sounds and re-pack it,
- Sun Jul 06, 2014 1:59 am
- Forum: Game Archive
- Topic: League Of Legends WWise Audio Engine (.wpk)
- Replies: 6
- Views: 5307
Re: League Of Legends WWise Audio Engine (.wpk)
Audiokinetic Wwise .BNK and .PCK files are common, you can open them with Ravioli Game Tools. But .WPK? First time I've heard of it. Must be a new thing. Alright after using Ravioli Game Tools, It appears I can open and view and even play the sounds inside the .wpk. Awesome! But I do not see a func...
- Sat Jul 05, 2014 10:51 pm
- Forum: Game Archive
- Topic: League Of Legends WWise Audio Engine (.wpk)
- Replies: 6
- Views: 5307
League Of Legends WWise Audio Engine (.wpk)
Recently Riot Games announced they are changing to a new Audio Engine. They currently use FMOD, and for the longest time, I was able to use FSBEXT to Extract, Replace, and Re-compile sounds without any problems. Digging through some of the files inside league of legends, I found a new folder called ...
