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by PredatorCZ
Mon May 13, 2019 5:48 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Re: Havok 3ds max importer/exporter plugin

Added plugin for Noesis.

Image

Link at first post.
by PredatorCZ
Mon May 13, 2019 3:59 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Re: Havok 3ds max importer/exporter plugin

HavokMax V1.1 has been released. Fixed loading version 2016 files under 32bit build. Fixed wrong class name links for XML exported files. :owned2: Maxscript listener will now show whenever plugin tries to print any information and from now on, user will be always informed properly. User no longer ne...
by PredatorCZ
Sat May 11, 2019 10:38 am
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 14751

Re: Apex Engine 3ds max plugin

ApexMax V1.5 has been released.

Fixed not loading of RBM, RBN files.
by PredatorCZ
Fri May 10, 2019 12:19 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 14751

Re: Apex Engine 3ds max plugin

ApexMax V1.4 has been released. Added material creation for Generation Zero. Added material creation for The Hunter COtW. Fixed streamed file linkage for The Hunter COtW. Fixed crash when loading incomplete stream files for modelc formats. Fixed crash caused by leftover remap bones, that were not cl...
by PredatorCZ
Sun May 05, 2019 11:48 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 14751

Re: Apex Engine 3ds max plugin

meshc, modelc and hrmeshc must be together in order to load. texture converter only accepts ddsc (or dds) files, again ddsc and hmddsc files mush be together in order to extract all data modelc and meshc tends to be inside SARC archives. I used the JustCause3.Unpack on all COTW .ARCs I got a lot of...
by PredatorCZ
Sun May 05, 2019 10:10 am
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 14751

Re: Apex Engine 3ds max plugin

meshc, modelc and hrmeshc must be together in order to load.
texture converter only accepts ddsc (or dds) files, again ddsc and hmddsc files mush be together in order to extract all data
modelc and meshc tends to be inside SARC archives.
by PredatorCZ
Fri May 03, 2019 4:11 pm
Forum: 3D/2D models
Topic: Revil (RE Engine, MT Framework) 3ds max plugin
Replies: 38
Views: 15732

Revil (RE Engine, MT Framework) 3ds max plugin

Following plugin will let you import animations from RE Engine and MT Framework. Supported RE Engine titles. Resident Evil 7 Resident Evil 2 Resident Evil 3 Resident Evil Resistance Devil May Cry 5 Resident Evil 8 Resident Evil Verse Supported MTF titles. There is some many of them, so here is compl...
by PredatorCZ
Thu May 02, 2019 2:22 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 14751

Re: Apex Engine 3ds max plugin

The Hunter ARC # The Hunter # script for QuickBMS http://quickbms.aluigi.org endian little comtype zlib get arcfile FULLBASENAME string arcfile += ".arc" open FDSE arcfile 1 get TAB_SIZE asize get PAD_SIZE long # 0x800 for savepos CURR_OFF if CURR_OFF >= TAB_SIZE cleanexit endif get NAME_C...
by PredatorCZ
Mon Apr 29, 2019 5:59 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 14751

Re: Apex Engine 3ds max plugin

Texture conversion tool has been added.
https://github.com/PredatorCZ/ApexToolset/releases
by PredatorCZ
Tue Apr 16, 2019 8:21 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 83665

Re: MT Framework import tools

Question: I was testing the MHW models (NPC), but, after import the main body and later import the head, all the bones of the body get erase and replace by the head ones. It does happen the same with Dragon Dogma armors when trying to import chest and later legs part. Unless, I'm importing them wro...
by PredatorCZ
Wed Mar 27, 2019 1:03 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 14751

Apex Engine 3ds max plugin

Following plugin will let you import models from all titles under Apex Engine. The Hunter: RBM The Hunter - Primal: RBM The Hunter - Call of Wild: ADF (modelc, meshc) Just Cause 2: RBM Just Cause 3: RBM, ADF (vmodc [StuntAreas]) Just Cause 4: ADF (vmodc [StuntAreas], modelc, meshc) Mad Max: RBN, RBS...
by PredatorCZ
Fri Mar 22, 2019 10:27 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Re: Havok 3ds max importer/exporter plugin

Link has been fixed.
by PredatorCZ
Thu Mar 21, 2019 11:18 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Havok 3ds max/Noesis importer/exporter plugins

So, it was over year since I posted something relevant, it's time to show some evil horns. Starting with this one. Following plugin will let you import skeletons and few animation formats from all known Havok packfiles (hkx). In addition, you can export your own skeletons and animations into Havok f...
by PredatorCZ
Tue Mar 12, 2019 6:33 pm
Forum: Code Talk
Topic: Reverse engineering compiled D3D9 HLSL shader effect files?
Replies: 1
Views: 2939

Re: Reverse engineering compiled D3D9 HLSL shader effect files?

Try: fxdis d3d1x
I'm using it for DX10/11 shaders.
by PredatorCZ
Tue Mar 12, 2019 6:26 pm
Forum: Holy Cow!
Topic: Life of Sound wave
Replies: 3
Views: 5695

Re: Life of Sound wave

Now since there was a reply recently, I did spend some time digging thru oceans of code for drivers/APIs/datasheets(kinda). So here is the story of a "Life of Sound wave" A sound track is stored in MuLAW format, it is stored on Windows OS, when suddenly someone or something wants to play i...