Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 187 matches
- Fri Jan 23, 2015 10:54 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
@Protocol X27 Oh, you mean 11th group was also UV. that sounds annoying. *** I have a question. There was multiple texture coordinate data in one vertex data (44). If I want to get UV map from another byte blocks in 3dsMAX, how should I edit TMC_parser.ms? Maybe it's only getting UV from 3rd(I don't...
- Thu Dec 18, 2014 4:11 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
@sf234
How can I handle hair styles settings of original costumes for Nyotengu?
In DLC 18, there's no bcm file for original 9 costumes.
How can I handle hair styles settings of original costumes for Nyotengu?
In DLC 18, there's no bcm file for original 9 costumes.
- Sun Dec 14, 2014 3:16 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
@sf234
You genius!
You genius!
- Fri Dec 05, 2014 12:44 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
Now it's not the matter of anti-aliasing.
It's going to be about enb, 1080p, 4k resolution.
I hope TMC, TMCL file structure should stay unchanged.
It's going to be about enb, 1080p, 4k resolution.
I hope TMC, TMCL file structure should stay unchanged.
- Wed Nov 26, 2014 3:34 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
@Prot
exactly.
If you want to start a face with clock wise order indices, for example a,b,c,... then you just make it b,a,b,c...
then it will face right side.
exactly.
If you want to start a face with clock wise order indices, for example a,b,c,... then you just make it b,a,b,c...
then it will face right side.
- Tue Nov 25, 2014 3:14 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
- Mon Nov 24, 2014 9:12 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
@prot
simply, use this max script code.
and this excel file.
simply, use this max script code.
Code: Select all
vCount = $.selectedVerts[1].index- Thu Nov 13, 2014 5:56 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
Second one that I uploaded has a sharpen filter in it. So that might make it look less effective. If you zoom in the image, there might be changes. If you have no changes with both of them, well.. that might be problem. Basically, that requires DX9. That's all it needs as I know. You should move you...
- Tue Nov 11, 2014 9:47 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
hm.. yeh.
SMAA is one of the known best post-processing anti-aliasing algorithm as I know.. so result should be quite nice if you want to deal with jaggies.
And DX9 viewer can be also combined with SweetFX
SMAA is one of the known best post-processing anti-aliasing algorithm as I know.. so result should be quite nice if you want to deal with jaggies.
And DX9 viewer can be also combined with SweetFX
- Wed Nov 05, 2014 4:13 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
http://i.imgur.com/NIi0A.png Applying SMAA to a screenshot. SMAA is a anti-aliasing algorithm, and an improved version of MLAA. This is combination of two tools(DirectX image viewer + injectSMAA 1.2) 1. Move your image file to same folder with DirectX image viewer. 2. Width or height of your image ...
- Sun Nov 02, 2014 6:04 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
Well.. I can't fully understand what it means. I wish I could see that what it is.
Anyway as I know, there can't be any mismatch of mesh shape if the weight and bone IDs are kept well,. theologically..
I could check it together if you send me that file.
Anyway as I know, there can't be any mismatch of mesh shape if the weight and bone IDs are kept well,. theologically..
I could check it together if you send me that file.
- Fri Oct 31, 2014 10:31 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
- Seam on the neck. Sometimes very thin crack(seam),looking like dotted line, appears on the neck when the neck is bent extremely backward. It appears even in original models, not only on modded one. Basically that happens for the difference of weight values between body and face meshes. Weight valu...
- Wed Oct 29, 2014 2:27 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
Prot, I think I saw unwanted seam-breaking even I matched xyz and weight once. I simply fixed it by undoing what I did, lol. I didn't figure out what it was. And sometimes very little crack appears on same condition, but I fix it by crossing over vertices. But if you are talking about seam on the ne...
- Mon Oct 27, 2014 6:33 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
Prot. As I know, there was 3 UV coordinates in a vertex buffer. they were all identical and first one was one for diffuse map as I could see. Mario's script brings it for 3rd one, but noesis does it for 1st one. I simply fixed them all when I wanted to change UV. I didn't think about them deeply. Th...
- Thu Oct 23, 2014 7:08 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 791088
Re: Dead or Alive series formats and tools
Thank you so much for the helps.
It's done finally
This simple thing took my 4-days away. T-T
***
I've heard a news about DOA5 LR.
It's going to be released on 02/19/15
It's done finally
This simple thing took my 4-days away. T-T
***
I've heard a news about DOA5 LR.
It's going to be released on 02/19/15
