I can't help with that.
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- Wed Apr 22, 2015 1:19 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
I'm sorry, that's the worst scenario and there's no tool for each and every steps. 
I can't help with that.
I can't help with that.
- Tue Apr 21, 2015 9:20 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
find the address, get the data, do some tweak, put back into another file.
that's all.
that's all.
- Tue Apr 21, 2015 9:02 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
All right I'll tell you the answer.
Think about that you picked a pair of models, which they are looking exactly same, one from xbox, another from PC.
Then they have vertex information in exactly same order with a little bit of tweak.
That's the key point.
Think about that you picked a pair of models, which they are looking exactly same, one from xbox, another from PC.
Then they have vertex information in exactly same order with a little bit of tweak.
That's the key point.
- Thu Apr 16, 2015 7:12 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
@CCD
I don't know what you mean.
I don't know what you mean.
- Thu Apr 16, 2015 6:06 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
We need a genius hacker who can hack into game.exe,CDD Xtreme wrote: So what are you guys trying to achieve.
then we will going to a get high resolution textures on the stages without using damn uMods. and furthermore.
- Thu Apr 16, 2015 12:06 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
It's a core feature.
it can't be achieved by tweaking TMC.
it can't be achieved by tweaking TMC.
- Wed Apr 15, 2015 11:37 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
PS3 and 360 version also had SSS options.
it's been always activated.
and PS4 version has 'better' SSS...
it's been always activated.
and PS4 version has 'better' SSS...
- Wed Apr 15, 2015 3:32 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
meaningless.SkacikPL wrote: Could you possibly make a few screenshots of those changes?
seriously.
Imagine just skin got brightness up and contrast down.
or you can try it yourself.
on any kokoro's TMC
find
Code: Select all
9A99993E 0000803E CDCC4C3E CDCC4C3E (reversed float)
R G B depth- Wed Apr 15, 2015 1:23 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
I found SSS stuffs in mtrcol section and modified it. SSS color and depth could be changed but,.... the quality looked never like the PS4 version.. whatever I tried. I just was able to change the SSS color and depth(brightness) literally.. :( ***** for now, what's most wanted is senran kagura DLC. I...
- Mon Apr 13, 2015 2:11 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
There are missing faces under the cover on every honoka's body as I expected. 
added 2 bytes mode
idxlay cannot be converted just by reversing.
@sf234
holy!! resolution free?
added 2 bytes mode
idxlay cannot be converted just by reversing.
@sf234
holy!! resolution free?
- Sun Apr 12, 2015 10:22 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Soft engine is about better SSS and another jiggle physics.
it's not technical naming, it's a some sort of advertising and you don't need to think about that deeply.
**
new index system is really annoying.
it's not technical naming, it's a some sort of advertising and you don't need to think about that deeply.
**
new index system is really annoying.
- Thu Apr 09, 2015 11:17 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
It's been already mentioned in this thread several times.SkacikPL wrote:So nobody ever figured out how to repack original content?
I mean, fixing textures alone is a pain to do via uMod.
You didn't catch it.
- Thu Apr 09, 2015 1:59 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Character modelings from Ninja Gaiden have different file structure and cannot be imported to DOA5 PC version I guess.
- Wed Apr 08, 2015 12:55 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
We can't stop mighty sf234.
- Wed Apr 08, 2015 8:22 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
@Vashey More than that we need to kill the checksum first to get into game.exe. ** http://cdn.akamai.steamstatic.com/steam/apps/358143/ss_45ab9e57ac1b3e8b9638896341dbe70497409432.jpg?t=1428452534 I envy PS4 skin expression and KT brought PS4 screenshots for steam DLC information? noway.. I can recog...
