The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 187 matches
- Wed Apr 08, 2015 6:53 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
I'm leaving this here: http://shoryuken.com/2015/04/07/modder-adds-shenmue-characters-to-dead-or-alive-5-last-round/ Jesus Christ, I thought he exported entire model into the game when I first saw that screenshot. I was nearly about to worship him and it was umod lol. Well, now I understood how to ...
- Wed Apr 08, 2015 3:35 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
I realized that there was a mistake on my every HEN3DN vertex normal calculation..
but luckily, miscalculated part was always cut off during BIT_AND.
So there was no problem on results.
but luckily, miscalculated part was always cut off during BIT_AND.
So there was no problem on results.
- Tue Apr 07, 2015 10:41 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
ObjGeo is too hard to read for me..
I'll just use mesh_data string
**
I need senran kagura, bunny girl, paradise dlc for PC..
I'll just use mesh_data string
**
I need senran kagura, bunny girl, paradise dlc for PC..
- Tue Apr 07, 2015 4:55 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
I can see they're interfering with google search.
some of results are getting deleted.
some of results are getting deleted.
- Mon Apr 06, 2015 10:17 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Improved version of Tiny Flipper.
Now it can reverse long data.
*edit* changed icon

Now it can reverse long data.
*edit* changed icon
lolLilstormcloud wrote: In reference to the final gif.
Congratz
- Sun Apr 05, 2015 5:19 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Well.. I got both of them..
It doesn't work even without internet connection.
It doesn't work even without internet connection.
- Sun Apr 05, 2015 1:55 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
sf234
I thought DLC_tool was just a tool for changing hairstyles until now.
Now I've understood.
**
I tried to edit chara_common.
game.exe had some sort of blp part and I editied it.
but with some error, game.exe didn't worked.
will it be possible to edit game.exe?
I thought DLC_tool was just a tool for changing hairstyles until now.
Now I've understood.
**
I tried to edit chara_common.
game.exe had some sort of blp part and I editied it.
but with some error, game.exe didn't worked.
will it be possible to edit game.exe?
- Sun Apr 05, 2015 6:44 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
sf234
holy! thanks!
**
it works fine, but it seems that you didn't reversed key values in blp and lnk.
holy! thanks!
**
it works fine, but it seems that you didn't reversed key values in blp and lnk.
- Sun Apr 05, 2015 5:15 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
The process has been so much simpler compared to 360 version.
- Sun Apr 05, 2015 3:33 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
@Mariokart
Archivarious supposed to handle that part originally.
I don't know how to read a python code, but it seems that it has some problems with parsing blp file, with new blp format.
Archivarious supposed to handle that part originally.
I don't know how to read a python code, but it seems that it has some problems with parsing blp file, with new blp format.
- Sat Apr 04, 2015 11:26 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
https://www.youtube.com/watch?v=d1SwJyOnZbs it seems that KT is taking interest in recent mods. it won't be bad to be careful about that. You know,.. releasing the real mod will accompany releasing their copyrights(=a pack of DLC). ** Some people say that they want mods to f**k KT, but it won't be ...
- Sat Apr 04, 2015 6:34 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
I need coregrafx 
- Sat Apr 04, 2015 4:26 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
very simple tool for manual editing.
it will read clipboard and flip short string of HEX and paste it back to clipboard with one click.
ex) 3F7DDF7B 55FF00EA(in your clipboard) → 7BDF7D3F EA00FF55(to your clipboard)
it will read clipboard and flip short string of HEX and paste it back to clipboard with one click.
ex) 3F7DDF7B 55FF00EA(in your clipboard) → 7BDF7D3F EA00FF55(to your clipboard)
- Sat Apr 04, 2015 8:18 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
You know that in the max object, Object Properties > User Defined.tcl36478655 wrote:what do you mean about "build a string like mesh_data"? seems they mean Length\Number\Volume...maybe other?
Length, Count, Offset..
I can hardly read the mario's script @_@
- Sat Apr 04, 2015 7:50 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
damn, I want it so badly. I wish to learn how to build a string like "mesh_data = #(#(44, 44, 44, 44, .." in the max object. When I right a script, I usually copy and paste that part, but if I can get it from TMC directly, then it's going to be more decent. Vertex normal part is confirmed....
