RAGE 2, ee, fl , nl, bl archives now can be extracted with R2SmallArchive.
It's part of Apex Toolset V1.2.
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 291 matches
- Sat May 25, 2019 4:47 pm
- Forum: 3D/2D models
- Topic: Apex Engine 3ds max plugin
- Replies: 39
- Views: 14751
- Sat May 25, 2019 4:44 pm
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 52
- Views: 29613
Re: Rage 2 .arc .tab Archives
Just released tool, that let's you extract, ee, fl, nl, bl files.
Be sure to set correct settings.
I was able to extract every one.
Tested textures too, without problems.
https://github.com/PredatorCZ/ApexToolset
Be sure to set correct settings.
I was able to extract every one.
Tested textures too, without problems.
https://github.com/PredatorCZ/ApexToolset
- Sat May 25, 2019 8:48 am
- Forum: 3D/2D models
- Topic: Apex Engine 3ds max plugin
- Replies: 39
- Views: 14751
Re: Apex Engine 3ds max plugin
RAGE 2 skeletal mesh sample with texture files included, only General Cross for this one https://drive.google.com/file/d/14ZTc4Gz2A9TxsV2gDLFQy7Bldfm4Y7sf/view?usp=sharing I'll upload more like other skeletal and static ones if needed These files are incomplete. You will need meshc, modelc, ddsc fi...
- Sat May 25, 2019 12:11 am
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 52
- Views: 29613
Re: Rage 2 .arc .tab Archives
Any takes on ee,bl,fl,nl files? They changed them from sarc/aaf into raw format. They now contains first 4 bytes what I believe is hash, and then files. However there is no offset table, nor filenames, nothing. Just raw data. My assumption was, that there should be some large file, with all informat...
- Fri May 24, 2019 3:38 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38737
Re: Havok 3ds max/Noesis importer/exporter plugins
Anybody said Spline Compression?
HavokMax V1.4 has been released.
Added ability to load Spline Compressed animations.
Fixed issue, when loading Delta Compressed animations, only first 2 frames were processed.

HavokMax V1.4 has been released.
Added ability to load Spline Compressed animations.
Fixed issue, when loading Delta Compressed animations, only first 2 frames were processed.

- Wed May 22, 2019 3:12 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38737
Re: Havok 3ds max/Noesis importer/exporter plugins
Would it be possible to add support for... Shadow warriors 2? It uses havok 2013 3.0 (judging from file headers), i tried with both base skeleton or animations but none works, animation are also all compressed together in a big file. Shadow warriors 1, instead get the bones loaded and... the first ...
- Tue May 21, 2019 11:17 am
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38737
Re: Havok 3ds max/Noesis importer/exporter plugins
HavokMax V1.3 has been released.
Added support for loading 2016.2 toolset formats.
Fixed crash, when loading incomplete 2016+ formats.
Added support for loading 2016.2 toolset formats.
Fixed crash, when loading incomplete 2016+ formats.
Eventually.ChaoticFusion40 wrote: ↑Tue May 21, 2019 6:03 am are you planning on supporting spline compressed animations.
- Mon May 20, 2019 8:15 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38737
Re: Havok 3ds max/Noesis importer/exporter plugins
then I wanted to ask something. in bloodborne there are many furry creatures and I am wondering if it is possible that there are also bones in the skeleton for hair. do you think this thing is possible? I have BB files, never used them so far, but I have no idea how hair is made, I assume its treat...
- Mon May 20, 2019 7:38 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38737
Re: Havok 3ds max/Noesis importer/exporter plugins
HavokMax V1.2 has been released. Added ability to export/import animations. Added Environment generation for exported file. Added skeleton pose capture frame for export. Imported animations only interleaved and delta compressed so far. Also, if anyone has ever worked with wavelets, please let me know.
- Mon May 20, 2019 7:37 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38737
- Mon May 20, 2019 4:33 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38737
Re: Havok 3ds max/Noesis importer/exporter plugins
this tools are very interesting but I would like to ask some questions. Is it possible that when I add a skeleton the skin of the model is preserved? I would like to use it for the models of the characters of the souls series. then is it possible to recover the animations done with the havok? When ...
- Fri May 17, 2019 8:42 am
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 38
- Views: 15732
Re: Revil (RE Engine) 3ds max plugin
Thanks for tool, I know there are a couple scripts out there to import models, but will you be adding that feature to this plugin? Here are some ideas (that I'm sure you've already thought of). Make the window a bit wider or resizable so animation names don't cut off. Keep the window open after imp...
- Fri May 17, 2019 8:07 am
- Forum: 3D/2D models
- Topic: Apex Engine 3ds max plugin
- Replies: 39
- Views: 14751
Re: Apex Engine 3ds max plugin
Archives are similar, if not "same" as those used in Just Cause 4.
- Wed May 15, 2019 2:55 pm
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 38
- Views: 15732
Re: Revil (RE Engine) 3ds max plugin
RevilMax V1.1 has been released.
Fixed wrong frame distribution where resulting animations were slightly faster.
Maxscript listener will now show whenever plugin tries to print any information and from now on, user will be always informed properly. User no longer needs to open listener manually.
Fixed wrong frame distribution where resulting animations were slightly faster.
Maxscript listener will now show whenever plugin tries to print any information and from now on, user will be always informed properly. User no longer needs to open listener manually.
- Wed May 15, 2019 2:04 pm
- Forum: 3D/2D models
- Topic: Apex Engine 3ds max plugin
- Replies: 39
- Views: 14751
Re: Apex Engine 3ds max plugin
I'm returning to the same subject.. I don't think the .filelists are complete. Are you sure the file dumper is dumping everything we need? For Generation Zero for example, the characters/robots are complete and everything works. But if I go to folder -> models\weapons\ All the weapons do not have ....
