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- Thu Dec 18, 2014 2:07 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
I know this method is complicated and I agree there should be made standalone tex converter.
- Wed Dec 17, 2014 6:00 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
You already posted it few posts ago.
You just grab tex file after d) part.
You just grab tex file after d) part.
- Wed Dec 17, 2014 5:33 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
Developers of Unity have their Unity SDK on their website. You can create your own game with that tool, it a free like UDK, but in unity you cannot open assets archives, they're builded along with game.
Oh and tutorial for what?
Oh and tutorial for what?
- Wed Dec 17, 2014 4:39 pm
- Forum: 3D/2D models
- Topic: Starship Troopers TA pdo models
- Replies: 9
- Views: 2646
Re: Starship Troopers TA pdo models
Thank you very much for info. 
- Wed Dec 17, 2014 4:31 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
Unfortunately thats the only way to mod Unity games for now, the full mod tool pack is far from over and maybye probably never will be done becouse Unity is very complex engine and newer versions can change everything.
- Tue Dec 16, 2014 9:50 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
But UAE can make tex from dds, and also it can inject it back to archive, It wont overwrite it, it just change some data, no need to worry, game will go smooth as original. Look, Im not an Unity modder and probably never be, but something tells me you want to make some skins from thore textures and ...
- Tue Dec 16, 2014 9:36 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
No, it will inject them right into archive, its all described in 5th post of that topic.
- Tue Dec 16, 2014 9:20 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
Oh, well actually, Unity Assets Explorer CAN import changed DDS images back to archive.
viewtopic.php?f=10&t=10085 Third post is tutorial.
viewtopic.php?f=10&t=10085 Third post is tutorial.
- Tue Dec 16, 2014 9:07 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
What tool did u use for convert tex to dds?
- Tue Dec 16, 2014 8:02 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
Okay, A Quest For GIMP , how to basic cook specular map into color map for PoE. So we you have diffuse map(next time D) and specular map(next time S). 1. If D map does not have an alpha channel is can be created by Layer/Transparency/Add Alpha Channel . 2. It must be sure S have same dimensions as D...
- Tue Dec 16, 2014 7:13 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
I updated tools, so you can convert and make bump maps. Also .tex files have dxt data, theyre pretty same as dds but dds have 128 Bytes long header and tex hav only 56 Bytes long but its not problem to convert them back. For spec channel you can use Gimp or photoshop or any that can manipulate with ...
- Tue Dec 16, 2014 6:53 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
Are .tex have dds header? if not can u upload sample? (tell what tool did u use for conversion?)
Yes you can copy Specular Image to Alpha Channel of colormap.
Yes you can copy Specular Image to Alpha Channel of colormap.
- Tue Dec 16, 2014 6:43 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
thanks! a lot! it's code and I am unsure how to use it :P lemme download GIMP... will your tool work both ways? Translucent Map = Ambient Occlusion? Transparency or translucency defines seethru points in mesh, so practically it is an alpha channel of image. But some engines uses some weird ways to ...
- Tue Dec 16, 2014 6:09 pm
- Forum: Holy Cow!
- Topic: Best Game engines
- Replies: 17
- Views: 7680
Re: Best Game engines
Yea, Mt Framework 1.x was very smooth engine,BUT its freakin messy as hell, For example arc files are numbers, same as other files, well, theyre inspired by some japan console engines whinch used aswell this technique, idek how they could navigate in this mess. Anyway this engine really pisses off m...
- Tue Dec 16, 2014 4:54 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
Textures with C are color maps, alpha is specular.
Textures with A are translucent maps.
Textures with N are bump maps but alpha is swapped with green channel, blue must be white.
Here is tool for GIMP to convert Bump Maps.
Edit: Cheeck my new posts.
Textures with A are translucent maps.
Textures with N are bump maps but alpha is swapped with green channel, blue must be white.
Here is tool for GIMP to convert Bump Maps.
Edit: Cheeck my new posts.
