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Search found 187 matches

by Rosalin
Fri Jan 23, 2015 10:54 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

@Protocol X27 Oh, you mean 11th group was also UV. that sounds annoying. *** I have a question. There was multiple texture coordinate data in one vertex data (44). If I want to get UV map from another byte blocks in 3dsMAX, how should I edit TMC_parser.ms? Maybe it's only getting UV from 3rd(I don't...
by Rosalin
Thu Dec 18, 2014 4:11 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

@sf234
How can I handle hair styles settings of original costumes for Nyotengu?

In DLC 18, there's no bcm file for original 9 costumes.
by Rosalin
Sun Dec 14, 2014 3:16 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

@sf234
You genius!
by Rosalin
Fri Dec 05, 2014 12:44 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

Now it's not the matter of anti-aliasing.
It's going to be about enb, 1080p, 4k resolution.

I hope TMC, TMCL file structure should stay unchanged.
by Rosalin
Wed Nov 26, 2014 3:34 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

@Prot
exactly.
If you want to start a face with clock wise order indices, for example a,b,c,... then you just make it b,a,b,c...
then it will face right side.
by Rosalin
Tue Nov 25, 2014 3:14 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

@Prot

Do you remember what I told you about [CCW-CW-CCW-CW] before?
download/file.php?id=7968
by Rosalin
Mon Nov 24, 2014 9:12 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

@prot
simply, use this max script code.

Code: Select all

vCount = $.selectedVerts[1].index
and this excel file.
by Rosalin
Thu Nov 13, 2014 5:56 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

Second one that I uploaded has a sharpen filter in it. So that might make it look less effective. If you zoom in the image, there might be changes. If you have no changes with both of them, well.. that might be problem. Basically, that requires DX9. That's all it needs as I know. You should move you...
by Rosalin
Tue Nov 11, 2014 9:47 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

hm.. yeh.
SMAA is one of the known best post-processing anti-aliasing algorithm as I know.. so result should be quite nice if you want to deal with jaggies.
And DX9 viewer can be also combined with SweetFX
by Rosalin
Wed Nov 05, 2014 4:13 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

http://i.imgur.com/NIi0A.png Applying SMAA to a screenshot. SMAA is a anti-aliasing algorithm, and an improved version of MLAA. This is combination of two tools(DirectX image viewer + injectSMAA 1.2) 1. Move your image file to same folder with DirectX image viewer. 2. Width or height of your image ...
by Rosalin
Sun Nov 02, 2014 6:04 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

Well.. I can't fully understand what it means. I wish I could see that what it is.

Anyway as I know, there can't be any mismatch of mesh shape if the weight and bone IDs are kept well,. theologically..

I could check it together if you send me that file.
by Rosalin
Fri Oct 31, 2014 10:31 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

- Seam on the neck. Sometimes very thin crack(seam),looking like dotted line, appears on the neck when the neck is bent extremely backward. It appears even in original models, not only on modded one. Basically that happens for the difference of weight values between body and face meshes. Weight valu...
by Rosalin
Wed Oct 29, 2014 2:27 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

Prot, I think I saw unwanted seam-breaking even I matched xyz and weight once. I simply fixed it by undoing what I did, lol. I didn't figure out what it was. And sometimes very little crack appears on same condition, but I fix it by crossing over vertices. But if you are talking about seam on the ne...
by Rosalin
Mon Oct 27, 2014 6:33 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

Prot. As I know, there was 3 UV coordinates in a vertex buffer. they were all identical and first one was one for diffuse map as I could see. Mario's script brings it for 3rd one, but noesis does it for 1st one. I simply fixed them all when I wanted to change UV. I didn't think about them deeply. Th...
by Rosalin
Thu Oct 23, 2014 7:08 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791088

Re: Dead or Alive series formats and tools

Thank you so much for the helps.
It's done finally

This simple thing took my 4-days away. T-T

***

I've heard a news about DOA5 LR.
It's going to be released on 02/19/15