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Search found 291 matches

by PredatorCZ
Sat Oct 14, 2017 2:53 pm
Forum: 3D/2D models
Topic: Trinium Wars import tool
Replies: 1
Views: 894

Trinium Wars import tool

I got bored so I made this. Formats used in this game were pretty simple, so it can import static and skinned meshes with materials and animations. Anyway for technical side, this game is really bad. Release date was in 2013 I think, but looks like it was made in 2003 and they charged 15$ fo it, rea...
by PredatorCZ
Sat Oct 14, 2017 2:44 pm
Forum: Graphic file formats
Topic: XenobladeX mtxt texture format
Replies: 6
Views: 5013

Re: XenobladeX mtxt texture format

Thanks for post Ace, I have finished converter months ago, so its fine.
Since Xenoblade 2 will use same engine I will test my tool and probably release it to public.
by PredatorCZ
Sun Aug 27, 2017 4:51 pm
Forum: Holy Cow!
Topic: Why worry?
Replies: 5
Views: 5682

Re: Why worry?

But tbh, unless you're making great friends at your company, don't offer to game with them, as it gets awkward if you leave. Tbh I have never offered anything in my life, but thanks. You overestimate how far the tools reach, 360k is a good number but most of that isn't going to be industry pro's, i...
by PredatorCZ
Fri Aug 25, 2017 3:34 pm
Forum: Holy Cow!
Topic: Why worry?
Replies: 5
Views: 5682

Re: Why worry?

Of course I won't write in my resume what I'm doing online. But there can be problem. Lets say I apply to certain position, and after some time someone says "Hey m8, wanna play some game with us?" "K" "Gut tell me yar nick and I add ya" "K, its Predator CZ" &q...
by PredatorCZ
Thu Aug 24, 2017 4:29 pm
Forum: Holy Cow!
Topic: Why worry?
Replies: 5
Views: 5682

Why worry?

This is really hard topic for me, so I hope I will find someone reasonable and more experienced with all of this stuff I will describe here. I will start then. Circa 6 years ago I started creating modifications for infamous game called Garry's Mod, infamous becouse of copyrighted content it can use ...
by PredatorCZ
Sat Aug 19, 2017 10:27 am
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 21631

Re: PC Darksiders II: Death Lives maxscript

O3D files, aka Binary Objects referred in game's code, are compiled scripts with similar hiearchy to XML, they store all informations like bones, links, meshes definitions, lods, and many (or any) other properties. They are also used for particle effects and materials. Most of types used in those ob...
by PredatorCZ
Fri Aug 11, 2017 8:01 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 87781

Re: MT Framework import tools

Greetings ladies and gentleman, how are you fine folks doing? I've been using this tool couple of days now, works perfectly so far but today i tried to import RE6 character animations and i can't get it to work somehow. When i try to import any animation to main characters the hands go apeshit, ene...
by PredatorCZ
Wed Aug 02, 2017 3:50 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 87781

Re: MT Framework import tools

In this texture, his hair, the hair below his headband and his eyebrows are all the exact same yellow, gradient and all. However, the game has some kind of model coloration for his hair and eyebrows (black). Changing the texture has little effect and looks off. It's called cell shading. Importer do...
by PredatorCZ
Tue Aug 01, 2017 5:04 pm
Forum: 3D/2D models
Topic: help me!!!!
Replies: 1
Views: 847

Re: help me!!!!

i extracted half life 2 episode two gcf files with gcfscape and achive models in this structure (means each models created with some files .mdl .vvd .phy .sw .dx80 .dx90) I can view static .mdl models with "crafty model browser" http://nemesis.thewavelength.net/ but i dont know how i can ...
by PredatorCZ
Tue Aug 01, 2017 4:48 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 87781

Re: MT Framework import tools

This is not Compiled plugin, its maxscript. I said it's written under 2017 version becouse I don't have other versions, so I cannot test it, it may or may not work for older versions, but I think it should work for 2018, 2015, 2014 and maybye 2013 and 2012. It definitely won't work for 2011 and olde...
by PredatorCZ
Mon Jul 24, 2017 10:42 am
Forum: Holy Cow!
Topic: Life of Sound wave
Replies: 3
Views: 5914

Life of Sound wave

I had this on my mind for a long time, but never got right words to put into search bar, too redundant. When I play any sound file from my player, I get that data from sound file must be decoded to raw data and send to sound card to be converted to audio signal, but what formats sound card actually ...
by PredatorCZ
Fri Jul 21, 2017 10:48 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 87781

Re: MT Framework import tools

I am aware of this problem, its only for consoles, they use polygonal flip instead of facial, pc versions are fine.
by PredatorCZ
Tue Jul 11, 2017 2:56 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 87781

Re: MT Framework import tools

Yeah i tried a few UMVC3 Models and some Models rigs are a little broken. I didn't researched format completely, I will take time to look at it, please tell me model name, thanks. You can see this problem is present in Frank's Jacket bones too, but not the PS3 model. I would love to receive samples...
by PredatorCZ
Thu Jul 06, 2017 5:04 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 87781

Re: MT Framework import tools

BETA 2 has been released. Added MOD support for Mercenaries 3d, Dragon's Dogma and Capcom vs Marvel 3 (UCvsM3) Fixed inverted faces for pc versions Added full support for Resident Evil 6 skinned models. Added support for 64 bit versions (so far UCvsM3 only as I know) Fixed Dragons Dogma animations t...
by PredatorCZ
Wed Jun 28, 2017 8:46 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 87781

Re: MT Framework import tools

yes but not resident evil 5. for now i am working on getting out wesker boss animations but i looked at player animations and his hands werent animated. besides i have no idea where to look for hand stances It's a shot in a dark, but did you tried to load weapon animation itself to playermodel? Jus...