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by PredatorCZ
Sun Dec 13, 2015 11:48 am
Forum: Graphic file formats
Topic: Kingdom Hearts Final Mixes models + animations
Replies: 5
Views: 2631

Re: Kingdom Hearts Final Mixes models + animations

Funny thing I had to get full 2.5 version only to get Stitch model :) I know there are full tools for 2.5 version like khkh_xldmii and noesis have support too (.mdlx and .map), I never searched for 1.5 tho.
by PredatorCZ
Sat Dec 12, 2015 8:03 pm
Forum: Game Archive
Topic: Liveplex Engine GFPK Extractor
Replies: 2
Views: 2070

Liveplex Engine GFPK Extractor

I dared to make this. I have created a small program for extracting gfpk archives from Dragona Online and Scarlet Blade, I know chrrox made bms script, and I used it a lot, but then I came to main problem, that was cutted off filenames and script didnt make directories. For example AG effects was n...
by PredatorCZ
Fri Dec 11, 2015 7:35 pm
Forum: 3D/2D models
Topic: NEXUS Jupiter incident MSH file
Replies: 0
Views: 706

NEXUS Jupiter incident MSH file

Let theese be revealed. :ninja: A maxscript to import everything but the animations from msh file. What does this little thingy do? Import mesh with LODs and layer them Import material colors It also create some sort of summary mesh (the ones named *_unkmesh), they seem to have UVs as well. Import ...
by PredatorCZ
Wed Dec 31, 2014 11:25 pm
Forum: 3D/2D models
Topic: [PS3]Gundam Breaker 2
Replies: 14
Views: 4696

Re: [PS3]Gundam Breaker 2

It's a nice pic, but totally useless, why don't you upload some sample file instead?
by PredatorCZ
Thu Dec 25, 2014 4:14 pm
Forum: 3D/2D models
Topic: List of Unity games
Replies: 154
Views: 74777

Re: List of Unity games

Yes, I have most of these files, but if u unpack them and import them to max or view them with your tool then there is no model textures. I also noticed every character on spawn is blue and then textures are loaded whinch proves these textures are loaded separately from unity3d files. But URL Snoope...
by PredatorCZ
Wed Dec 24, 2014 10:42 am
Forum: 3D/2D models
Topic: List of Unity games
Replies: 154
Views: 74777

Re: List of Unity games

Unfortunatly there is no cache folder, theres only loader,mono,and player, both have neither cache dirs.
Everything is loading into app's RAM space.
by PredatorCZ
Tue Dec 23, 2014 8:30 pm
Forum: Game Archive
Topic: PS3 How to train your dragon 2 hunkfile
Replies: 4
Views: 1813

PS3 How to train your dragon 2 hunkfile

Sup, Im not an archive guy and if I ever try it will take a long time.
Sample hir.
Would be happy if anyone make bms script for it.
by PredatorCZ
Tue Dec 23, 2014 8:09 pm
Forum: 3D/2D models
Topic: List of Unity games
Replies: 154
Views: 74777

Re: List of Unity games

So recently im " insert some nice text here " about game Dragons Wild Skies. I can get every model but not their textures, seriously, I searched everywhere for them but there is only GUI, lightmaps and maptextures, in every asset, but no textures of props. I tried Snooper to track them if ...
by PredatorCZ
Sun Dec 21, 2014 11:03 am
Forum: 3D/2D models
Topic: Starship Troopers TA pdo models
Replies: 9
Views: 2646

Re: Starship Troopers TA pdo models

Okay, so here is my final version of script. It can merge multimeshes to one so skinning operation is much faster. Bones Weights LODs as Objects UVs Materials should be set manually, same for MATIDs. I cannot understand animations so they are not in process. Textures are in Portable Pixmap format (P...
by PredatorCZ
Sat Dec 20, 2014 3:15 pm
Forum: 3D/2D models
Topic: Starship Troopers TA pdo models
Replies: 9
Views: 2646

Re: Starship Troopers TA pdo models

Yes, I edited that, thanks for info in script. Now its working how it should be :)
Image
Also any tips for animation data?
by PredatorCZ
Sat Dec 20, 2014 2:45 pm
Forum: 3D/2D models
Topic: Starship Troopers TA pdo models
Replies: 9
Views: 2646

Re: Starship Troopers TA pdo models

Well, I have already created MaxScript, it can load every mesh, Only problem is parenting possitions.
by PredatorCZ
Sat Dec 20, 2014 10:47 am
Forum: Graphic file formats
Topic: Pillars of Eternity BETA - Texture doubt
Replies: 30
Views: 7251

Re: Pillars of Eternity BETA - Texture doubt

Yes from this game tex files are dxt compressed (dds).
by PredatorCZ
Sat Dec 20, 2014 10:14 am
Forum: Game Localization
Topic: .lua please help
Replies: 1
Views: 1137

Re: .lua please help

In short. There are 2 types of lua files, Text and compiled binary.
In first case you can open lua file with any text editor, in second case theres no way you can read compiled lua files (maybye there is way but I never needed that).
by PredatorCZ
Fri Dec 19, 2014 7:14 pm
Forum: 3D/2D models
Topic: Starship Troopers TA pdo models
Replies: 9
Views: 2646

Re: Starship Troopers TA pdo models

Becouse of nodes does not have parent id I have a big problem with hierarchy. Hierarchy is stored in childcount tham mean any node have its own child count like Node 1 have 3 childs Node 2 have 2 childs Node 3 have 0 childs Node 4 -> 0 Node 5 -> 1 Node 6 -> 0 Node 7 -> 0 So it should look like Node ...
by PredatorCZ
Fri Dec 19, 2014 6:27 pm
Forum: Graphic file formats
Topic: Pillars of Eternity BETA - Texture doubt
Replies: 30
Views: 7251

Re: Pillars of Eternity BETA - Texture doubt

GIMP does not support TEX files, also tex files are very complex format, tex can be ETC,ATC,PVRTC,DXT,ASTC or uncompresed 16,24 or 32 bits textures. So its a lots of formats.