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- Sun Dec 13, 2015 11:48 am
- Forum: Graphic file formats
- Topic: Kingdom Hearts Final Mixes models + animations
- Replies: 5
- Views: 2631
Re: Kingdom Hearts Final Mixes models + animations
Funny thing I had to get full 2.5 version only to get Stitch model
I know there are full tools for 2.5 version like khkh_xldmii and noesis have support too (.mdlx and .map), I never searched for 1.5 tho.
- Sat Dec 12, 2015 8:03 pm
- Forum: Game Archive
- Topic: Liveplex Engine GFPK Extractor
- Replies: 2
- Views: 2070
Liveplex Engine GFPK Extractor
I dared to make this. I have created a small program for extracting gfpk archives from Dragona Online and Scarlet Blade, I know chrrox made bms script, and I used it a lot, but then I came to main problem, that was cutted off filenames and script didnt make directories. For example AG effects was n...
- Fri Dec 11, 2015 7:35 pm
- Forum: 3D/2D models
- Topic: NEXUS Jupiter incident MSH file
- Replies: 0
- Views: 706
NEXUS Jupiter incident MSH file
Let theese be revealed. :ninja: A maxscript to import everything but the animations from msh file. What does this little thingy do? Import mesh with LODs and layer them Import material colors It also create some sort of summary mesh (the ones named *_unkmesh), they seem to have UVs as well. Import ...
- Wed Dec 31, 2014 11:25 pm
- Forum: 3D/2D models
- Topic: [PS3]Gundam Breaker 2
- Replies: 14
- Views: 4696
Re: [PS3]Gundam Breaker 2
It's a nice pic, but totally useless, why don't you upload some sample file instead?
- Thu Dec 25, 2014 4:14 pm
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 154
- Views: 74777
Re: List of Unity games
Yes, I have most of these files, but if u unpack them and import them to max or view them with your tool then there is no model textures. I also noticed every character on spawn is blue and then textures are loaded whinch proves these textures are loaded separately from unity3d files. But URL Snoope...
- Wed Dec 24, 2014 10:42 am
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 154
- Views: 74777
Re: List of Unity games
Unfortunatly there is no cache folder, theres only loader,mono,and player, both have neither cache dirs.
Everything is loading into app's RAM space.
Everything is loading into app's RAM space.
- Tue Dec 23, 2014 8:30 pm
- Forum: Game Archive
- Topic: PS3 How to train your dragon 2 hunkfile
- Replies: 4
- Views: 1813
PS3 How to train your dragon 2 hunkfile
Sup, Im not an archive guy and if I ever try it will take a long time.
Sample hir.
Would be happy if anyone make bms script for it.
Sample hir.
Would be happy if anyone make bms script for it.
- Tue Dec 23, 2014 8:09 pm
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 154
- Views: 74777
Re: List of Unity games
So recently im " insert some nice text here " about game Dragons Wild Skies. I can get every model but not their textures, seriously, I searched everywhere for them but there is only GUI, lightmaps and maptextures, in every asset, but no textures of props. I tried Snooper to track them if ...
- Sun Dec 21, 2014 11:03 am
- Forum: 3D/2D models
- Topic: Starship Troopers TA pdo models
- Replies: 9
- Views: 2646
Re: Starship Troopers TA pdo models
Okay, so here is my final version of script. It can merge multimeshes to one so skinning operation is much faster. Bones Weights LODs as Objects UVs Materials should be set manually, same for MATIDs. I cannot understand animations so they are not in process. Textures are in Portable Pixmap format (P...
- Sat Dec 20, 2014 3:15 pm
- Forum: 3D/2D models
- Topic: Starship Troopers TA pdo models
- Replies: 9
- Views: 2646
Re: Starship Troopers TA pdo models
Yes, I edited that, thanks for info in script. Now its working how it should be 

Also any tips for animation data?

Also any tips for animation data?
- Sat Dec 20, 2014 2:45 pm
- Forum: 3D/2D models
- Topic: Starship Troopers TA pdo models
- Replies: 9
- Views: 2646
Re: Starship Troopers TA pdo models
Well, I have already created MaxScript, it can load every mesh, Only problem is parenting possitions.
- Sat Dec 20, 2014 10:47 am
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
Yes from this game tex files are dxt compressed (dds).
- Sat Dec 20, 2014 10:14 am
- Forum: Game Localization
- Topic: .lua please help
- Replies: 1
- Views: 1137
Re: .lua please help
In short. There are 2 types of lua files, Text and compiled binary.
In first case you can open lua file with any text editor, in second case theres no way you can read compiled lua files (maybye there is way but I never needed that).
In first case you can open lua file with any text editor, in second case theres no way you can read compiled lua files (maybye there is way but I never needed that).
- Fri Dec 19, 2014 7:14 pm
- Forum: 3D/2D models
- Topic: Starship Troopers TA pdo models
- Replies: 9
- Views: 2646
Re: Starship Troopers TA pdo models
Becouse of nodes does not have parent id I have a big problem with hierarchy. Hierarchy is stored in childcount tham mean any node have its own child count like Node 1 have 3 childs Node 2 have 2 childs Node 3 have 0 childs Node 4 -> 0 Node 5 -> 1 Node 6 -> 0 Node 7 -> 0 So it should look like Node ...
- Fri Dec 19, 2014 6:27 pm
- Forum: Graphic file formats
- Topic: Pillars of Eternity BETA - Texture doubt
- Replies: 30
- Views: 7251
Re: Pillars of Eternity BETA - Texture doubt
GIMP does not support TEX files, also tex files are very complex format, tex can be ETC,ATC,PVRTC,DXT,ASTC or uncompresed 16,24 or 32 bits textures. So its a lots of formats.
