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by PredatorCZ
Sat May 25, 2019 4:47 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 14751

Re: Apex Engine 3ds max plugin

RAGE 2, ee, fl , nl, bl archives now can be extracted with R2SmallArchive.
It's part of Apex Toolset V1.2.
by PredatorCZ
Sat May 25, 2019 4:44 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 52
Views: 29613

Re: Rage 2 .arc .tab Archives

Just released tool, that let's you extract, ee, fl, nl, bl files.
Be sure to set correct settings.
I was able to extract every one.
Tested textures too, without problems.

https://github.com/PredatorCZ/ApexToolset
by PredatorCZ
Sat May 25, 2019 8:48 am
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 14751

Re: Apex Engine 3ds max plugin

RAGE 2 skeletal mesh sample with texture files included, only General Cross for this one https://drive.google.com/file/d/14ZTc4Gz2A9TxsV2gDLFQy7Bldfm4Y7sf/view?usp=sharing I'll upload more like other skeletal and static ones if needed These files are incomplete. You will need meshc, modelc, ddsc fi...
by PredatorCZ
Sat May 25, 2019 12:11 am
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 52
Views: 29613

Re: Rage 2 .arc .tab Archives

Any takes on ee,bl,fl,nl files? They changed them from sarc/aaf into raw format. They now contains first 4 bytes what I believe is hash, and then files. However there is no offset table, nor filenames, nothing. Just raw data. My assumption was, that there should be some large file, with all informat...
by PredatorCZ
Fri May 24, 2019 3:38 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Re: Havok 3ds max/Noesis importer/exporter plugins

Anybody said Spline Compression?

HavokMax V1.4 has been released.

Added ability to load Spline Compressed animations.
Fixed issue, when loading Delta Compressed animations, only first 2 frames were processed.

Image
by PredatorCZ
Wed May 22, 2019 3:12 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Re: Havok 3ds max/Noesis importer/exporter plugins

Would it be possible to add support for... Shadow warriors 2? It uses havok 2013 3.0 (judging from file headers), i tried with both base skeleton or animations but none works, animation are also all compressed together in a big file. Shadow warriors 1, instead get the bones loaded and... the first ...
by PredatorCZ
Tue May 21, 2019 11:17 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Re: Havok 3ds max/Noesis importer/exporter plugins

HavokMax V1.3 has been released.

Added support for loading 2016.2 toolset formats.
Fixed crash, when loading incomplete 2016+ formats.
ChaoticFusion40 wrote: Tue May 21, 2019 6:03 am are you planning on supporting spline compressed animations.
Eventually.
by PredatorCZ
Mon May 20, 2019 8:15 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Re: Havok 3ds max/Noesis importer/exporter plugins

then I wanted to ask something. in bloodborne there are many furry creatures and I am wondering if it is possible that there are also bones in the skeleton for hair. do you think this thing is possible? I have BB files, never used them so far, but I have no idea how hair is made, I assume its treat...
by PredatorCZ
Mon May 20, 2019 7:38 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Re: Havok 3ds max/Noesis importer/exporter plugins

HavokMax V1.2 has been released. Added ability to export/import animations. Added Environment generation for exported file. Added skeleton pose capture frame for export. Imported animations only interleaved and delta compressed so far. Also, if anyone has ever worked with wavelets, please let me know.
by PredatorCZ
Mon May 20, 2019 7:37 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Re: Havok 3ds max/Noesis importer/exporter plugins

dibe91 wrote: Mon May 20, 2019 7:32 pm this is a good news! I tried with the skeletons of sekiro but I can't import them. Is it possible to do something?
Sekiro might use new version, 2017 - 2018? Mine supports only 2016 from the new ones so far.
by PredatorCZ
Mon May 20, 2019 4:33 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38737

Re: Havok 3ds max/Noesis importer/exporter plugins

this tools are very interesting but I would like to ask some questions. Is it possible that when I add a skeleton the skin of the model is preserved? I would like to use it for the models of the characters of the souls series. then is it possible to recover the animations done with the havok? When ...
by PredatorCZ
Fri May 17, 2019 8:42 am
Forum: 3D/2D models
Topic: Revil (RE Engine, MT Framework) 3ds max plugin
Replies: 38
Views: 15732

Re: Revil (RE Engine) 3ds max plugin

Thanks for tool, I know there are a couple scripts out there to import models, but will you be adding that feature to this plugin? Here are some ideas (that I'm sure you've already thought of). Make the window a bit wider or resizable so animation names don't cut off. Keep the window open after imp...
by PredatorCZ
Fri May 17, 2019 8:07 am
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 14751

Re: Apex Engine 3ds max plugin

Archives are similar, if not "same" as those used in Just Cause 4.
by PredatorCZ
Wed May 15, 2019 2:55 pm
Forum: 3D/2D models
Topic: Revil (RE Engine, MT Framework) 3ds max plugin
Replies: 38
Views: 15732

Re: Revil (RE Engine) 3ds max plugin

RevilMax V1.1 has been released.

Fixed wrong frame distribution where resulting animations were slightly faster.
Maxscript listener will now show whenever plugin tries to print any information and from now on, user will be always informed properly. User no longer needs to open listener manually.
by PredatorCZ
Wed May 15, 2019 2:04 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 39
Views: 14751

Re: Apex Engine 3ds max plugin

I'm returning to the same subject.. I don't think the .filelists are complete. Are you sure the file dumper is dumping everything we need? For Generation Zero for example, the characters/robots are complete and everything works. But if I go to folder -> models\weapons\ All the weapons do not have ....