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Search found 291 matches
- Sat Oct 14, 2017 2:53 pm
- Forum: 3D/2D models
- Topic: Trinium Wars import tool
- Replies: 1
- Views: 894
Trinium Wars import tool
I got bored so I made this. Formats used in this game were pretty simple, so it can import static and skinned meshes with materials and animations. Anyway for technical side, this game is really bad. Release date was in 2013 I think, but looks like it was made in 2003 and they charged 15$ fo it, rea...
- Sat Oct 14, 2017 2:44 pm
- Forum: Graphic file formats
- Topic: XenobladeX mtxt texture format
- Replies: 6
- Views: 5013
Re: XenobladeX mtxt texture format
Thanks for post Ace, I have finished converter months ago, so its fine.
Since Xenoblade 2 will use same engine I will test my tool and probably release it to public.
Since Xenoblade 2 will use same engine I will test my tool and probably release it to public.
- Sun Aug 27, 2017 4:51 pm
- Forum: Holy Cow!
- Topic: Why worry?
- Replies: 5
- Views: 5682
Re: Why worry?
But tbh, unless you're making great friends at your company, don't offer to game with them, as it gets awkward if you leave. Tbh I have never offered anything in my life, but thanks. You overestimate how far the tools reach, 360k is a good number but most of that isn't going to be industry pro's, i...
- Fri Aug 25, 2017 3:34 pm
- Forum: Holy Cow!
- Topic: Why worry?
- Replies: 5
- Views: 5682
Re: Why worry?
Of course I won't write in my resume what I'm doing online. But there can be problem. Lets say I apply to certain position, and after some time someone says "Hey m8, wanna play some game with us?" "K" "Gut tell me yar nick and I add ya" "K, its Predator CZ" &q...
- Thu Aug 24, 2017 4:29 pm
- Forum: Holy Cow!
- Topic: Why worry?
- Replies: 5
- Views: 5682
Why worry?
This is really hard topic for me, so I hope I will find someone reasonable and more experienced with all of this stuff I will describe here. I will start then. Circa 6 years ago I started creating modifications for infamous game called Garry's Mod, infamous becouse of copyrighted content it can use ...
- Sat Aug 19, 2017 10:27 am
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 21631
Re: PC Darksiders II: Death Lives maxscript
O3D files, aka Binary Objects referred in game's code, are compiled scripts with similar hiearchy to XML, they store all informations like bones, links, meshes definitions, lods, and many (or any) other properties. They are also used for particle effects and materials. Most of types used in those ob...
- Fri Aug 11, 2017 8:01 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
Greetings ladies and gentleman, how are you fine folks doing? I've been using this tool couple of days now, works perfectly so far but today i tried to import RE6 character animations and i can't get it to work somehow. When i try to import any animation to main characters the hands go apeshit, ene...
- Wed Aug 02, 2017 3:50 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
In this texture, his hair, the hair below his headband and his eyebrows are all the exact same yellow, gradient and all. However, the game has some kind of model coloration for his hair and eyebrows (black). Changing the texture has little effect and looks off. It's called cell shading. Importer do...
- Tue Aug 01, 2017 5:04 pm
- Forum: 3D/2D models
- Topic: help me!!!!
- Replies: 1
- Views: 847
Re: help me!!!!
i extracted half life 2 episode two gcf files with gcfscape and achive models in this structure (means each models created with some files .mdl .vvd .phy .sw .dx80 .dx90) I can view static .mdl models with "crafty model browser" http://nemesis.thewavelength.net/ but i dont know how i can ...
- Tue Aug 01, 2017 4:48 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
This is not Compiled plugin, its maxscript. I said it's written under 2017 version becouse I don't have other versions, so I cannot test it, it may or may not work for older versions, but I think it should work for 2018, 2015, 2014 and maybye 2013 and 2012. It definitely won't work for 2011 and olde...
- Mon Jul 24, 2017 10:42 am
- Forum: Holy Cow!
- Topic: Life of Sound wave
- Replies: 3
- Views: 5914
Life of Sound wave
I had this on my mind for a long time, but never got right words to put into search bar, too redundant. When I play any sound file from my player, I get that data from sound file must be decoded to raw data and send to sound card to be converted to audio signal, but what formats sound card actually ...
- Fri Jul 21, 2017 10:48 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
I am aware of this problem, its only for consoles, they use polygonal flip instead of facial, pc versions are fine.
- Tue Jul 11, 2017 2:56 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
Yeah i tried a few UMVC3 Models and some Models rigs are a little broken. I didn't researched format completely, I will take time to look at it, please tell me model name, thanks. You can see this problem is present in Frank's Jacket bones too, but not the PS3 model. I would love to receive samples...
- Thu Jul 06, 2017 5:04 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
BETA 2 has been released. Added MOD support for Mercenaries 3d, Dragon's Dogma and Capcom vs Marvel 3 (UCvsM3) Fixed inverted faces for pc versions Added full support for Resident Evil 6 skinned models. Added support for 64 bit versions (so far UCvsM3 only as I know) Fixed Dragons Dogma animations t...
- Wed Jun 28, 2017 8:46 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
yes but not resident evil 5. for now i am working on getting out wesker boss animations but i looked at player animations and his hands werent animated. besides i have no idea where to look for hand stances It's a shot in a dark, but did you tried to load weapon animation itself to playermodel? Jus...
