Amazing.
God like tool
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Search found 187 matches
- Wed Mar 06, 2019 12:55 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171827
- Wed Feb 01, 2017 6:10 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
ah.. yes shader. why I didn't see that word. Anyway, I don't think changing shader will be a simple job. If that was easy, switching shader option in TMC Object Tool should have worked normally, but it didn't. They will bring lots of extra parameters need to be adjusted, I believe. So modders who wa...
- Tue Jan 31, 2017 4:40 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Yes I also was interested in changing object's material types. (or texture types whatever it's called) As I know, current 'TMC Object tool' only allows to switch material-type within the existing types inside a TMC file, and cannot add a new one. (Sometimes it causes error even with it.) And Doutoku...
- Mon May 30, 2016 3:50 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
@Darko
I hope this works
I hope this works
- Mon May 30, 2016 4:49 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
@Darko
if you are talking about this.
http://www.mediafire.com/download/747ab ... 468190.txt
@Prot
Anyway, where can I get rest of others?
I got vita and doax3 but don't know how to extract it.
if you are talking about this.
http://www.mediafire.com/download/747ab ... 468190.txt
@Prot
Anyway, where can I get rest of others?
I got vita and doax3 but don't know how to extract it.
- Sat May 28, 2016 7:29 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
That really is an amazing news. Never imagined that it's possible to get doax3 data from whatever it is. ******************* it is pretty much inevitable, but it seems that vita version definitely got low-poly version of modeling https://i.imgur.com/EQCRoGf.jpg :think: I was looking forward to conve...
- Thu Dec 31, 2015 2:23 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
@navmesh
Oh, thank you
:):):):):)
Oh, thank you
- Tue Dec 29, 2015 12:29 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
It seems 403351 has some another sort of encryption.
any solutions? I can't see the TMC.
any solutions? I can't see the TMC.
- Mon Oct 19, 2015 6:41 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Does anyone know how to handle ACSCLS part? I want to inject hair collision options without intterupting other clothing simulation stuffs. you know, short haired character like lisa or tina doesn't have hair collision features in their TMC file. So hairs pass through the body when I give it to long ...
- Mon Oct 19, 2015 5:39 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
@Protocol Basically, the tool I made is rip off of yours, there are two main reasons I made it. First one is, you can see clothing or, tail or some sort of physics simulations is completely getting wrecked with only 2 bone sync. I didn't check every cases, try your tool with Helena's cat woman costu...
- Sat Oct 10, 2015 11:26 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
I made my own skeleton patcher and I uploaded it on the mega link I said before.
Clothing simulation was broken when it's synced 2 bones only.
But I could check it works more naturally with 3 bones sync.
Clothing simulation was broken when it's synced 2 bones only.
But I could check it works more naturally with 3 bones sync.
- Tue Sep 29, 2015 1:22 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
@Spleey I didn't test it because it looked it's working good enough. it looked it's working good more than I imagined. maybe I can ask for the code about it for my tools. and second, I didn't actually needed it with normal problems. I was working on nothing about it, I just wanted to inform about th...
- Thu Sep 24, 2015 10:23 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
it's looking that you've done rightly.
and yes. that's normal.
It's not going to be exactly same usually. that's the way float works.
and yes. that's normal.
It's not going to be exactly same usually. that's the way float works.
- Wed Sep 23, 2015 5:27 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
I almost quit this league actually. I just sometimes wanted to look back what I didn't explained enough about what I've done. *** I think matching only 2 skeletons will be fine as we did. I don't know about exceptions. But reason why I suggested something for GblMtx is, a japanese modder made a tool...
- Wed Sep 23, 2015 8:35 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773134
Re: Dead or Alive series formats and tools
Well..sorry, long time no see. I've been playing as harry palmer on somewhere else, and I was able to make or get most of things that I wanted about these stuffs before. so I was losing most of interest. Only thing that left is that I feel I didn't make enough notes about that. first, these are tool...
